tarv of the Seven Seas wrote:
Pirate!!!!
don't really care what nitche or skill the got i just want a Pirate! and a ship to sail on!
/agree Tarv.
Actually, there are (were?) rafts you could take control of and sail around. However, passengers were usually problematic. Too much lag either with the "captain" or the "passengers" and someone's swimming.
I'm farily sure there were some in Lake Rathe.
Somehow ships and EverQuest never really mixed well since the NPC vessels were rather problematic, too. I recall going from Butcherblock to Kunark and getting dumped off the raft into water and the big ship to Kunark leaving. I was playing a 16 mage, my friend a 16 enchanter. We invised ourselves. We asked if there was any way we could make it on our own. Answer we got was no, but we should just gate, which we did. If we didn't have gate, the answer basically was ask a GM for help. /shudder.
I think the velius gate potion was available then, but I'm pretty sure shamans didn't brew up gate potions, so if I had been a melee, it would have been rough.
In terms of what the game needs, I have no idea at this time. Probably when I played I would have agreed that no more classes were needed, and that SOE couldn't balance those which existed.
Now that I've stepped back and haven't touched the game for like a year, being a pirate sounds like fun...but I played a rogue so...quests for eyepatches and hats and general pirate-looking gear ending with a custom title "Dread Pirate" or something that *any* class could do would just be fun. Or perhaps an illusion item?
But yet another damage dealer (and a new exciting class everyone was trying to level up) would send the others all LFG for even longer /shurg. Maybe you could have three modes: tank, DPS, crowed control (single or duo where you keep the mobs focused on you). None of these modes would be as good as the real things, but it would make a group of a bunch of pirates plus, say, a healer, functional at the lower end.
Oh ya, and you should quest to get a summon parrot item. The parrot should sit on your shoulder and say stuff. It wouldn't have to do anything else. It could just have a 1/20 chance of repeating what you say with a few flourishes added.
Again, without implementing the class this could be added as some kind of be a pirate long term quest.
So you'd be pulling and saying:
"Incoming! A ****** Wombat"
and everyonce in a while, the parrot would say (right after you)
"SQUAK! Incoming! A ****** Wombat! SQUAK!"
They could even lisence an english to pirate conversion tool such as http://www.talklikeapirate.com/translator.html to do it in realtime...although I'm sure the servers are busy enough :)