Bah.
Thoryndar wrote:
Please dont flame,
But now I have to.
/duel Thoryndar
/duel Thoryndar
/duel Thoryndar
You have too many alts. I never get to group with you anymore.
Okay, I'll admit, from what you've said, it sounds like SK's have some distinct advantages, but I think you oversold them a bit.
Thoryndar wrote:
Pallys get Lay On Hands, SK's get Feign Death.
Let's compare apples to apples here. You slanted your whole post to make SK's sound better. I think for these comparisons, we should take abillities that are a little more on par with each other.
Pally -> Lay on Hands
SK -> Harm Touch
Advantage: Pally
Comment: LoH is ridiculously usefull. It's like a free "do-over" every 90 minutes.
Pally -> Divine Aura
SK -> Feign Death
Advantage: SK
Comment: I'd kill for either FD or Gate. I'd trade DA for either one. Can't wait till I get Origin.
Pally -> Focus: 3/4 Tank 1/4 Healer
SK -> Focus: 3/4 Tank 1/4 DPS
Advantage: Tie
Comment: SK's and pallies are pretty balanced. SK slightly better for general solo play, but Pally is EXTREMELY usefull in group settings, and a Pally can be easily, if slowly, soloed to the early 50's by carefull choice of hunting grounds.
Pally -> HoT tanking / Root & Heal tanking
SK -> Tap tanking
Advantage: SK - barely.
Comment: Tap tanking is mana intensive - HoTs aren't. While you're casting that tap, my HoT is healing me while I swing. (Okay, HoTs aren't a full line for the pally, but they ought to be, dammit!) SK still gets the win, because of time - Pally soloing (as far as standing toe to toe with a mob) is not hard, it's time consuming. Our lack of DPS makes soloing really slow.
Pally -> Root
SK -> Snare
Advantage: Tie
Comment: SK's get snares like we get Rezes. That is to say, way later than their base class. I'll take my "useless" root anyday. What would a pally do with a snare anyway? We don't have DoTs to make the worth anything to us. Root at least allows us some sort of CC.
Pally -> Paci
SK -> Fear
Advantage: SK
Comment: Yeah, SK wins in this department. Hell, not only wins, beats the crap outta pally. Paci is great in groups, and even for getting from point to point, but SK's get Inviso for that reason. SKs just beat us up in this department, unless we're in a group. (Although paci helps make up for the lack of FD) The fact that SK fear goes all the way up to lvl 65 mobs, makes me want better paci spells.
Pally -> Self Buffs
SK -> Theft Buffs
Advantage: Pally
Comment: I could be totally wrong, but being able to be fully buffed *before* engaging a mob is really appealing. Plus, we get more and better buffs.
Pally -> Resurrection
SK -> Spears
Advantage: SK
Comment: As awesome as Rez is, I think I'd give it up for some decent DPS. Oh well. Rez rocks but DPS is better.
Pally -> ??? We get to be non-KoS in most cities ???
SK -> Pet
Advantage: SK
Comment: Okay, I'm out. Got nothin on the pally end that even comes close to having a little buddy. So give us a squire or something, lol, or better yet - give us gate to make up for it.
If you want to solo... Don't make a tank!
If you want to solo and melee... Play a Beastlord.
If you want to play a tank... and are stubborn enough to try to solo... you'd be better off with an SK than a Pally.
But if you were that stubborn, why not just follow that stubborness all the way to it's obvious conclusion. Just play a pally and get it over with.
Okay Thor, I've donned my ring of flame resistance, let me have it.
(Hopefully we can get a group in this weekend.)
So in the course of making this post, I learned that SKs are MUCH better soloers. Hi, I'm Bellam, and I'm shamelessly biased towards Paladins.
Play one, won't you?
They really need to get the expressways cleared. I want to go home.[sm] [sm]Edited, Thu Dec 8 23:46:49 2005 by BellamDreamguard