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Level Increase?Follow

#1 Dec 02 2005 at 4:58 PM Rating: Excellent
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Would you like to see the maximum level increase to 75 with the next expansion?
Absolutely NOT!:602 (30.0%)
No:441 (22.0%)
I am undecided:235 (11.7%)
Yes:412 (20.6%)
It MUST increase!:267 (13.3%)
No opinion:47 (2.3%)
Total:2004


(Note: You must be a registered user to vote in a poll.)
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#2 Dec 02 2005 at 6:18 PM Rating: Default
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No opinion. as I don't current play EQ anymore, haa
#3 Dec 02 2005 at 6:27 PM Rating: Decent
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New levels are evil, EVIL I TELL YOU!
#4 Dec 02 2005 at 6:35 PM Rating: Decent
cant wait til quarm cons light blue
#5 Dec 03 2005 at 12:37 AM Rating: Decent
not decided, if the level increase came w/ the same increase in gear, aa, and spell buffs... it would kinda be silly. Im a broke lvl 70 warrior, and i dont play that much, a little over 8k hp unbuffed, i think at 65 i had like 5 or 6k unbuffed. If i got the same increase w/ say lvl 75 and increase in casual gear upgrades from the newer expansions as i got for getting to 70.. lets see, 10 or 11k ubuffed, 13 to 15k hp buffed??? that's what i call silly!! SOO im undecided, yeah it would be neato to be able to beat tier 1 to 3 pop w/ one group of max level toons in casual gear, (and you could probably do most of it) i just dont know if im ready for that big of a change.

Edited, Sat Dec 3 00:48:35 2005 by brackk

Edited, Sat Dec 3 00:38:35 2005 by brackk
#6 Dec 03 2005 at 2:37 AM Rating: Decent
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Yes, but only if there's content for lower level players too.

(Actually, I don't mind... I will never reach 70, so 75 makes no difference for me...)

Edited, Sat Dec 3 02:48:57 2005 by bbot
#7 Dec 03 2005 at 4:45 AM Rating: Decent
I am undecided as well.

I would lean towards not anytime in the next year. Perhaps the year after for anytime soonest.

At what point will I be able to zone into say, OoM, /flex and all the mobs in the zone keel over dead ?

Sofurious
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#8 Dec 03 2005 at 5:39 AM Rating: Decent
As a high end raider, a level cap increase wouldn't hurt my feelings abit..

Nor would an increase in the FT cap..
#9 Dec 03 2005 at 6:08 AM Rating: Decent
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I don't because it will just be that much more pressure put on players to have to grind exp instead of AA's. Love it when my 69 monk is told I am not high enough level to join a group. If they hadn't raised the cap from 65 to 70 that wouldn't have happened. Id probably also have about 100 more AA's and be considered on par with other players instead of 69 with 65aa's and somewhat underpar.

So no I don't want to see another level increase, although SOE will do what they want.
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#10 Dec 03 2005 at 7:19 AM Rating: Decent
choose undecided am 900 AA and level 70 and have more AA I need to get already without the added pressure of leveling again.

So lazy perspective I spose I dont want 75 too bad but would not be destroyed if it did happen.
#11 Dec 03 2005 at 7:32 AM Rating: Decent
I have a novel concept for the next expansion. Fix all the messed up stuff and revamp most of the old world zones. Give people a reason to start a new low level character. Maybe update character models. I would much rather see this then more 70th to 80th level zones and would gladly pay in the form of an expansion to fund it.

Edited, Sat Dec 3 07:44:19 2005 by Saffaron

Edited, Sat Dec 3 07:44:44 2005 by Saffaron
#12 Dec 03 2005 at 8:22 AM Rating: Decent
Sure, just about maxed out with almost 1200 aa's now and all spells. the nice thing about level increases new spells and aa!
#13 Dec 03 2005 at 8:54 AM Rating: Decent
#14 Dec 03 2005 at 9:01 AM Rating: Decent
Fix old content for sure and lock more of it out... If that means moving the 3 quests npc in kurns a person may need at high level do it (as an example) and make it so no one under level 25 can go in the place. Many zones need this treatment. Nothing more aggravating than playing a non-twinked lowbie, running through five zones to get xp and finding the entire zone being wiped by one high level. Lower Guk comes to mind. If they are not going to level restrict at least 2 zones for every low (which would now be under 60) level range they should not raise the cap past 70.

There is lots of content for every level. The majority of a new expansion will be high end. Revising old low-end places is a better idea than adding a pile of new low zones in my opinion. Adding some doable at the level of the zone quests with appropriate rewards (i.e., as per tutorial and Plane of Knowledge newb armor)would not be unbalancing.

Even a minor fix such as a quest for a level 30 to kill 200 undead frogloks to recieve a no trade version of the flowing black silk sash. If the popular farm items had an alternate quest version for the level of people that were meant to get the drop in the first place that would fix much.

This does not take away anyone's "right to farm" nor kill the twink economy. It would let the questers and the poor progress though. Adding a task npc at a bunch of old zones means you dont even need to revise them...
#15 Dec 03 2005 at 9:56 AM Rating: Decent
I would rather see a new class or race, and possably a couple new aa's. but new levels just mean they raise the levels of all the old mobs to make them just as hard at the high end, but now you need all the new equipment and spells before you can kill them. the only other thing that would be nice to see is with the 2.0 series out there, a revamp to the 1.0 epics would be nice, shortening mob spawn times, and increasing drop rates. it just seems like the only thing EQ is working on lately is the end game players.

Side note, forgot the tutorial, and newb armor quests and some of the tasks. just seems like the majority of content in any new expansion is geared twoard endgame.

Edited, Sat Dec 3 10:15:00 2005 by Tawynia
#16 Dec 03 2005 at 10:01 AM Rating: Decent
Another level increase would just make it harder for me to get the top level >>> DANG IRAQ <<<. I have 4 chars that i use to play (hope i still have them when i get back) and it was hard to get my main 2 in the mid 50s. They still need to fix qall that is broke anyway.
#17 Dec 03 2005 at 10:03 AM Rating: Decent
I'm curious as to what everyone means by "revamp the old zones." Does this mean what they did to SplitPaw; that You need a raid force of 70's to make it past the zone in? To make a level 70 raid zone of...say...Crushbone?
#18 Dec 03 2005 at 10:33 AM Rating: Good
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moruti wrote:
I'm curious as to what everyone means by "revamp the old zones." Does this mean what they did to SplitPaw; that You need a raid force of 70's to make it past the zone in? To make a level 70 raid zone of...say...Crushbone?


As an example - Yes, update Crushbone, but make it a bit more of a challenge for the levels visiting the zone. Also, upgrade the drops in the zone. This is inline with the raising of the zone challenge. I think that this could apply to most "pre-LDoN" zones.

Another example - Overhaul the LDoNs. The only reason most people even try LDoNs anymore is to power up the LDoN aug or get a spell from the merchants. I'd say one of the best things they could do is increase the XP. Some people complain about the nerfing of some of the DoD MMs...just look back and see what Sony did the the LDoNs. That was a far bigger nerf, IMHO.

Last "upgrade" idea from me - Upgrade the graphics in some "old world" zones. I love what they have done to Nek Forest and Lavastorm. Could we see a revamp of say Dulak, Skyfire or Stonebrunt?
#19 Dec 03 2005 at 11:38 AM Rating: Decent
brackk wrote:
lets see, 10 or 11k ubuffed, 13 to 15k hp buffed??? that's what i call silly!!
Edited, Sat Dec 3 00:48:35 2005 by brackk

Edited, Sat Dec 3 00:38:35 2005 by brackk


Hate to burst your bubble hun, there there are already warriors at 13-15K UNbuffed! For a high end raid guild you need that kind of hp, with 2500 AC too. I buff out to 12.5K now and am working on more as fast as I can.

Tempting Fait
70 Warrior on Drinal
#20 Dec 03 2005 at 11:48 AM Rating: Decent
What would be the point? it's just a number...and then where do you stop?? I'd rather just see more USEFUL AAs and spells for lvl 65-70
#21 Dec 03 2005 at 1:42 PM Rating: Default
They shouldnt, they already have overpowered the high end enough they need to focus more on fixing the gap between those who dont raid and those who do, but SoE does a poor job at that they just keep making it a bigger gap.
#22 Dec 03 2005 at 1:55 PM Rating: Decent
The Gap b/t raiders and non raiders is not bad at all
#23 Dec 03 2005 at 3:21 PM Rating: Decent
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Only Semi-related, but if Sony keeps up it's current expansion pace, and thereby the overall quality of the product they've been putting out, they are going to lose alot to Vanguard. They need to step back, imho, from the power trip they have been on to get more expansions and make something that will keep us interested
#24 Dec 03 2005 at 3:42 PM Rating: Decent
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When warriors are out DPSing the DPS classes the gap is too large. When casters can buff up to more hitpoints then a chain class the gap is too large.

And yes every expansion anymore is mainly geared towards the hardcore eat sleep and play eq type of people. And every time they add a new expansion the casual players are left farther and farther behind.
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#25 Dec 03 2005 at 3:54 PM Rating: Decent
Warrior DPS is a slight issue but it is very very helpful for warriors to have high DPS.

Top silk caster have 12khp(10k is about avg for an anguished farmed caster)

Top Chain class has 14.5k

plus those to are really high end issues not something yourn avg toon is going to worry about.

Top groupable gear is about 200hp/mana top raid gear is around 330ish(lets say 330-375) unauged that's not to big of a difference.





Edited, Sat Dec 3 16:02:25 2005 by elorianBLAH
#26 Dec 03 2005 at 4:10 PM Rating: Decent
I personally do not think a level increase is due with a new expansion. If you want to satisfy and keep happy the high end players and guilds then make instanced zones for them and leave the current content and levels alone.
I do know there are still quite a few "casual" gamers on here, that may never see level 70 or if they do it wil be a long time from now, that still have fun with their lower level toons.
I currently have 5 toons level 41-58 and have been playing 1 of them on a regular basis and 1 semi regularly, my level 58 toon may not even see level 65 by the time my subscription runs out in December 2006. What this means is I am in actual game time maybe 2 hrs a night Monday through Thursday and 5 hrs on Friday and maybe 6 hrs on Saturday and Sunday. That comes to 20-30 hrs a week game time, time spent running through zones to get set up where I can solo or maybe find a group to join. I also have a trader that is on Sunday through Thursday nights for 7 hours a night, 42 hours a week. As you can see I do not have the luxury of spending 40-60 hours a week in actual gaming and level grinding, and level grinding in my opinion is not fun.
So no I do not see any reason to come out with a new expansion just to increase the level caps.
If you want to do anything to the game, make some of the older zones more interesting and raise their levels a little, NOT make them level 65+ like you did the Mistmoore zone. When was the last time the Karanas, the Deserts of Ro, Oasis of Marr, the Commonlands, Stonebrunt, just to name a few were updated and given a small level increase? Higher level of pirates in the Ocean of Tears maybe or some new Giants in Rathe Mountains.
Enough for now, this is just my 2 cents worth and I know it cost me 10 cents to put it here.

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