I'm interested in learning the numbers behind Leadership Abilities.
Such as, "Health Regeneration". At ranks 1/2/3, is it +{1/2/3} HP/tick? Or +{2/4/6} HP/tick? Or does it vary, with how many in group? Or does it vary, with average level of group, or level of the leader?
Same question for Health Enchantment and Mana Enchantment.. what're the numbers? Are they +{2/5/10}% {HP/mana} like some of the AA abilities? Does it vary based on average group level or leader level? Or is is a set amount of {HP/mana} bonus, such as +{10/40/100} max {HP/mana}?
Finally, with Offensive Enchantment, does this effect spells or just melee? Does it increase Atk? If so, by how much per rank, or what's that bonus based upon? If it effects spells, how and to what degree? And what does Atk actually do: increase damage, increase chance to hit, or both?
I've plundered the forums and the sites looking for this sort of information, and EQ itself is very vague about it, just like back when we had to use mana calculators to estimate what our mana pool's max was. I'm guessing the only readily avialable way to find these answers is experimentation by those with them already.
If anyone can answer any of these questions, I'd appreciate it greatly. They're hard questions, so I know its a long shot. I'll try updating when I'm able to get these abilities as to what I've found.