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anyone else tired of new eq play style?Follow

#1 Dec 08 2005 at 1:50 PM Rating: Default
OK here is what im trying to say... Seems like all the expansion sony comes out with are instances/planes/missions and task. anyone else tired of this? Remember when your game content was going to Lguk or solb? Dungeons have been lost... and just regular zones like Dreadlands or a newbie zone like oasis? If sony desides to release another expansion I hope that its more tailored to exp zones instead of missions and instances. I would love to have some new dungeons to explore with named mobs like the Frenzy in lguk , Efreeti in solb . Yes you have to wait for camps , but thats the fun of it... some of my best memories from EQ were sitting in Lguk praying i would land a Frenzy group. Maybe im the only one who feels this way... let me know what you think? If theres still some old school eq players like myself out there.

#2 Dec 08 2005 at 2:15 PM Rating: Default
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Seems like all the expansion sony comes out with are instances/missions and task


The reason for the instanced zones is because alot of the higher end zones are a crawl, not a camp and the main targets are long respawn times. So say you have 10 guilds waiting to do the raid and only 1 guild can do it a week. See the problem?

Missions and tasks are setup for the casual player who doesnt have time to sit and wait for a camp. They only have an hour or so and want to get something done. Kind of like a mini quest.

I started playing post PoP but from what I have heard of the way the game used to be (and a little time in EQ2) I would LOVE to see a classic server, pre PoP. Back when quests would net you nice gear and you actually had to EXPLORE to get anywhere.

The new MMs have destroyed the game in my opinion. I would love a solid grind group with players who knew what they were doing and could hold a decent conversation.

Edited, Thu Dec 8 14:19:45 2005 by jchapin
#3 Dec 08 2005 at 2:44 PM Rating: Decent
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jchapin wrote:
I would love a solid grind group with players who knew what they were doing and could hold a decent conversation.


To me, your Aude Sapere guildies seem pretty witty (and skilled by inference).

I agree that SOE needs to enhance the social dynamic, not gut what little is left. But I cannot speak for "normal" servers, FV is a ghost town.

I do not think instances are a problem, per se. I mean, if Lower Guk were an instance that each group could get, you would still have fun.. but, how do you find the groups/groups find you?

I mean, I miss walking about Neriak and talking to people on the street.. but it's not coming back.

I think the general channels and serverwide LFG facility were good attempts at getting people together.

Not sure what else you can do. One thing I thought of was to scale experience so full groups got more per kill than a soloer would. Diablo 2 did this at one point, and suddenly you would not do anything without a full group. I mean, I invite any polite person that asks to my groups (I am a softy), but there are many times I have done things with a partial group. If I got *more* experience for a sixth person, of course I would be searching hard for LFGers.

We need socialization, big time.
#4 Dec 08 2005 at 2:50 PM Rating: Good
Personally I think instanced zones are great...not the MM instances, but instaced zones like the DoN missions. Not only do the mobs and loot table increase as you increase with level (in theroy) it is also possible to play without the worry of getting run over by another group, or having mobs/loot KS'd/NL'd.

Not to mention that instancing PoTime was something that was very needed IMHO. Guild that wish to farm time no longer have to fight about when to go with other guilds. Guilds spend so much precious time and resources trying to get access to PoTime, that getting there and not being able to kill anything becuase UberestGuild01 is clearing the zone is almost a slap in the face.

I'm sure back in the day it was fun to wait for hours for a chance to get into a LGuk group, but at the current point my life is in I don't have the time to stand in a zone and wait for a spot in a group open up. I'd much rather get a group, head to an instanced zone and have some fun for for a while.

I'm not in this game for the best loot, nor do I judge my playtime buy amount of XP/hour. I do judge it by the amount of fun that I am having. I have the most fun grouping with my friends in a zone that is void of /ooc arguments and griefers.

I say long live instanced zones for they are the way of things to come, hopefully.



#5 Dec 08 2005 at 3:02 PM Rating: Excellent
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To me, your Aude Sapere guildies seem pretty witty (and skilled by inference).
Shows what you know!

I just make them look good by comparison

I already posted my lament on the state of Norrath as a game world but I can see both sides of the "instanced" coin. On one hand, you have the social dynamic, people hopefully helping others get a rez, pull corpses (well, once upon a time), full groups, etc. On the other hand, you have griefing issues, overcamping and the plain question of whether or not a lost city or dungeon should really have seventy people running around it Smiley: wink2

I found the Dreadlands and Oasis references a little odd though. There's a ton of outdoor single-pull style zones. There may be an argument to be made for the dungeons of EQ's past but there's always a new DL, LoIO or Oasis to single pull in.
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#6 Dec 08 2005 at 3:06 PM Rating: Good
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MMs Destroyed EQ?

I would rather not have to fight to get a camp and instanced zones are one way of dealing with that problem.

I like the MMs. I do not rely exclusively on them to level from 10 to 67 like someone described. Used to be people would use LDoNs to level, now it's MMs. People said the xp for LDoNs was way out of line then, and it's MMs now. No one is forcing you to play that way. No one is forcing you to play in any manner.

I do not see much difference in a 'grinding group' as you put it, and a MM group.

OP: You can still go to Lguk and get a 'camp' if thats what you want to do. Those zones you talk about are still there last I checked. Even so, the last two expansions contain non-instanced places you can get xp. Ever try to 'crawl' through the broodlands? Ever camp the creepers in Corathus? You can do both at level 50.

Some of you people need to get over this mania for nostalgia. Nothing stays the same. Even so, nothing is stopping you from suiting up in banded armor and attacking Naggy.

Sorry, just tired of whiners complaining that SOE is ruining EQ with this new expansion or that new feature. I played way back then and you know what? I'd rather have the maps, the expanded bank, the augs, the new spells, the new armor, the instanced zones, PoK access to Norrath, Guild Hall, and STILL be able to go back and do the early content like Vox, Naggy, epic 1.0s....
#7 Dec 08 2005 at 3:09 PM Rating: Good
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Yes you have to wait for camps , but thats the fun of it... some of my best memories from EQ were sitting in Lguk praying i would land a Frenzy group.



You practice Corporal Mortification too, don't you.

I've always hated waiting for camps. I never could stand it, I don't have the patience to wait in line to kill a rare mob that may or may not drop the item I'd like. I finally broke down and "camped" the Ancient Cyclops in OOT back in the day. I did a 17 hour stint and the ******* never spawned.

Instances are great. They bring down the level of bickering and drama between guilds/groups of players. You hardly ever see anyone in those old school dungeons, and there's a reason for it.
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#8 Dec 08 2005 at 4:45 PM Rating: Default
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Some of you people need to get over this mania for nostalgia. Nothing stays the same. Even so, nothing is stopping you from suiting up in banded armor and attacking Naggy.


Well, actually, loot and quests stay the same. I'd like to see them make quests and loot more dynamic.

I know it would be a lot of programming work, but that IS what we pay for isn't it? People will stop farming the same thing over and over if it isn't dropping the same loot over and over wouldn't they? Right now they have looting tables that are static. The only place you can go get this item is off that mob in that zone. Some things can only be gotten in zones from this expansion or that expansion. Mix it up! When a cool item drops, randomly pick a level-appropriate mob somewhere in the world and put the next on on him. I guess they could still leave tradeskill items "farmable", but slot equipment could certainly work this way. I'll bet people would spread out more and visit "old" zones more often if there was a chance that mob just "acquired" a new toy to drop without having to kill him to make him get new loot.

Same for quests. Maybe the same guy starts the same quest every time, but mix it up on where he sends you and who he wants you to talk to.

And I have ALWAYS wanted zones to be dynamic. If I throw a fireball, the next guy to come through there should see the damage the fireball did. Maybe if I wipe out that camp of orcs over there, the next ones to repopulate that spot are gnolls, or zombies, or griffons, etc...

Programming nightmares? Probably. But I can still want it.
#9 Dec 08 2005 at 7:25 PM Rating: Good
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some of my best memories from EQ were sitting in Lguk praying i would land a Frenzy group


I rank those memories just ahead of slitting my wrists and maybe below being boiled alive.

I actually have no opinion about instancing and missions but the old style of being on a list for a SSOY was not fun at all, even when I did manage to get one.

That was not like being immersed in a fantasy gameworld. It was work.

I have always been of the opinion that all loot should be random drops off of ANY appropriate level mob. That would facilitate mass exploration and zone use and reduce camping to zero.

For example, a SSOY has a chance to drop off the Ghoul Lord and any other mob in Norrath at his level. Maybe a coding nightmare but a good innovation.
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#10 Dec 08 2005 at 11:28 PM Rating: Decent
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Personally I love all these new instanced and uber raid zones. Keeps morons out of the zones I want to solo (LGuk, Nurga, Charasis, etc). But then again I'm a Necro and somewhat antisocial by trade. If I want a group I've got a guild with some great people who don't mind if I accidentally get them killed while they're AFK. Smiley: sly
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#11 Dec 09 2005 at 12:31 AM Rating: Decent
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You wait until they are AFK? I'm going to have to try that.

:lol
#12 Dec 09 2005 at 7:37 AM Rating: Decent
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jchapin wrote:
[quote]I would love a solid grind group with players who knew what they were doing and could hold a decent conversation.


Smiley: frown

Is it the conversation part we're lacking?
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#13 Dec 09 2005 at 8:07 AM Rating: Decent
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I like the MMs. I do not rely exclusively on them to level from 10 to 67 like someone described. Used to be people would use LDoNs to level, now it's MMs. People said the xp for LDoNs was way out of line then, and it's MMs now. No one is forcing you to play that way. No one is forcing you to play in any manner.

But the problem with MMs used to be that you could get AFK XP. Thank God they finally fixed that!

As most everyone else has said, instanced zones are nice :)
#14 Dec 09 2005 at 8:52 AM Rating: Decent
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Elinda wrote:
jchapin wrote:
I would love a solid grind group with players who knew what they were doing and could hold a decent conversation.

Smiley: frown

Is it the conversation part we're lacking?

Well I'm glad I finally figured out who Raolan is! Smiley: laugh
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#15 Dec 09 2005 at 9:02 AM Rating: Good
What's a Raolan?
#16 Dec 09 2005 at 9:51 AM Rating: Decent
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Well I'm glad I finally figured out who Raolan is!


Damn. I've been spotted Smiley: grin

Don't get me wrong, the occasional groups with my fellow AS members are pretty much the only good groups I find any more.

Other than that, the last 9 out of 10 pickup groups I have been in were full of a buch of people who had no idea what they were doing.

I am sorry but I find it pretty sad when people cant even take the time out to ask you to join a group before they shoot you an invite.

How hard is it to /tell soandso Hi, were going to this place. Care to join us?

Quote:
What's a Raolan?


I think he's that guy who picks up the slack when the Fabled Cleric isn't around Smiley: sly

Edited, Fri Dec 9 09:57:22 2005 by jchapin
#17 Dec 09 2005 at 9:53 AM Rating: Good
That takes quite a long time. I can't be expected to send a tell to EVERYONE in my group, right?
#18 Dec 09 2005 at 10:11 AM Rating: Good
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I try to send a tell before inviting someone, but if its a high demand class, we have been waiting a long time for, I will occasionally send an invite then send a tell right away after. ie Cleric when all other spots are filled and waiting to go.
#19 Dec 09 2005 at 10:21 AM Rating: Good
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Everyone has a nostalgia gene that kicks in from time to time. Heck, I am 31 and I still look back at my college days and wish I could travel back in time and re-live moments. The parties, the hook-ups, the total lack of responsibility.

Then I wake up and remember there was a lot of crap that I had forgotten. Midterms, Papers, Finals, projects, and not knowing how the heck I was going to pay my next tuition bill. Now I am financially secure, have a good job, a loving wife, 2 dogs, and a garage.

Just apply the above to everquest and stop ya ********
#20 Dec 09 2005 at 10:23 AM Rating: Decent
I know it would be a lot of programming work, but that IS what we pay for isn't it? People will stop farming the same thing over and over if it isn't dropping the same loot over and over wouldn't they? Right now they have looting tables that are static. The only place you can go get this item is off that mob in that zone. Some things can only be gotten in zones from this expansion or that expansion. Mix it up!


And then we would have to hear you complain about a 1 week patch and how soney is screwed up even more. No thanks
#21 Dec 09 2005 at 10:28 AM Rating: Decent
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Seems like all the expansion sony comes out with are instances/planes/missions and task. anyone else tired of this? Remember when your game content was going to Lguk or solb? Dungeons have been lost...

AS far as I am concerned...

The new system of doing a mission with goals that keep you moving, with a known and garenteed loot for all involved as well as a chest of 1 random loot beats the living snot out of Sitting in one spot doing single pulls for litterally HOURS on end.

Alot of people loved Dungen Crawls back in the day, but all you ever crawled was to your camp which too 20 min, then sat there all day long.

Bah take your classic server, I much prefer to stay right where i am at.

Edited, Fri Dec 9 10:31:03 2005 by sbs
#22 Dec 09 2005 at 10:29 AM Rating: Excellent
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Dothammer wrote:
Some of you people need to get over this mania for nostalgia. Nothing stays the same. Even so, nothing is stopping you from suiting up in banded armor and attacking Naggy.
Aside from the instant death?

Nostalgia mania aside, this is always a lame retort to say "So go it do that way!" The obvious issue is that it takes forty-odd people in their bronze armor to kill Nagafen, not one. It takes a group to go kill Frenzied at level 40. People aren't real understanding of your Old School ways when they invite you to their LDoN in Butcherblock and you say "Ok, I'm in Western Karana... give me an hour to run there unless I can find a druid to port me." They're not real impressed when their tank shows up in appropriate gear for a lvl 50 in 1999 but stuff that your lvl 15 now would be selling to vendors. The reason the old ways worked before was because there was a shared culture and level of gear that all had to deal with. There's a valid argument to be made from the fact that you can't find forty people to fight Nagafen in bronze armor that perhaps it's a good indicator that most people don't want to, but the answer isn't "Go do it yourself".
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#23 Dec 09 2005 at 10:34 AM Rating: Excellent
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feikema wrote:
Right now they have looting tables that are static. The only place you can go get this item is off that mob in that zone.
I'd like to see more of a system like in Nadox where killing any of [Mob Type A] can randomly spawn a named mob from the corpse. It means that camping any particular room isn't more fruitful for loot than wandering around would be and prevents anyone from blocking others from that mob. At the same time, I feel zone-specific loot is very appropriate. If you're exploring an ancient city, you should be finding relics of that culture. If you're raiding a giant fort, you should be finding gear they've created or stolen from a race they're at war with. If you find a sword crafted by the Kedge in a zone of fire and lava, there should be a story behind how it got into the hands of the fire goblin you killed, not just a random twist of the loot tables.
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#24 Dec 09 2005 at 10:54 AM Rating: Decent
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I guess Nostalgia just isn't what it used to be.

It does seem to me that EQ is changing very rapidly. I mean I only stepped out for a beer and the whole game changed. It makes me nervous about coming back since so much is different.

It is very good that SOE - despite its many failings - is prepared to adapt and incorporate new features either in-house or from elsewhere in order to keep EQ alive. I have to wonder how much of that is fueled by the failure of EQ2 to "take over". It is unusual in the world of PC games for an original to remain more popular than the sequel.

One of the greatest features of EQ was the sociability. This is unfortunately directly opposed to being "casual-friendly". One of the failings of the newer MMO such as EQ2 and WoW is that groups tend to be very short-lived and task-oriented. They form, they do the quest/instance, they break up. This seems (from what I read) to have seeped into these new "missions" in EQ.

I really must log in one of these days - although I doubt my characters will recognise me. Smiley: frown
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#25 Dec 09 2005 at 11:15 AM Rating: Good
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One of the failings of the newer MMO such as EQ2 and WoW is that groups tend to be very short-lived and task-oriented. They form, they do the quest/instance, they break up. This seems (from what I read) to have seeped into these new "missions" in EQ.


I agree, that is a failing with the newer games. When I played WoW, half the time when you grouped with someone it was the old invite without saying anything shtick. Then, when you got to the named you were going after and killed it, it wasn't rare to see group members disband without even saying anything and run off or gate out. Hell, the goal was accomplished, why bother with the pleasantries?

I think the difference is that mentality is very rare in EQ. Usually there is more of an accepted code of conduct, you don't bail on people immediately upon finishing what you set out to do. There's at least some comments exchanged at a minimum. "Great group" or "Thanks guys" or something of that sort.
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#26 Dec 09 2005 at 12:34 PM Rating: Decent
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I agree, that is a failing with the newer games. When I played WoW, half the time when you grouped with someone it was the old invite without saying anything shtick. Then, when you got to the named you were going after and killed it, it wasn't rare to see group members disband without even saying anything and run off or gate out. Hell, the goal was accomplished, why bother with the pleasantries?

I think the difference is that mentality is very rare in EQ. Usually there is more of an accepted code of conduct, you don't bail on people immediately upon finishing what you set out to do. There's at least some comments exchanged at a minimum. "Great group" or "Thanks guys" or something of that sort.


That was one of the main reasons I stopped playing WoW. Groups weren't really groups. There was no light conversation. It was completely unsocial. You'd get random invites and when they left it was abrubtly and without warning. I've even had some people leave a group in the middle of a fight because they got the loot/part they was after. I got sick of it.

I like EQ. I enjoy when people have conversations in a group. I like it when people send a tell asking before inviting. I enjoy other's company and joke around. It makes grouping all the more enjoyable. A group shouldn't just be formed to take down a certain mob or camp, but the social aspect is very enjoyable. It's also the best way to make friends so you're not on the LFG list as much.
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