Forum Settings
       
Reply To Thread

hasteFollow

#1 Dec 21 2005 at 10:34 PM Rating: Decent
45 posts
what lvl do u need to be to use each % of haste.
#2 Dec 22 2005 at 3:07 AM Rating: Decent
*****
19,369 posts
There is no required lvl.

Worn doesn't stack with worn. Worn will stack with haste buffs and bard songs. There is a cap not sure what it is at the moment. (it's like 1 am and I'm tired)
#3 Dec 22 2005 at 10:02 AM Rating: Good
***
3,053 posts
Are you talking about everquest?
The tribute haste is level dependandt, your tribute master will tell you.
The worn haste items may have a level requirement, but most do not.
silver chitin handwraps, runed bolster belt etc.
The haste potions you can buy in POK do have level limits. When you right click on the bottle it shows you.
____________________________
In the place of a Dark Lord you would have a Queen! Not dark but beautiful and terrible as the Morn! Treacherous as the Seas! Stronger than the foundations of the Earth! All shall love me and despair! -ElneClare

This Post is written in Elnese, If it was an actual Post, it would make sense.
#4 Dec 22 2005 at 10:08 AM Rating: Good
I was once told that the haste % would take effect until you were within a few levels of that number, meaning that a level 1 toon would NOT see the effect of a 36% haste item.

I've never parsed this to prove it, but I assumed it was true, as the source it came from is pretty reliable.

That being said, it might be wrong, you might be able to get your answer over at the Safehouse (rogue class forum) there are a lot of haste disscusions there.

Edited, Thu Dec 22 11:02:56 2005 by Frakkor
#5 Dec 22 2005 at 11:01 AM Rating: Excellent
Liberal Conspiracy
*******
TILT
The One and Only Frakkor wrote:
I was once told that the haste % would take effect until you were within a few levels of that number, meaning that a level 1 toon would see the effect of a 36% haste item.
I don't think so. But I've never done the parsing either. And I don't have a character slot for a lvl 1 to try it Smiley: grin
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#6 Dec 22 2005 at 12:32 PM Rating: Decent
**
292 posts
I too remember reading years ago that there was a limit for affect (i.e. had to be 20 to get the 21% haste from FBSS.) Not sure if there was ever any fact to this or not...
#7 Dec 22 2005 at 1:55 PM Rating: Decent
So how would you test this. I have one of those 20% haste shields from the tinkerton quest. I could give it to a lv 1 or 2 in the tut. how whould you be able to reqister the difference count swings per time I guess

#8 Dec 22 2005 at 1:59 PM Rating: Good
the level/haste thingy is a myth.

the effect on almost all haste items used to be just displayed as "Effect: Haste," and lucy/magelo had the spell haste displayed as giving 1% haste per level.

people thought that since items had specific, different haste amounts (gleanable from parses) but used the same spell (which was displayed as giving 1% haste a level,) you had to be a specific level to use a specific amount of haste.

thus, the idea came about.

Edited, Thu Dec 22 14:04:47 2005 by Groogle
#9 Dec 22 2005 at 2:48 PM Rating: Good
To be honest, haste isn't all that important for your first 40 levels anyway. Sure, it might help a bit, but mobs are so wimpy at lower levels it really doesn't matter if you don't get the 36% until lefvel 36 (I was also under the impression that haste % was limited by level). Those levels will blow by in a week of casual playing.
#10 Dec 22 2005 at 5:27 PM Rating: Decent
16 posts
Since we are on the subject, how important is haste for a warrior? People keep saying that I'm not supposed to be doing much damage, just taking damage, but should I still try to get a good haste item at some point?
#11 Dec 22 2005 at 5:42 PM Rating: Decent
Scholar
***
2,496 posts
Quote:
Since we are on the subject, how important is haste for a warrior? People keep saying that I'm not supposed to be doing much damage, just taking damage, but should I still try to get a good haste item at some point?


Yes. Agro is measured in 2 ways as far as straight melee damage goes.

1: The amount of damage done per hit.

2: The speed that you are hitting the mob.

The faster you hit the mob the more agro you generate, so haste is a +
#12 Dec 22 2005 at 6:40 PM Rating: Decent
Scholar
***
1,156 posts
jchapin wrote:
Yes. Agro is measured in 2 ways as far as straight melee damage goes.

1: The amount of damage done per hit.

2: The speed that you are hitting the mob.

The faster you hit the mob the more agro you generate, so haste is a +


I believe that procs are based on "swings" more than hits.

Assuming (silly me) that you have some Anger procing weapons (and/or debuffing and the like), you want the most swings even if they all whiff.

Which is why two one handed procing weapons are better than even a really fast, high damage, two hander. Less procs = less Anger generated.

(Unless you are a Knight then you have spells that drip aggro and you often use a shield for the mitigation)

Someone smarter will come along and tell me I am wrong.. maybe.
#13 Dec 22 2005 at 6:51 PM Rating: Decent
Scholar
***
2,496 posts
Quote:
I believe that procs are based on "swings" more than hits.


I believe you are correct about the swing vs. hit thing but I was refering to straight melee damage. No procs,taps or DSs of any kind.
#14 Dec 22 2005 at 7:57 PM Rating: Decent
**
375 posts
proc is a set rate i thought?

so no matter if you are slowed, or hasted, a weapon/aug will proc the same?
#15 Dec 22 2005 at 8:41 PM Rating: Decent
*
239 posts
Quote:
proc is a set rate i thought?

so no matter if you are slowed, or hasted, a weapon/aug will proc the same?


This is correct. Over time, you will still have the same # of procs whether you are hasted or slowed. Someone corrected me on this awhile back on these boards, so I kinda did a test and it appears to work that way. However, you will proc more often per swing without haste (meaning that more of your swings will proc)but the over all number of times you will proc in a given period will remain constant.

Try having someone cast slow on you and watch. If it's a good slow, you'll barely ever swing but you'll proc nearly everytime you do swing.

#16 Dec 24 2005 at 10:15 AM Rating: Default
Item Haste

Some time ago they fixed the bug that was allwoing low level toons to get the full effect of items with recomended levels.
And as I recall the recomended level was often near the % haste of the item. But it has been a long time since i look at such things. Therfore in order to get the full effect of the item you needed to be of the recomended level.


Proc Rate
It is true that there is a cap on the number of procs per a given amount of time.
The above dose not imply:

1. That the rate you proc at is equal to your possible proc rate. At lower leves a good dex buffing will have a noticable effect on how often you proc.

2. That the cap is a hard cap. It seems to be a fuction of level and it is chanagable with aa's

The impact of haste on procs

procs are random events. This means that you have an X% chance of procing each swing. therefore the more swings the more procs. Now lets say that you are able to get more sucessful procs than allowed by your current cap, then you get the procs earler in the fight and build more hate early on.

The effect of haste on generating hate.
As I remember pre lvl 40 (and it has been a few expanctions since i was concerned with lvl 40 equipment) there really are not a lot of high agro procs avalable. This means that almost all a warriors hate comes from his weapons. Now weather you believe in x amount of hate per swing or in hate being a fuction of damage done, a haste item will increasses either. Therefore a good haste item is very important for the lower level MA of the Warrior class.
#17 Dec 24 2005 at 1:13 PM Rating: Excellent
Liberal Conspiracy
*******
TILT
WarriorJoe wrote:
Some time ago they fixed the bug that was allwoing low level toons to get the full effect of items with recomended levels.
It was never a "bug" and, so far as I know, it was never "fixed".

Hrmm... time to bust out the lvl 11 shaman and the SCHWs. Be back with results!
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#18 Dec 24 2005 at 3:49 PM Rating: Decent
**
375 posts
/quote
therefore the more swings the more procs
/end quote


i don't think that is correct, haste will make you swing more, but you are not going to proc more.


slowed or hasted you will proc the same. proc rate is set. however, with higher dex, you gain more chance to proc everytime it checks, up to the set amount.


or maybe i have it all wrong, but this is what i have thought ever since i got my first summond hammer.
#20 Dec 25 2005 at 9:42 PM Rating: Default
Quote:
It was never a "bug" and, so far as I know, it was never "fixed".

Hrmm... time to bust out the lvl 11 shaman and the SCHWs. Be back with results!


Go get a weapon with a recomended level and see if a toon that is lower than the recomended level hits for full damage. There was a bug and if you check out some or the older post on weapons like the CHoS you will see folks commenting about their low level toons no longer getting the full benifit of the weapon.


Quote:
i don't think that is correct, haste will make you swing more, but you are not going to proc more.


slowed or hasted you will proc the same. proc rate is set. however, with higher dex, you gain more chance to proc everytime it checks, up to the set amount.


Can you proc your weapon without swinging it?
If not, then procs are a function of weapon swings. The theroy is of a upper limit for the number of procs, not a fixed proc rate.

Therefore, if you are not procing at your the upper limit more swings will give you more chances of procs and thus more procs. This dose not mean you can exceed the upper limit.
#21 Dec 27 2005 at 6:21 AM Rating: Decent
**
375 posts
/quote
Can you proc your weapon without swinging it?
If not, then procs are a function of weapon swings. The theroy is of a upper limit for the number of procs, not a fixed proc rate.

Therefore, if you are not procing at your the upper limit more swings will give you more chances of procs and thus more procs. This dose not mean you can exceed the upper limit.
/end quote


that makes sense.

however, i don't "think" haste will make that much of a diference in the number of procs you have. i do admit i haven't parsed it, but when i am hasted, i don't think i proc more than unhasted, so to me, the proc rate is achivable unhasted. i haven't "parsed it" so i can't say for sure, as a cleric i have never worried about it ;-P.
#22 Dec 27 2005 at 8:23 AM Rating: Default
Quote:
however, i don't "think" haste will make that much of a diference in the number of procs you have. i do admit i haven't parsed it, but when i am hasted, i don't think i proc more than unhasted, so to me, the proc rate is achivable unhasted. i haven't "parsed it" so i can't say for sure, as a cleric i have never worried about it ;-P.


For me as a warrior I can only dream of having a weapon that procs as often and for as much damage as those summoned by Clercs.

So I agree that for a Cleric with a summoned procing weapon, haste would make very little differance. However it can have a noticable impact on a warrior with low dex.
#23 Dec 27 2005 at 1:42 PM Rating: Decent
*
239 posts
Quote:
So I agree that for a Cleric with a summoned procing weapon, haste would make very little differance. However it can have a noticable impact on a warrior with low dex.


None of the parses I have seen at Steel Warrior and other sites, would indicate this to be true. There are even charts set-up to indicate how many procs per minute you can expect at a given dexterity. (None of which I can find at the moment)

The only way I can see where haste would affect proc rate is if you had an incredibly low dexterity and an incredibly high delay weapon, where the opportunity to proc (a swing) doesn't happen enough in given period of time to reach your minimum proc rate.

Seriously, count the # of procs you get in a 10 minute period of time with a really good haste on and then take off the haste and have someone slow you and count the # of procs in a 10 minute period. Although 10 minutes is really too small of a time frame to get what I would consider accurate results, you should be able to see that you are pretty much procing the same amount of times in that same amount of time.

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 111 All times are in CST
Anonymous Guests (111)