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What would the new class be???Follow

#27 Dec 05 2005 at 9:17 PM Rating: Decent
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Dioren wrote:
Zerkers story is a guy got mad killed another guy and went on a journey to use his anger in combat.


Smiley: lol That made me laugh. (in a good way)
#28 Dec 05 2005 at 10:44 PM Rating: Decent
tarv of the Seven Seas wrote:
Pirate!!!!

don't really care what nitche or skill the got i just want a Pirate! and a ship to sail on!


/agree Tarv.

Actually, there are (were?) rafts you could take control of and sail around. However, passengers were usually problematic. Too much lag either with the "captain" or the "passengers" and someone's swimming.

I'm farily sure there were some in Lake Rathe.

Somehow ships and EverQuest never really mixed well since the NPC vessels were rather problematic, too. I recall going from Butcherblock to Kunark and getting dumped off the raft into water and the big ship to Kunark leaving. I was playing a 16 mage, my friend a 16 enchanter. We invised ourselves. We asked if there was any way we could make it on our own. Answer we got was no, but we should just gate, which we did. If we didn't have gate, the answer basically was ask a GM for help. /shudder.

I think the velius gate potion was available then, but I'm pretty sure shamans didn't brew up gate potions, so if I had been a melee, it would have been rough.

In terms of what the game needs, I have no idea at this time. Probably when I played I would have agreed that no more classes were needed, and that SOE couldn't balance those which existed.

Now that I've stepped back and haven't touched the game for like a year, being a pirate sounds like fun...but I played a rogue so...quests for eyepatches and hats and general pirate-looking gear ending with a custom title "Dread Pirate" or something that *any* class could do would just be fun. Or perhaps an illusion item?

But yet another damage dealer (and a new exciting class everyone was trying to level up) would send the others all LFG for even longer /shurg. Maybe you could have three modes: tank, DPS, crowed control (single or duo where you keep the mobs focused on you). None of these modes would be as good as the real things, but it would make a group of a bunch of pirates plus, say, a healer, functional at the lower end.

Oh ya, and you should quest to get a summon parrot item. The parrot should sit on your shoulder and say stuff. It wouldn't have to do anything else. It could just have a 1/20 chance of repeating what you say with a few flourishes added.

Again, without implementing the class this could be added as some kind of be a pirate long term quest.

So you'd be pulling and saying:

"Incoming! A ****** Wombat"

and everyonce in a while, the parrot would say (right after you)

"SQUAK! Incoming! A ****** Wombat! SQUAK!"

They could even lisence an english to pirate conversion tool such as http://www.talklikeapirate.com/translator.html to do it in realtime...although I'm sure the servers are busy enough :)

#29 Dec 05 2005 at 11:26 PM Rating: Good
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How about some sort of fish race. The fish follow you onto land now, especially in Nektulos where the piranas seem to be forest creatures.
#30 Dec 06 2005 at 1:41 AM Rating: Decent
Well it does make sense to make the kedge a playable race. They were one of the original elder races. Course ol Phinny got um all killed but what if some escaped???? Since theyr so smart obviously theyd be good at being casters. Make the city ent in dagnors and make dc more lowbie friendly. Its possible i mean if the shissar can avoid being erradicated i think the kedge can to.
#31 Dec 06 2005 at 7:47 AM Rating: Decent
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Pirates! (+2)
#32 Dec 06 2005 at 12:14 PM Rating: Decent
I would like to see SoE fix all the classes before adding another class into the game
#33 Dec 06 2005 at 12:24 PM Rating: Decent
Quote:
I would like to see SoE fix all the classes before adding another class into the game


elaborate some more about what you would like to see modified.
#34 Dec 06 2005 at 12:34 PM Rating: Decent
Oh man this will take a while(I have like a whole list of stuff I'd like to see fixed)

#35 Dec 06 2005 at 3:28 PM Rating: Good
Quote:
Pirates! (+2)


Yeah, I'd vote Pirate in just about any situation. You just can't get any cooler that a Pirate.

If you think about it though, to be true to the genre, the class would be a rogue/warrior hybrid which would be a bit of a waste since those areas are pretty well covered. I used to have a 40-something human warrior (with eyepatch of course) named Deepwater Jack, and I could have just as easily chosen a rogue. Playing pirates is great fun ;P
#36 Dec 06 2005 at 3:42 PM Rating: Decent
Pirates eh?

Im gonna have to find a Puffy Shirt Pattern then...I would make a Killing! Everyone knows oyu cant be a pirate without a Puffy Shirt!!!
#37 Dec 06 2005 at 3:44 PM Rating: Decent
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maybe the robots from the plane of innovation? that would be pretty cool
#38 Dec 06 2005 at 5:13 PM Rating: Decent
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Perhaps a new class isn't such a good idea, but what about a new tradeskill or such. I always thought it would be neat if players/guilds could have a farm and have farming as a tradeskill (or a skill). Could have farms set up similar to everquest 2 inn rooms. Say there is a fenced off area in west karana that goes off into the hillside (basically near the zone edge somewhere). When you rightclick the fence you could end your(or your guilds) farm. Have various sized farms for various prices. The items grown could start of as simple stuff like say the carrots and such you can buy from the stores. HAve the seeds merchant bought, then stick some rare seeds on boss mobs, high end mobs, etc. If your skillin farming is too low you would fail to raise the seed (each seed could have its own level like tradeskill combines). At the higher end there could be vegetables and such that are used for some high end stat food, or perhaps for recipes that make some of those heal potions etc.

I doubt that would ever happen, but it would be a nice part time activity for people to do, especially when your sitting there LFG, or those times when you only have a few minutes to log on.
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#39 Dec 06 2005 at 6:06 PM Rating: Decent
well lets see here, may have been said my not have been not sure... but i'll say it anywayz you all can say what you want but for race, i wouldn't mind seeing orcs, or gnolls, make like the orcs be the new tank race, no offfense to ogre's but i think orcs would be better in fighting, make them be able to bash right off or do some special skill like stomp which you would ram ur opponet then stomp on them. or soemthing like that or a knockback ability.

as for class ok there are a few melee hybrids that can be introduced, and alot of people will say a "bard" was made for this first class suggestion but i honestly think the bard is unique. now these would be a specific set of gear even cause they would be caster/warrior hybrid. and enchanter/melee not sure what you would call him but they'll get like beastlord slows, can mez just like an enchanter, but not as long, tash, have a lower level pet, make them able to cast c3 at 70 or soemthing give them shielding spells and lower level run spells i mean enchanter/warrior would be a good new type of tank, can lull/pacify mobs, great puller can also pick them up as dps CC when you can't find that chanter lfg at 3:00am.

a mage knight comes second, he can wear plate to boost his ac/hp or he can wear robes to boost his mana. give them like a 40's some odd elemental pet at 65 or 67. just like SK's and give them low nukes and the ability to tank kinda like a pally but more like a beastlord or something like that.

next would be a wizard knight kinda like the mage knight just no pet and lower level nukes. no specificaly whats great abotu this class is give them the ability to self port, and evac, i mean a tank/melee dps that can get around fast and save thier own life when crap goes wrong, would be a little one sided but still a great idea.

we don't need to make a whole new class, like the berserker but we can make some combinations of classes that haven't been made yet, now of course they would have to be balanced in ways i mean the mage knight might be a bit over powered as well as the enchanter/warrior combo but still they are good ideas that SoE should look at.
#40 Dec 06 2005 at 6:44 PM Rating: Decent
I love the undead idea :) Some kinda vampire creature or somthing.. it would even be cool to be forced to either play indoors or take a small damage DOT in outdoor zones during the day and a small HOT or MANA regen during the night $$ .. there could be a more powerful control undead line of spells for the creature. You could even requre that the class would have to kill it's prey before taking control of it as a pet. I think it would be fun as hell to play "IF" it was done right.

Edited, Tue Dec 6 18:54:59 2005 by AudioJohnny
#41 Dec 06 2005 at 6:54 PM Rating: Decent
I myself would like to see a good tank race on par with ogahs( the no stun from in front thing is great) to. Maybe also a purely evil small race. Ya gnomes are wierd lookin and can be evil but not all. Maybe the gnolls would fit that category????
#42 Dec 06 2005 at 9:46 PM Rating: Decent
Well lets start off with casters....

I don't want to see more spells or AAs spells wont help out casters much unless SoE decides to make some pretty badass spells....which i highly doubt they will do.......

I want to see Effects!!! I don't mean focus effects I mean like a caster equivilent to ATK....or strike through and I'd like to see a crit effect(like +X% to crits on some items). It only makes since.

That is just one thing I want to ***** about tonight(I have a more trust me =p)

Oh ya before I forget I'd like to see more Chanter foci they get screwed royaly on foci
#43 Dec 06 2005 at 10:24 PM Rating: Decent
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They should make Gnolls playable. If they ever introduce a new playable race, it should be Gnolls.

As far as a new class, I can't think another one they could add...maybe something like a Samurai....but then they'd also have to introduce an entire set of new weapons and armor...which would be annoying and they'd never do it because of how much work it would be to do so.
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#44 Dec 06 2005 at 10:39 PM Rating: Decent
damnit no not gnolls orcs or anything like that.........the only option is SHISSAR!!!!!!!!!!!!!!
#45 Dec 07 2005 at 1:31 AM Rating: Excellent
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Dioren wrote:
Well it does make sense to make the kedge a playable race. They were one of the original elder races.
Kobolds are older!

Unfortunately, I had to give up on my crusade to make kobolds a playable race after SOE made the new models and turned the kobolds into retarded Muppets. Smiley: dubious
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Wow. Regular ol' Joph fan club in here.
#46 Dec 07 2005 at 1:57 AM Rating: Decent
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Dioren wrote:
Im not saying zerkers are useless, I am saying that they really have no purpose outside of dps. Ya they can match rogs with the proper aas and gear but aside from that what can they do???? Rogs can scout and if the rogs smart enough use poisons to help out a grp. Ya a zerker can snare but others do it way better. Aside from that every class has a story. Zerkers story is a guy got mad killed another guy and went on a journey to use his anger in combat. Im not saying they suk. They just got shafted on lore and utility outside of combat.


Zerkers can tank halfway decently (knight hp, ranger mitigation), stun for aggro + interrupting gaters, snare (many times my zerker is snarer for groups), plus now MGB warcry - 5% overhaste (+atk but that doesnt matter as much) for 2 mins to the whole raid ain't half bad.

Anyway, I want a race from GoD or OoW to be playable; too bad that story arc's over... We have playable races from all the continents from original through Luclin (ok, using dwarves for Velious is stretching things a bit but I stand behind that statement all the same). It's been what, 4 years since we got a new race?
#47 Dec 07 2005 at 2:38 AM Rating: Decent
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Jophiel wrote:
Unfortunately, I had to give up on my crusade to make kobolds a playable race after SOE made the new models and turned the kobolds into retarded Muppets.
Smiley: lol
#48 Dec 07 2005 at 6:01 AM Rating: Decent
elorianBLAH wrote:
damnit no not gnolls orcs or anything like that.........the only option is SHISSAR!!!!!!!!!!!!!!


omg what the hell is wrong with you shissar's running around?? that'd be insane. i'd have an irresitable erge to kill them all in some kind of newbie rapage type of train where i tell them it's ok to do one thing when clearly it's not.. and jsut be evil to them...

i hate all shissar's they must ALL DIE!!!
#49 Dec 07 2005 at 7:31 AM Rating: Good
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ranger mitigation


whoops, little oxymoron there...
#50 Dec 07 2005 at 6:30 PM Rating: Decent
wtf is wrong with you snakes rock
#51 Dec 07 2005 at 6:40 PM Rating: Decent
16 posts
If they make a pirate class they should have the ability to summon a 6 passanger boat in the water that goes at 400 swimming speed so everyone loves u in lake rathe and ocean of tears.
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