The first question regarding Paly's and Warriors. If there's a good balanced group, yes, they would probably choose a warrior over a paladin for tanking. On the server I play on though, tanks are a commodity so any should be able to find a group.
As far as agro goes, Paly's have stuns, Warriors have hate discs. I suspect that holding agro better would depend on the mob, the group make up and the skill of the player.
Depths of Dark Hollow had some pretty revolutionary content for EQ. Two biggies are the Monster Missions - a group enters an instanced zone and they all become monsters that complete a mission. Since you step right out of your character there are no requirements on level or class of group. Most of them can be completed quickly, they offer up decent xp (without a death penelty) and ok rewards.
They also introduced Shrouds, similar to the Monster Missions, the shrouds allow you to become a different class/race of monster. You talk to the shroud NPC and pick a class and level that you may need for a group. I've very little xp with this, but would be interested to hear how far people have progressed with shrouds and if they are a sufficient subsitute in a regular xp grind group.
DoDH also provided some new zones - most high level, some new quests, spells, gear and a new method to research high level spells.
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