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#1 Dec 23 2005 at 7:42 AM Rating: Decent
How unbalancing would it be:

-to add a general aa called cross-training that gives melee mana bar and unlocks crosstraining for all

-add specific crosstraining aa, spread throughout the aa tabs to match the 51-55-59-65-70 ranges.

Example:

level 51 cross-training aa (nothinig from above level 20 on regular class the spell is from)

1. a low heal
2. a low heal over time
3. breeze
4. the lowest pc haste spell
5. a low ds
6. the crappy invis
7. identify


level 55 (add to archetype list)

1. a minor upgrade to most/all of the above
2. riftwind's protection
3. spirit of wolf *(maybe should be later in this list)
4. low spell haste
5. low symbol buff
6. a mid level chanter dot (gets overwritten in most groups at the same level)
7. an early beast nuke (nice and fast)
8. shrink

level 59

1. give a low version of the the basic stat buff spells, so an agility buff, stamina buff, charisma buff, etc.
2. mid level pet and self only attack/haste/stat buffs (i.e., yaulp 2, spirit of scorpion)
3. east commons gate

level 65

1. a good range of the level 49ish cut off spells (the ones you can cast on lowbies) to upgrade the spell lines started earlier.
2. a low slow


Level 70

1. clarity 2
2. temperance
3. haste to match this range
4. improved invis
5. leviation
6. a decent necro dot, druid dot, wiz/mage nuke (maybe level 50ish)
7. a better slow but still not better than a 50s beast.
8. a low pet something odd like a white tiger (use beastlord model and 20s pet as the basis).



**the aa cost has to be significant, tied into prerequisites (i.e. tier 2 cross training requires 40aa in general, any upgrade spell line needs the previous. Make them 50 aa each. 100 if it is that good.

Mostly usefull to the soloing in faraway places or odd groupers (i.e. wizard warrior duo I know would really benefit from this)

In normal grouping, particularly high end, most of these spells wont be useful. Any thoughts?
#2 Dec 23 2005 at 7:46 AM Rating: Good
Potions weren't enough for you? I mean seriously, with the new potions, you can easily solo any class to 50, why have a redundancy in AA's?

Edited, Fri Dec 23 07:47:59 2005 by Gladestrider
#3 Dec 23 2005 at 7:53 AM Rating: Good
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1,625 posts
I agree with Gladestrider.

The game is so much easier with potions. They basically cover the wants and needs of the original poster, just not in AA form.

Which is fine by me because who needs more AA's to work for.. The whooping 4 I have earned have been tough enough!

But RUNSPEED 3 kicks some butt!
#4 Dec 23 2005 at 7:58 AM Rating: Decent
In fairness to the OP AA dont start til level 51 so being able to solo to 50 isnt much of an arguement.

Some of the abilities would be a niuce upgrade to certain classes for example a heal for a zerker etc.

As far as how unbalanced it would be all the classes are ridiculously unbalanced as it is.

I think they would need to have severe limitations though, such as limitation the cross training aa to be only the first three aa goups and you could add a group with every new expansion making sure the cross trainer stays well behind the original class.

BTW will never happen but Ive seen worse ideas
#5 Dec 23 2005 at 11:40 AM Rating: Default
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429 posts
I think there are 7 current Veteran Rewards lets have a 8th that lets you create a character any level you want. Saves a bunch of PLing and after 8 years you should have a good working knowlege and most classes. Also it would elimnate these post on how to make the game easier then it already is.
/sarcasm off
#6 Dec 23 2005 at 11:48 AM Rating: Decent
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19,369 posts
Krackum wrote:
I think there are 7 current Veteran Rewards lets have a 8th that lets you create a character any level you want. Saves a bunch of PLing and after 8 years you should have a good working knowlege and most classes. Also it would elimnate these post on how to make the game easier then it already is.
/sarcasm off



They already have that one. I think it's called 'Buy it now'.
#7 Dec 23 2005 at 12:03 PM Rating: Decent
16 posts
I would like this idea if you could get the AA anytime, but if I had to wait til I was 50 Id probably never get it.
#8 Dec 23 2005 at 1:00 PM Rating: Decent
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1,156 posts
MentalFrog wrote:
Krackum wrote:
I think there are 7 current Veteran Rewards lets have a 8th that lets you create a character any level you want. Saves a bunch of PLing and after 8 years you should have a good working knowlege and most classes. Also it would elimnate these post on how to make the game easier then it already is.
/sarcasm off

They already have that one. I think it's called 'Buy it now'.


You know, for less work than getting christmas gifts for my kids you can get level 70 characters, with Texvu, Anguish, Dreadspire keys, Epic 2.0s.. better than me.

But.. back to the OP, that AA is called "a group".

There was some talk of "solo content for all".. and much discussion of wtf a warrior could do solo (make healing NPCs.. er.. make all the mobs hit for 10.. er..). I think shrouds are SOE's answer to that desire.

Or, play a Necromancer.
#9 Dec 23 2005 at 1:22 PM Rating: Decent
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19,369 posts
Quote:
You know, for less work than getting christmas gifts for my kids you can get level 70 characters, with Texvu, Anguish, Dreadspire keys, Epic 2.0s.. better than me.


LOL yeah I've seen some of these in game. An anguish geared pally that can't hold agro makes baby Mithaniel cry.
#10 Dec 23 2005 at 5:01 PM Rating: Decent
I put the idea forward as a "tuning your character to your playstyle" rather than making it easier.

Easier would be an npc you hand 10p to for a level of xp.
Or hail for Plane of Time gear.

I actually dislike the practical implications of the new potions. But this is an old game so there really aren't many true noobs to worry about.

Shrouds let you become something else to suit the need of your group... maybe a good idea but a fairy grouping with a goblin, basilisk and a dwarf makes no rpg sense at all.

I suggested putting spells available way later than you would normally group with them. Even if you grouped with characters 10 levels below you none/few of your crosstrained spells would stick. The point that they already did this with potions is completely valid. I would still rather spend 10aa to have the ability to cast invis than doing the potion route. Having the choice to do that would be interesting to me.
#11 Dec 23 2005 at 8:31 PM Rating: Decent
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515 posts
Quote:
I think there are 7 current Veteran Rewards lets have a 8th that lets you create a character any level you want. Saves a bunch of PLing and after 8 years you should have a good working knowlege and most classes. Also it would elimnate these post on how to make the game easier then it already is.


Absolutely. Up to level 70, with a full spell book of course, Anguish gear, all flags and keys, and ally faction to every faction there is.

:)
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