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#27 Dec 19 2005 at 5:14 PM Rating: Decent
Dot....

Are you still getting that type of AA exp for the MM's? I had heard that they nerfed it to like 12% of an AA!! Man, I have been working my hiney off trying to get 9 AA's for Endless Quiver for my Ranger.

I sure hope your right!
Tyro
#28 Dec 19 2005 at 5:18 PM Rating: Decent
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MentalFrog wrote:
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Top warrior I know, though, still told our MT better to press to 70 first. The relative level between you and the mobs you tank improve Taunt success, hit rate, effective AC, etc.


Exactly my point. At 70 a warriors gear improves a lot (that includes some lvl 70 required anger augs in DON). Of course he told the MT to lvl first. If you raid then lvls have a lot to do with resists, gear etc. However a casual player doesn't even have close to the access a raiding tank does. Which is why I say AA > lvls. Let's say a tank decides to lvl 70 before getting any aa's. This tank hits 70 and since he has no AAs or the proper gear then he is limited to tank WOS for example. Now he gets 1% aa per kill instead of 3-4% at the same place when he was 65.

Also I can get all my 66-68 spells in an hour.


You raid.. we do not. I have raided Fear 5 times.. and I went along on a Fennin Ro kill last week. So I have now raided 6 times in 3 years.

I just play my 4ish hours most nights and do groupable or soloable things.

So I will defer to your wisdom and experience.
#29 Dec 19 2005 at 5:18 PM Rating: Good
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SamAndDan wrote:
Dot....

Are you still getting that type of AA exp for the MM's? I had heard that they nerfed it to like 12% of an AA!! Man, I have been working my hiney off trying to get 9 AA's for Endless Quiver for my Ranger.

I sure hope your right!
Tyro


i just did the Fairy MM last night and netted 50% AA at level 60 so i would guess that he is right.
#30 Dec 19 2005 at 5:19 PM Rating: Good
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I get about 3/4 or more of an AA per mm at level 68. Close to an AA, never figured exact percentage.
#31 Dec 19 2005 at 7:50 PM Rating: Good
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I think combination is the best way to go. There is no absolute xp>AA or AA>xp formula. Having enough AAs with the level always helps in my opinion. For example, as a 70 cleric, the best places to go experience are zones like RSS or new DoDH instanced difficult mission zones. The xp there are pretty amazing. However, if I was a level 70 cleric with less than 100AAs, I wouldn't even try to even zone in. To keep up with the healing demands, you really need to max out your healing AAs and mana regen AAs. Having higher stats help with mana pool as well, which you can get from AAs. When the mobs are hitting for double/triple 1200 ot 1500 range, having few AAs makes it difficult to keep up with the mobs. You don't want to slow the group down every 5 mins with mana break, that really ruins the experience.

If you are happy with doing zones like WoS or even MPG at level 70, then you can do it without too many AAs.

Of course this does not include AAs that helps with the guild raids and stuff. Some higher level guilds require certain AAs before they accept you.

Just my thoughts.

Taushar
#32 Dec 20 2005 at 1:22 AM Rating: Decent
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I like to get a lot of AAs but there were certain levels I also aimed for, such as 59 60 and 61 for certain spells. Now I'm going to finish up some key AAs before I start leveling again - that, and get some parchments for spells.
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#33 Dec 20 2005 at 3:01 AM Rating: Decent
From my experience grouping before I really started raiding AA on a tank was better then level, I enjoyed it on my necro too=P but its far from neccessary.

I have a friend who is now level 70 but back when he was 65 he could out tank most of the level 66-70 tanks I knew and would group with because as he put it, ' I invested the time and got the AAs.'

When I made my alt pally I asked around and got pretty much the same answer from the people I asked 1-65 level is better then AA but then at 65 its better to stop and get at least like 100 AA before moving to 70 as the hit point/mitigation/dodge AAs make too big a difference to what you can tank.

Of course if you have access to lots of 70 required level gear then your probably right to go straight to 70, maybe kind of rough on you thru 66-69 though as you will not have the uber gear or the AA that most people look for in even a WoS group tank.
#34 Dec 20 2005 at 7:51 AM Rating: Decent
I agree that it depends on your situation. I played my chanter to 65 with no aa and regretted it. My playstyle would have benefitted from some aa (i.e., dire charm).

I took a break from eq and came back doing some aa on my chanter. 71aa later I am much happier with the character and I even allowed it to ding 67.

Currently I am playing my iksar beast (44 now, 51 seems far lol)mostly solo or duoing with a friend in Kunark. Doing a lot of odd quest stuff. Not raiding. At this time I intend to do a good chunk of aa at 51 (more than 6) --mostly because I am not in a rush.

I played the beast hardcore (only using quest drops and the money he earned to buy a bone-studded loop) to 40 so his gear is mostly below the average level 11 twink.

If I was playing my chanter over and intending to be a decent 60+ character within a decade... I would get a few aa (for utility) at 59 and then 65 it. If I had funds or access to 66+ spells then I would go for 70.

It comes down to what way will be fun for you?
#35 Dec 20 2005 at 9:25 AM Rating: Good
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Levels >> AA's

Climbing in levels gets you more hitpoints, more mana, a higher damage table (just ask any DPS melee), higher stats, resists, skill levels and in some cases better stats on your gear / reaching the required level of that gear. Etcetera.

Now, before you start waving the index finger and telling me that "there are certain priceless AA's every class should have as soon as possible" : yes, I agree. But for me, playing a rogue, every DPS increasing AA was merely a small 'upgrade' compared to the raw power my character received just by leveling up.

Also, I don't know about you, but when I am building a group, the first thing I look for is people who are level 70. Do not underestimate the first impression people get from you just by judging your level. I probably wouldn't even bother inviting an unknown level 65 slower, even though he might have had 800 AA's and rocked as a player.

Some random thoughts :)
#36 Dec 20 2005 at 10:18 AM Rating: Good
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Here are some specific numbers for a tank racing to 70.

If possible, stop along the way and pick up 42 AA points. They will really help if you are a casual player and don't have great gear.

The points to spend are:

3 points in Run
3 points in Regen
12 points in Combat Stability
12 points in Combat Agility
12 points in Natural Durability

In my opinion this the minimum list you could get away with, even with good gear.

Run and Regen are there mainly as prerequisites to get to the three tanking abilities.

Combat Stability improves melee mitigation (you take less melee damage).

Combat Agility improves melee avoidance (mobs miss you more).

Natural Durability increases your hit points.

Those are over-simplified descriptions, but they do make you a better tank. With the help of very good groups, those AAs did let me tank Sol Ro at level 59 wearing Fierce Heralidc gear in pretty much all my slots.
#37 Dec 20 2005 at 10:25 AM Rating: Excellent
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#38 Dec 20 2005 at 11:19 AM Rating: Decent
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AA xp in MMs:

I have found that pre level 60 you really get hosed compared to a character above level 60. You would think it would scale up but it doesn't.

Pre level 60, my toons were getting 1/2 a yellow (10%) of straight xp and about a yellow (20%) of an AA. My level 64 gets about 80% AA.

I am currently leveling all my level 50s in and out of MMs.

For my level 64, I am leveling outside of MMs, but if we do a few MMs, I turn on the AA to 100%. I also turn on the AAs if I am hunting in a zone where mobs are LB or close to it, right or wrong. I will probably continue to 65 in this manner and beyond.

#39 Dec 20 2005 at 12:15 PM Rating: Decent
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As far as MMs go I get 9% reg xp on my 53 Monk and 13% on my 64 Rogue. On my 70 Chanter I get 78% AA xp.

As far as the lvl vs aa I've noticed that dps classes benefit more from lvls than aas. Casters like clerics and chanters it varies on the lvl. A cleric needs their healing spells more than anything and that requires a certain lvl. Chanters need their mezzes to be able to be effective in their group. Tanks need gear more than anything but when that gear isn't readily available their aas come next in line.

There really is no right or wrong answer. The best is to make an informed decision and go with it. I've heard a lot of people say they wish they stopped here and there for some key aas. I've also heard people who say they're glad they lvled first. Overall lvls are important but aas will increase your abilities. You'll notice the difference and so will your guild and group members. Just remember a 70 toon with zero aas makes baby Fippy cry.
#40 Dec 20 2005 at 4:16 PM Rating: Decent
For most it does depend on play style.

The more casual you are the more the AAs seem to be a good idea because it does not require quite the high end xp grinding to level .

However the other folks are correct in Level is huge over an AA but so is the experience required. You get what you play for.

I find it depends on the situation I am in. If I am solo or not killing at a very high pace maybe AAs would be a better bet because I will se more advancement from it. If I am going to be grouping with folks higher than me and sorta doing the sponge I will try to get regular experience because the mobs may be dead red and it will be worth it.

Play style and objectives will determine how driven you are between levels and AAs. Also availability comes into it as well.
#41 Dec 21 2005 at 12:02 AM Rating: Decent
probably only 4 classes that have the potential to be passed over for lack of AA 65-70- rangers,warriors, paladins,shadowknights. Others most other players will not be able to tell really if you dont have them.
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