Forum Settings
       
Reply To Thread

Level Increase?Follow

#52 Dec 04 2005 at 5:02 PM Rating: Decent
Scholar
Avatar
****
4,445 posts
I don't ever want to see another "Planar Progression" style quest. At least not one that requires Raid mob after Raid Mob after Raid mob. Now if they wanted to make one that could be done by easier mobs (IE 1 and 2 group raids) it wouldn't be so bad. But even in a high end guild it is really hard to rally enough people for these progression quests. For starters You got players like myself that don't have your classic mon-fri weekends/holidays off schedule. And it seems like once a guild raids a PP mob then they won't do it again for a long time. And even now with all the new gear, 5 extra levels, extra AA's,etc alot of your casual guilds still need alliances to tackle Planes of Power Raid mobs. There is jsut too much crap that needs to be done in the Planar Progression quest though.

Raiseing the level cap is one of those things SOE can do though to make a expansion a instant success profits wise. You have your high end guilds who require you to have max level, so obviously players in those guilds will buy it so they don't get kicked from there guild. They could make the expansion total crap and still get sales if they increase the level you can be, or just throw in some nifty utilitys. I mean look at LOY. Almost everything in that expansion is the littel perks they gave players (New race, Map, LFG tool, extra bank slots, temperance, etc). The zones themselves was not worth the price of the expansion, I mean there was what 5 new zones??



Edited, Sun Dec 4 17:07:52 2005 by fronglo
____________________________
Hi
#53 Dec 04 2005 at 5:18 PM Rating: Decent
Quote:
even in a high end guild it is really hard to rally enough people for these progression quests


.. good point. This nis something that often goes overlooked and I am curios to see how it plays out. The days of the 70 man raid with a proper heal chain are gone. I think my current guild does ikkinz with like 30 people (not sure on group count).


#54 Dec 04 2005 at 6:14 PM Rating: Decent
16 posts
I hope they dont increase the level cap i dont even want them to make another expansion...they need to update and fix the old ones.
#55 Dec 04 2005 at 6:45 PM Rating: Decent
An increase to 75 or 80 I think would just cause more of us casual players to have a harder time finding groups and then it would raise the price on things in the bazaar to even more extremes.

I think a new class or race would be neat and would make some of the 'high end' players com back and learn something new.

Just my opinion of course feel free to tear me up.
#56 Dec 04 2005 at 7:26 PM Rating: Default
I voted undecided. I agree with most, however, that the old worlds desperately need a facelift, and the bugs fixed. I have several chars and play mostly for enjoyment. I am not really an XP Grinder, so whether I make 70 or 75 or even 80 is really not that important. I play for the fun of it, not for what I can get out of it, and most of my guild is the same way. I am always there if they need, but I would rather go after a mob that I've never fought before, and enjoy something new, or try a new class/race. So bring some of the old world up to speed, so to speak, and revive the game for new players, and some of us older players that long for the old days.
#57 Dec 04 2005 at 8:40 PM Rating: Decent
24 posts
I Voted NO!!!!

To me as a High end gamer (Time/tacvi/Anguish/DoN/Demiplane) flagged a level 70-(75 or 80) would do nothing but hurt everything.

I agree with what people are saying, Fix the current broken content (i.e. Quests, Events, Raid Events, NPC's, and Zones)

For example, Add in Plane of War (Yes an actual zone, but not in game... why?????)

I remember when Kael was the place to be to exp... Now Personally I only go there to farm faction or kill King Tormax or AoW, other than that, 99.9% of the time, the zone is empty.

As far as the quests go.... Half the time the quests aren’t worth doing now for a few reasons. Crappy reward vs. effort, little to no experience for the quest, quest can require 1 or 2+ groups for it.

I went to WoW briefly and I did like the quest system, you got a decent item and nice exp. If they could put that back into everquest for every level, it would be a lot better.

Now I'm not talking a 300hp/mana item. For example, the epic quest, Great item, Great Stats, no exp for getting it. Over the course of the Epic quest, you should (in my view) at least get say 1-3 yellow AA exp (maybe more).

I’m sure most people would give up a few stats on an item for better experience. Say 150hp/mana item (from quest) dropped to 100hp/mana or lower if they got a decent about of experience from doing the quest.

Another point, LDoN's they where farmed and farmed and where great fun. Good or bad group you still had fun. un-nerf them!!!

I do agree however level 65+ should be hard, but not as hard as they are. The hard LDoN's at level 70 are geared towards more of the high end players (900+ hitting, often double, tripper or quad hitting). Sure you can get a casual nicely geared tank (8-10khp) but what about the others? Cleric? They need the mana to heal them.

Generally, I personal think EverQuest is over balanced as has lost is "mythical" style of life. MM's although are great (personally I don’t like them) aren’t really the "EverQuest" Kind of thing. It should be about Wizards, Dragons, Halflings, and alike.

Also, the Lore factor... is being more and more disjointed, the later expansions the lore/history (in game) I have found is really lacking.

So basically, I’m against a level increase, Create some new zones for the low-mid range player, revamp zones, revamp quests, fix old quests, put in zones which where ment to be there, encourage people to start at level 1 and not at level 70 (via plvling or buying chars).

Just be 2cp worth (after all of that, prob 2pp worth! :P~)
#58 Dec 04 2005 at 9:11 PM Rating: Decent
36 posts
Im a lvl 70 warrior on Prexus in a family style guild. We are currently working to get time access along with alot of the players needing VT access just for upgrades to be able to take on PoP gods. As for a lvl increase and such i say "NO WAY IS IT NEEDED", and ill put my 2 copper in for the explination of this.
1. If the end game raider's are bored why dont they come back and give a little bit of assistance to those who are trying to improve themselves and their guild ??
2. Alot of peeps will never see Time or even Qvic or Anguish without paying for the loot right's to the gear and being of level to use it!!
3. Remember we all started at lvl 1 and alot of us dont have the time to spend 10 to 20 hours a day playing a GAME we also have lives and jobs to perform.
4. Err some of us started at lvl 1 some are E-Bay'd wanna be's :)
5. Increase the accessability to some zones for the lower end casual players and the loot/gear more along the lines of the end game for the players that will never be able to make it to those zones.

I have been turned down for groups because i didnt have 10k or higher HPS but later found out that i could have tanked the mobs better than the 12.5k tank that was chosen because i have the defensive AA's where as the other tank had none !!


Perterbed on Prexus
#59 Dec 05 2005 at 4:23 AM Rating: Decent
NO! put more effort in to making low to middle levels exciting to play. You just need to take a look at the lost dungeons areas and they are all vacant. Bring back excitement to the game for everyone, and that means the new players and the old ones who need to start over with a new toon. Go back to where the game was when it first came out.
____________________________
Love is like a butterfly; let it go, if it comes back well and good. If it does not return it was never yours. However, if the butterfly returns and there is no one to welcome it back, what does that say?
#60 Dec 05 2005 at 6:49 AM Rating: Decent
I vote yes. Increasing levels harms nothing. As many have noted EQ has become something other than what attracted me to EQ so long ago. Since we are onto pointing out what should be done - here is my two coppers:

Older zones harbor nothing but crickets. Revamp is easy enough to say, but how? One only needs to look at the Kunark expansion:
No flags - I love to hate flags. Yeah, I am thrilled when I get them. I love it when noob_001 does not train me in Fire. With instanced zones, there should be no need of flags. Only those in the instance are troubled by their own activities. Flags IMO have been a significant part of why peeps leave the game.
Higher end items were tradable - The attunable items are a nice answer to this problem.
Cities were useful. They used to be interesting places to navigate and find your quests. PoK and Undershore are now your one-stop-shop for quests. Make more quests in citieis and hard to find places. Put some "quest" back into the game.
New races can help. New classes too. With some folks really enjoying things other than grinding and flagging, is there a way for a tradeskiller to help get groups? Trade guils, commerce and other things that bore the battle hungry may well suit many other players.
#61 Dec 05 2005 at 8:14 AM Rating: Decent
I wonder how Sony addresses these types of questions? I wonder WHO Sony would address these types of questions to? I bet both are done poorly.

This game has decended into an all-out race through the next expansion. Those who have lvl 70 toons with 500+ AAs and end-game (or near end-game) raid level gear are ahead of curve. I don't see how keeping these people happy is good for the game.

Sony needs to get a break-down of the quantity AND level of each toon playing on their servers to see what the next expansion should address. I highly doubt the masses are lvl 70 players that are fully loaded with gear. Has sony even sent out a poll asking PLAYERS what they want to see? WOW there is an idea.

I think we are lookng at lvl 50-65 with < 40AA as a 'normal' player. Zones, quests, missions and drops for these people might be the best area to focus on.

Adding 5 or 10 new levels on the next release would accomplish little. Peeps would race though those levels in a matter of hours. It is like bragging rights to see who hits level 75 first.

I'm a casual player, so I'll probably never get to level 70. I hope Sony adds some stuff that keep people playing.

Just my opinion. If you don't like, then Alt-Tab back into EQ and keep playing...I've got to get back to work, because I do that for a living.
#62 Dec 05 2005 at 8:30 AM Rating: Decent
34 posts
Go ahead and raise it to lvl 100 I say... lol no jk, I would cry =\ and I quit lol. I'll even quit if it did go to 75... prolly same thing if it was just a lvl 71 increase lol.
#63 Dec 05 2005 at 10:46 AM Rating: Decent
Scholar
Avatar
****
4,445 posts
The Plane of War is a unfinished zone. The file for it is in the Everquest directory, however if you walk around in it you can see its not finished. There is alot of invisable walls where some sort of graphic should be. It is basically a greyish square sand looking area. There is a fort in one of the squares and it has stairs that lead to nowhere, etc. I think they outta finish it up and make it a giant PVP zone (kinda like the arena).

If you mess around with the emulator you can see Plane of War, but its not really much to see. I should have taken screenshots of it when I was messing with it, but I didn't. It is a pain to use the emulator. You eq has to be patched to a certain patch for it to work. I tried finding some screenshots of it, but no luck.
____________________________
Hi
#64 Dec 05 2005 at 10:53 AM Rating: Decent
I started playing EQ a little over 2yrs ago, so I'm not as well placed as many of the other players in high end raiding guilds. I finally got my main to 70 this past year, and must confess I have an itch for alts and tradeskilling.

Raising the level cap will not help Sony's problems, and here's why I think so. Sony keeps having to merge servers because people are leaving. IMO, the people that are leaving are lvl 70 ppl w/ ungodly amounts of AA's that are BORED with EQ. Raising the level cap, creating new zones, nothing will keep those players here.

Sony needs to find a way to keep those that are left happy. What it's sounding like here is that those that are left are die-hard for EQ, and want to see the old content fixed, ungraded, and perhaps new/upgraded AA's and new zones, mid-level and upper.

IMO, Sony has to realize that making higher and higher lvls will push away any new players wanting to start lvl 1. Even when I started with the cap at 65, at lvl 1 it felt impossible. Only my friends kept me interested.

So if you're listening Sony, fix the old stuff, give us more reasons to play, not more reasons to become frustrated that we aren't good enough.

That's my 2cp. Thx
#65 Dec 05 2005 at 10:59 AM Rating: Decent
Scholar
22 posts
IMO:

--yes, new class/race
--yes, more char slots
--yes, more things for lower levels to do

I have chars ranging from 25-70, someone in almost every group range, and I love to play them all at one time or another. We need to somehow start balancing things out so EVERYONE enjoys to play, and not just the highend gamers. Yes, I know they're the ones that play the most and probably spend the most on this addictive game, but there are others of us who can't play ALL the time, but still want to enjoy their time on EQ instead of sitting in PoK shouting LFG and falling asleep on their keyboard because they're so darned bored.

--Of course there needs to be something in the new expansion for the highends to do, just don't make it all about them.
#66 Dec 05 2005 at 11:10 AM Rating: Decent
**
286 posts
I voted no, but I suffer from ALT-itis, so I'll be lucky to see 65. My reasoning goes to fixing the problems rather than plowing on ahead. If SOE wants a loyal fan base (that's different from being addicted to Evercrack), then they will invest in some changes for the long haul. Player input has already impacted the game in a positive way from the summits, but many issues are still being ignored, or seemingly ignored. Personally, I'd like to see solo-LDONs, or a revamp of the LODN missions to make them more appealing; the camps are just a convenient transport system for me at this point.
#67 Dec 05 2005 at 11:20 AM Rating: Decent
Saffaron wrote:I have a novel concept for the next expansion. Fix all the messed up stuff and revamp most of the old world zones. Give people a reason to start a new low level character. Maybe update character models. I would much rather see this then more 70th to 80th level zones and would gladly pay in the form of an expansion to fund it.
Saffaron

I am with you Saff

Edited, Mon Dec 5 11:24:15 2005 by floowid
#68 Dec 05 2005 at 12:20 PM Rating: Decent
What I would like to see is some of the current AA's have some updates to them. at lvl 70 DC becomes useless in most of the zones you EXP in.
#69 Dec 05 2005 at 1:05 PM Rating: Decent
*
69 posts
You left out a choice, "It depends" would be my option. It depends on what the new zones would be like. When GoD came out, a lvl 65 toon had to be stupid uber geared just to think about doing their KT flag, only the strongest guilds were doing thinks like Ikk4 and Uqua trials. They increased the strength of the mobs bigtime, yet waited till OoW came out to up the cap (can you imagine fighting OOM with a raid of lvl 65 people, c'mon, they HAD to raise the cap).

So I guess what I am saying is that if they raise the monster lvls in the new zones to where the main boss is a 100 lvl destroyer, and the mobs attack power goes up stupid high (a light blue in Txevu hits for 600 while a light blue in an old world zone hits for 150) then YES they should. But if it is more zones filled with mobs that are roughly the same as now in attack power, then NO, leave it alone.

But I would bet money the raise it. Get ready for a big expansion on the next one. They will raise the lvl cap to introduce new spells, new gear with new caps, a new bigtime end boss mob, and maybe even 3.0's. DoD was a lead-up to something bigger.

Peace, I'm out.
#70 Dec 05 2005 at 1:22 PM Rating: Decent
No, no, no. No more levels or aa's for that matter. Revamp the original content, how about some new character models, how about fixing broken quests that have been that way for years, how about new loot for old world zones? I agree, I'd much rather buy yet another expansion if these kinds of things are included. I think 70 levels and the aa's we have now are fine. Another expansion the quality of Ruins of Kunark would be awesome.
#71 Dec 05 2005 at 1:23 PM Rating: Decent
*****
19,369 posts
Quote:
The Plane of War is a unfinished zone. The file for it is in the Everquest directory, however if you walk around in it you can see its not finished. There is alot of invisable walls where some sort of graphic should be. It is basically a greyish square sand looking area. There is a fort in one of the squares and it has stairs that lead to nowhere, etc. I think they outta finish it up and make it a giant PVP zone (kinda like the arena).

If you mess around with the emulator you can see Plane of War, but its not really much to see. I should have taken screenshots of it when I was messing with it, but I didn't. It is a pain to use the emulator. You eq has to be patched to a certain patch for it to work. I tried finding some screenshots of it, but no luck.


-link-

Check out one of the posts talks about it and links a picture.

-picture link-
#72 Dec 05 2005 at 1:23 PM Rating: Decent
**
339 posts
see if they increase it all those poor lvl 70's would have to quit farming aa's hehe plus the'd have even more ridiculus gear for them
#73 Dec 05 2005 at 2:24 PM Rating: Decent
How about this You fix all the stuff that doesnt work instead of adding all this new stuff that doesnt work and having everything not work. Fix stuff in the next expansion and for the love of god add something for someone below level 70!!!
#74 Dec 05 2005 at 3:09 PM Rating: Decent
YES Deffently need new better, awseome, pomp armor ( lower the price so people can 2 box) lol

YES! raise level!
#75 Dec 05 2005 at 3:24 PM Rating: Decent
I vote no, as well. IMHO, however, EQ is kinda beyond the point of no return. It seems that have let the game get away from them, and I believe that EQII was their rather meek response to that fact. Now, years after introduction, they have a rather unwieldy game (from a macro standpoint) that any fix threatens one possibly large group of consumers or another.

The game, again my opinion, was at its best when LDoN came out. Zones (and servers) were filled, in some cases, to overflowing. Finding an LDoN was quick and fairly painless. In fact, except for lag, nothing since that time has really improved. And again, I am speaking of overall game play. Sure, certain aspects of the game may have improved, but most of them are purely cosmetic. Perhaps, as unfortunate as this may be, this is just a part and parcel of the life span of an MMORPG.

The only way that EQ can evolve, as I see it, is to do something radical that would address both the beginner and the 5+ year player. That might include removing or combining some content from some zones. For instance, and I use this only as an example, placing the Crushbone Throneroom in Gfay near the Butcherblock zone-in. The slavers might be eliminated completely in that example. Perhaps even solo instance zones for those who, like me, play at odd hours.

Maybe even separating the servers into different level categories might help. High levels on one set of servers, mid-ranges in another and lowbies on still others. The content could be ratcheted up or down, as needed. That way grouping would be easier and faster. They could still leave some servers open to all levels, and even those servers would be better populated. Imagine pvp where everyone is fairly equal in level.

Finally, other than just tossing the whole thing into the cyber toidy, the only thing the developers need to do is look into why EQ became so popular and why it has become so lame. Most of that has to do with the fact that Norrath has just gotten too big. Too many zones with too much content created too often for too few of the users has left much of us to start waiting for the next big competitior to launch their next game.

My advice to SOE is to figure these problems and solve out before the someone else does.
#76 Dec 05 2005 at 3:25 PM Rating: Excellent
PPL are still spending hours LFG in POK? Boggles my mind. I would say that on 7th Hammer, the average time of a person LFG (in Nektolus Forest) is from 1/2 a second to 30 seconds. Literally. As a group leader, I have had to type /invite with my fingers on the keys in order to get someone who is LFG and just /ooc'd it. If not, then I cant type their name fast enough and a different group got their invite in faster than I could.

Many many times 6-8-10 ppl are /ooc'ing LFG and I just send out invites starting from most recent. (like 1 min total) Then I find that after two ppl the rest are already in a group or are already considering another group.

I literally cannot remember a time when it took me longer than 1 minute to get a /invite or a group together during the busy time of the day. At off-times, well, 2-3 mins maybe.

Many ppl do the monster missions while still keeping LFG up since they know its going to only be 5-10 mins till its over, and they can just go to a diff zone or join a normal xp group somewhere instead of sitting afk for the 30 mins between missions.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 100 All times are in CST
Anonymous Guests (100)