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Spell Question (MGB)Follow

#1 Dec 13 2005 at 2:52 PM Rating: Decent
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How do Mass Group Buffs Work?
What types of spells are possible? How do you know if a spell can be a MGB and if you have that spell, how do you cast it?
For example to cast a group buff on another group you hit /tgb on or whatever.

#2 Dec 13 2005 at 3:08 PM Rating: Good
MGB is an AA that you can purchase for 9 AA points.

It makes your next group spell cover a very large radius, affecting everyone in that radius grouped or not.

It is enable with a hotkey or by using the /altactivate command. You turn it on, then cast your spell. The spell will consume twice it's normal mana cost.

/tgb on is a different thing. This allows to you buff another group. For example, as a cleric I can cast HoV to buff all of my group, then type /tgb on, target the second group's leader and cast HoV again, and their group will now be buffed. You will have to turn /tgb off if you do not zone, or subsequent v1 group spells will also go to that group.
#3 Dec 13 2005 at 3:50 PM Rating: Good
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Quote:
You will have to turn /tgb off if you do not zone, or subsequent v1 group spells will also go to that group.


I've never turned /tgb off. If I target myself or another member of my group it buffs my group. If I target another member of another group it buffs their group.
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#4 Dec 13 2005 at 3:55 PM Rating: Decent
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Kakar the Vile wrote:
Quote:
You will have to turn /tgb off if you do not zone, or subsequent v1 group spells will also go to that group.


I've never turned /tgb off. If I target myself or another member of my group it buffs my group. If I target another member of another group it buffs their group.

Aye.

I turn that on when I make a charatcer (which is about once a year).

Edit: Something else you will want to know (someday) is when you press the Mass Group Buff key by mistake, to get it to reset (without using it) you start a Group Buff, and duck the cast.

I believe any "purple" bordered spell is MGBable, as well as group AAs (Like Radiant Cure).

Edited, Tue Dec 13 16:00:54 2005 by Felicite
#5 Dec 13 2005 at 4:00 PM Rating: Good
that's true, you don't HAVE to turn it off.

I always have however, just to make sure that I don't accidentally cast a buff on the wrong group if I were to recast.

Just one of those things you get used to doing I guess.
#6 Dec 14 2005 at 12:49 AM Rating: Default
The "wrong Group"? I've only MGB'd 3 spells: SA, SV and Paragon/perfection. I always leave /tgb on. If I'm buffing a raid, all the groups get SA and SV. If they want BBB instead, they can click off SV. No sense turning /tgb off at all.
#7 Dec 14 2005 at 1:52 AM Rating: Decent
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Can a Druid cast MGB wolf form and change everybody in POK to a Wolf ?
#8 Dec 14 2005 at 3:31 AM Rating: Decent
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It's a V2 spell so maybe.
#9 Dec 14 2005 at 7:23 AM Rating: Good
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Yes, saw it done in old bazaar, was kinda funny.
#10 Dec 14 2005 at 8:04 AM Rating: Good
Quote:
No sense turning /tgb off at all.


So I can't turn it off just becasuse that's what I like to do?

I have, in the past, meant to rebuff my own group, but accidentally had someone in the other group targetted. It /tgb is off, it would still hit my group, if I were to leave it on, it would hit theirs, and I would have to cast again..using more mana and stalling things even more.

I said three post up from yours that you DON'T HAVE TO TURN IT OFF. I just prefer to.

GFY with your holier than thou, this is how I raid so everone else must raid the same way crap.





Edited, Wed Dec 14 08:08:36 2005 by Frakkor
#11 Dec 14 2005 at 10:48 AM Rating: Decent
In the Bazaar eh....might be worth the burning of an MGB, IF it would effect all the traders that are active.

Would be pretty funny to Enter the Upper Green Room (Which seems to be the most popular on MS) and see em all as wolfies! =)
#12 Dec 14 2005 at 10:50 AM Rating: Good
In the days of the old trader stalls, it was not uncommon for folks to make their traders of the largest race possible, thus taking up more trader stall space and knocking other traders out of the stalls.

MGB wolf form was nice to do since it made all traders the same size and made it easier to fit in the stalls.

This is a time when if you didn't get your trader up by 9pm, it was not possible to start it since the zone was maxed (500 IIRC)
#13 Dec 14 2005 at 11:10 AM Rating: Good
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Agree with Frakkor, I have a turn off and turn on hot buttons, made them the first time I buffed the wrong group in error. I see no reason to leave it on, and risk group spells going to someone else, unless intended, and buff my group more than other groups.
#14 Dec 15 2005 at 1:10 AM Rating: Good
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The One and Only Frakkor wrote:
Quote:
No sense turning /tgb off at all.


So I can't turn it off just becasuse that's what I like to do?

I have, in the past, meant to rebuff my own group, but accidentally had someone in the other group targetted. It /tgb is off, it would still hit my group, if I were to leave it on, it would hit theirs, and I would have to cast again..using more mana and stalling things even more.

I said three post up from yours that you DON'T HAVE TO TURN IT OFF. I just prefer to.

GFY with your holier than thou, this is how I raid so everone else must raid the same way crap.


Except my understanding of Group v1 spells (the ones that can be MGB'd) is that you have to target yourself or someone in your group for them to work anyway, right? I may very well be wrong about that, since I haven't played around with it in awhile. However, Group v2 spells are "always my group" and don't have to be targetted. That's the point. My memory says that things like group heals can be cast even if you have an NPC targetted, and they automatically hit your own group. Group "buffs" require that you target someone in the group to be buffed. Normally, that's restricted to your group only unless you have the /tgb turned on.


At least that's my memory. Could be wrong. May have been changed.


Either way. While you certainly *can* do it your way, I don't think it's the most efficient way to do it. Which is faster? Targetting someone in your group to cast on your group (like hitting tab to target yourself say), or dorking around with toggling /tgb on and off and having to remember to turn it back on to buff another group? IMHO, it's just easier to turn /tgb on once and just leave it on. Target someone in a group to buff that group. Since the spells you *need* to cast on your group while targetting something else (like group heals and evacs) are all group v2 and only hit your own group anyway, needing to target yourself to hit your group with a group buff really isn't that much of a hardship.

YMMV, but I'm personally of the opinion that there's no real value to not having /tgb on. In fact, you're the first person I've *ever* run into who actuallly turns it on and off. Everyone I know, once they learn about it, turn it on and never turn it off.
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#15 Dec 15 2005 at 3:39 AM Rating: Decent
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Actually 1V spells are your group only regardless of /tgb on. 2V spells are group targetable and will land whether you have someone targeted or not.

2V spells with someone in your group targeted or nobody targeted will land on your entire group regardless of /tgb on or off.

2V spells with /tgb off will land on your entire group and only your group regardless of who you have targeted.

2V spells with /tgb on, cast with someone outside your group targeted, will land on that persons group and yourself. It will not hit your group.

Obviously the people in or outside of your group must be in range for the spells to land.

On a side note I have seen a MGB get screwed up durring a raid setup because someone cast a group spell instead of a single spell on someone outside of their group with /tgb on. It's rare but it can cause problems.
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