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Just sum ideas if I was king for a dayFollow

#1 Dec 02 2005 at 7:43 AM Rating: Decent
18 posts


Edited, Fri Dec 2 13:16:09 2005 by stwmcf
#2 Dec 02 2005 at 9:28 AM Rating: Good
I'd make a spellcheck Smiley: sly
#3 Dec 02 2005 at 9:57 AM Rating: Decent
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339 posts
Actually spell check in EQ isn't such a bad idea since my typing is so bad
#4 Dec 02 2005 at 10:43 AM Rating: Decent
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I like the minigame idea, like fishing or gambling. It would be cool if they had something like yahoo games blackjack built in. They could sell an expansion that is just texas hold 'em where you can gamble plat against other players.
#5 Dec 02 2005 at 11:07 AM Rating: Decent
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or maybe a rousing game of tetris?
#6 Dec 02 2005 at 11:14 AM Rating: Decent
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Mini-games within the game that actually have some reward associated with them would be pretty cool.

Maybe you could enter the bar in Shadowhaven and challenge an NPC to a game of darts or something.
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#7 Dec 02 2005 at 11:18 AM Rating: Good
there is one mini game in EQ...and it's like tetris!

type /gems
#8 Dec 02 2005 at 11:24 AM Rating: Decent
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Monster missions are like a mini-game. There is no xp penalty for death so it is like a bonus.

Nothing against OPs intent assuming the clever miss-spellings were intentional, but it was more annoying than humourous and detracted from the message.

Notice I used the word 'than' correctly above.

--Psuedo Grammar ****

#9 Dec 02 2005 at 11:33 AM Rating: Decent
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Quote:

Nothing against OPs intent assuming the clever miss-spellings were intentional, but it was more annoying than humourous and detracted from the message.

Notice I used the word 'than' correctly above.

--Psuedo Grammar ****



or maybe he/she is taking english as a second language
#10 Dec 02 2005 at 11:47 AM Rating: Excellent
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Elinda wrote:
Mini-games within the game that actually have some reward associated with them would be pretty cool.

Maybe you could enter the bar in Shadowhaven and challenge an NPC to a game of darts or something.
I've been waiting since 1999 to get to play a game of King's Court. And some dork in Shadowhaven saying "Let's see.. gee, you lost. Have a ration." doesn't count.
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Wow. Regular ol' Joph fan club in here.
#11 Dec 02 2005 at 12:34 PM Rating: Good
The Dot has spoken!

I honestly wouldn't like to see PC vs. PC gambling in the game. There is already enough greifers..don't need an extra layer of crap on the pile. It's big enough already.
#12 Dec 02 2005 at 12:38 PM Rating: Excellent
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I don't care about PC to PC. But those as[i][/i]sholes in Highkeep have been giving me the "Oh, we charge 100 plat" brushoff since pre-Kunark even though I drop more than that on rations these days.

I tried killing them one night with my SK but they were flagged un-attackable Smiley: mad
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#13 Dec 02 2005 at 12:40 PM Rating: Good
I told you to stay out of highkeep.

do you listen? no.
#14 Dec 02 2005 at 4:39 PM Rating: Good
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Quote:
They could sell an expansion that is just texas hold 'em where you can gamble plat against other players.


I would be on that so fast, Party Poker, would loose my business.
Sure would be fun to gamble for plat, without those bad odds on the random spins or the even worse odds EQ gives you.
#15 Dec 03 2005 at 4:58 PM Rating: Decent
Bear in mind I have not played Eq for over a year. Some of this may be way off base - or maybe they've already done it.

Were I Eq king for a Day I would:

(1) Implement huge rewards for doing various cool older quests the first time. E.g. you turn in your first gnoll fang (or set of 3 or whatever) and get a big faction hit, nice cash and very good exp and perhaps an item. Re-do it and get what you get currently.

(2) Implement a pause mission button on instanced content like LDoNs. Only usable when no mobs are within X distance of any party member. During the pause, everyone can talk to one another, sit/stand, do emotes and /dance commands, but no mana/hp regen (or, if that is too hard for them to code, mana/hp/end all return to the level they were at when the pause began). You could only pause once per real life hour and only for, say, up to 8 minuets. Some of us have real life stuff to do (smoke/bio/crisis/etc) and would like some sub-game area (not the top tier, high end stuff - so maybe not in "hard" LDoN missions or similar content) where we can live more normal lives. Only group leader could pause. People would just say "AFK five for XXX" or whatever and the group leader could simply choose.

(3) Develop "training" raid content. Likely instanced. Everyone who goes gets a NO DROP item which, in essence, is a sticker saying they attended raid training camp. I would have 3-5 "levels" of this training - some of which could be done at lower levels (e.g. 40-60ish but I might have some easy ones even lower as well...) and perhaps the top ones would be for 65+ with significant AA's. One great, unique, thing about Eq is the raiding. This would get people into raiding more easily. It would not be for uberloot but for the certification that these people know something about raiding. And thus the raids, particularly the latter ones, should be challenging. They should require strategy. Yes, even if you can look the strat up online, so what? That is similar to real raids.

(4) When you win a LDoN mission, groupleader should get a message asking if the group wants a special challenge. If they do, the whole dungeon clears and they get a single named mob (standard for that mission type/difficulty). If they beat it, they are asked if they want a harder challenge. Perhaps this would be a slightly harder named or a named + an add or something. I dunno. If they win they should also get a chest to try to open in addition to the usual loot. Perhaps since this is "automatic" loot (for winning mission) it could be NO DROP loot?

(5) I would forbid further "bait and switches" after expansions are released. I would announce that future expansions will be far more carefully beta tested and that we do not predict any major changes after release. People will know what I ment. (Obviously, SOE cannot admit their previous wrongdoing for legal reasons - even if legally they can do what they have done, they do not want to give opponents ammo). When beta is done and the expansion is issued publically, I would have it tuned so that I don't have to nerf it hugely within a week or two. Obviously, if there is some rare combo of AA's or item effects which turns out to be superpowerful it needs to be nuked. However, vast broad reductions in the loot and/or exp given out (a la Monster Missions and many expansions I was involved in) by the expansion would never happen on my watch.

(6) I would drop the subscription price to half what WoW charges: $7.50 per month, $6.50/month for six months at a time. And I would vastly reduce the cost to transfer characters between servers and change names.

(7) Not now, but sometime after Christmas when people are through playing with all their shiney new toys, I would email everyone who had left the game for over a year and offer a month of free playing time if they fill out a survey on the webpage. The survey would detail why they left, what (if any) other MMORPG's they've played in the interrum, and the positives and negatives about those. So as not to swamp the servers with returning people (if any come at all - I don't know) I would start small and gradually expand the program to include all people who had ever quit the game.

(8) I would find to allow people to not have to load the new character models and shorten the entire startup process.

I strongly feel following a program similar to this could return Eq to being the premier MMORPG and secure its future for a very long time.
#16 Dec 03 2005 at 7:01 PM Rating: Decent
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yossarian wrote:
...........Long post........
Are you the Anti-gbaji?
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#17 Dec 04 2005 at 9:23 AM Rating: Good
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Your Majesty,
I really like #4!. Progressively more difficult challenges in the same LDoN adventure, with additional adventure points, and the possibility of getting additional loots! Very cool concept. this would also be a nice addition to the other instanced adventures in the newer expansions.
#18 Dec 04 2005 at 8:33 PM Rating: Decent
Cherren wrote:

I really like #4!. Progressively more difficult challenges in the same LDoN adventure, with additional adventure points, and the possibility of getting additional loots! Very cool concept. this would also be a nice addition to the other instanced adventures in the newer expansions.


I love the idea. I think all LDoN missions or similar should end with a bang :) I'd like to be challenged till my party actually reaches it's limits. /shrug.

Elinda, particles and their antiparticles share many properties. The electron and positron have the same mass, same magnetic moment (spin), but have opposite charge. Guess "long, rambling" is one gbaji and I share. Sowwy. Should I summarize?

science pwnes me


Edited, Mon Dec 5 17:42:54 2005 by yossarian

Edited, Mon Dec 5 17:43:34 2005 by yossarian
#19 Dec 04 2005 at 10:15 PM Rating: Decent
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yossarian wrote:
Guess "long, rambling" is one gbaji and I share. Sowwy. Should I summarize?
No, unlike gbaji your long ramblings are usually worth reading. Smiley: wink

Edited to add that I like #4 too....for instanced zones. Most standard dungeons though do get increasingly harder the deeper in you get as well as providing an opportunity for named mobs to pop for some extra excitment.

It's funny, so many zones people camp the entrances where they have an easy escape and can't get lost, or camp a specific area waiting for a mob. There are some huge zones out there - ever been ALL the way through the Hole?



Edited, Sun Dec 4 22:31:42 2005 by Elinda
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#20 Dec 05 2005 at 11:03 AM Rating: Decent
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I thought Electrons were WAY smaller than Protons and had almost NO mass. Opposite charges though.

I thought Neutrons were roughly the same mass as Protons.

But I didnt go to public school...
#21 Dec 05 2005 at 12:05 PM Rating: Decent
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I thought neutrons were just slightly heavier than protons which are much heavier than electrons.

It's been a loooong time though, and who am I to correct the soon-to-be Most Knowledgable poster.
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#22 Dec 05 2005 at 12:19 PM Rating: Good
dot is correct.

IIRC atomic mass is roughly the weight of the neutrons of the atom. I seem to remember a trick chem question in high school that was "What is the weight of all protons in an atom with an atomic mass of x?" The answer, IIRC, was x.

I'm sure in the scientific community there are slight differences, but for all intents and purposes, they are known to have the "same" amount of mass.
#23 Dec 05 2005 at 5:50 PM Rating: Decent
Dothammer wrote:
I thought Electrons were WAY smaller than Protons and had almost NO mass. Opposite charges though.

I thought Neutrons were roughly the same mass as Protons.

But I didnt go to public school...


My previous post was wrong (it's fixed now). I meant positron not proton. The positron is the antiparticle for the electron. (Am I the antiparticle to gbaji? if we meet and shake hands will we anhilate? dunno).

Electrons are about 2000 times lighter then either the proton or neutron. The neutron is about 2.3 parts in 1000 heavier then a proton (very slightly more) but this is enough that lone neutrons (outside a nucleas, just wandering about) will decay into a proton plus an electron plus a neutrino.

Neutrinos are *very* light, about 100,000 times less massive then the electron (or the positron). They have so little mass it was debated whether or not they had any mass at all until quite recently.
#24 Dec 05 2005 at 9:56 PM Rating: Decent
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yossarian wrote:
My previous post was wrong (it's fixed now). The rest of what I write here translates to "Elinda was right".
FTFY. Smiley: grin
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#25 Dec 05 2005 at 10:24 PM Rating: Decent
Elinda wrote:

Edited to add that I like #4 too....for instanced zones. Most standard dungeons though do get increasingly harder the deeper in you get as well as providing an opportunity for named mobs to pop for some extra excitment.

It's funny, so many zones people camp the entrances where they have an easy escape and can't get lost, or camp a specific area waiting for a mob. There are some huge zones out there - ever been ALL the way through the Hole?


I have in fact been all the freakin way down the Hole. Twice. With the same toon. About 4 years apart. The first time I was trying to zone into Paineel and when the elevator came up, my foot was on the rock and I was lifed up with it. All I saw was falling and 10k damage. I was like level 9 (I was an agnostic half elf but I got enough Paineel faction from the warrens). The second time I was checking for some guys raid mob. It wasn't up. I actually fought and died down there with a single group once, now that I recall it, and had to drag corpses. Fun times. Being a rogue was great I could bank in Runneyeye!
#26 Dec 06 2005 at 11:31 AM Rating: Decent
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Just like to clear up another misconception then...

Atomic NUMBER = number of protons

Atomic MASS = protons + neutrons in an atom (since each particle has 1 mass basically)

-physics ****
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