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Seeking advice for gaining levels quickly as an enchanter.Follow

#1 Mar 21 2006 at 5:44 PM Rating: Decent
I was considering making a Erudite enchanter (I stopped playing EQ shortly after the Ykesha expansion was released) and decided to come here to seek advice as to how to gain levels extremely quickly (I was thinking about possibly making a new character). I used to have a level 52 character however I will be starting from scratch (level wise) if I start playing the game again. I really do not want to have to invest the amount of time I spent getting there (and on previous characters) on a new character. I have never played as an enchanter other than during experiments (learning to use their abilities should not be a problem though). I think that charm abilities are the most interesting types of abilities in the game. I have experience with soloing and grouping however I would prefer to focus on either very rapid exp soloing or performing quests due to time constraints. If I could get a character above level 50 then grouping would become more feasible since I would not have to worry quite as much about rushing to gain levels (though fast leveling beyond this would be helpful as well). I should have access to a few of the Veteran AA abilities (I could get the double exp one from the start). Although this may sound like an extreme task, I want to figure out a way to reach level 50 with 30 hours of total play time or less (I prefer less than 24 if possible).

It appears to me that there are only about two ways to accomplish this plan (if even these would work) the first is the one in which I hold the most interest.

1. Are there any quests that I could use to level up very quickly (to at least somewhere in the 39-44 range)? If needed I could get access to large sums of platnium to buy quest items. Do not worry about lack of skill growth. I could fix that problem with a combination of using skill points and fighting in certain zones. If you do not want to post the quest here I can receive a message or could provide an e-mail address to which one can send a list of quests that could provide this type of level up rate.

2. Utilizing charm soloing. I know that charm soloing now requires one to actuall do some damage to get substantial exp. This sounds like a problem however the fundamentals of charm soloing still seem fairly sound otherwise. I would prefer something even faster than charm soloing if possible though. Padual Caverns (spelling?) and Unrest seem to be excellent for leveling however I am less certain about the possibility of sustaining fast leveling beyond those zones.

Other methods that someone could recommend would be helpful. I do not intend to buy a character off of Ebay so rule that option should be ruled out. Although I could get powerleveld by a high level character I would consider that similar to a last resort (mainly because of the need to have highly flexible playing sessions). Do not worry about any type of faction hits when recommending a strategy.

Edited, Tue Mar 21 19:06:48 2006 by ReadyYourStrikeForce
#2 Mar 21 2006 at 6:56 PM Rating: Decent
A lot has changed since you stopped playing. There are a number of way in getting there. Hot zones are the best way but you will have to find groups. If there are PL groups in the zones you might be able to join them for some quick XP. Monster Missions are now no longer a quick way to level (never really were a good way). SO really your best bet is to follow the Hot zones.

As for plat you really has to pick the right zones for that. Most of these good zones are not hot zones.

I have heard of people getting a toon to level 70 in 24 hours but that was with some good PLing or monster missions. Good luck in tring to get there but I would enjoy the leveling as well as raceing there.
#3 Mar 21 2006 at 7:19 PM Rating: Decent
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Monster Missions are now no longer a quick way to level (never really were a good way).


I disagree. For strictly leveling, get the second to latest expansion (Depths of Darkhollow) and do monster missions until you hit the level you want. If you haven't played an enchanter to a high level, you'll be pretty terrible outside the MM and it will take a long time to master a difficult class, but you'll reach your goal.

Of course, you will need at least 2 other people in which to do the MM, but other than being power leveled, that is probably the quickest way to level. Too bad you missed most of the double experience anniversary.

Edited, Tue Mar 21 19:22:45 2006 by Addikeys
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#4 Mar 22 2006 at 9:58 AM Rating: Decent
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Please, when you start your new enchanter, let all of us interested folks know your Character and server identity. We will be sure to say hello and wish you good luck.
..



Edited to get proper sentance structure. It is too early for me still.




Edited, Wed Mar 22 10:01:53 2006 by Jonwin
#5 Mar 22 2006 at 10:17 AM Rating: Decent
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If you have expansions OoW and beyond there are a lot of tasks you can get to progress quickly through the lower levels. I used the ones given in Toxulia (missions are in Stonebrunt) in the mid 20s.
Alternative to grinding in Paludal.

I think you can get about a yellow of xp per medium tasks which take 1+ hours to do.

In the 40s try the tasks in Gunthak.

Also be aware of what the Hot-Zones are and look for action there. Some places (like gunthak at the moment, unfortunately) are ridiculously crowded though.
#6 Mar 22 2006 at 12:02 PM Rating: Decent
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1st and formost Enchanter is the 2nd hardest class in the game to play. Bards suck =D

I STRONGLY encourage you to play your chanter in a group as well as solo as you will learn to do things that are unique and only come with repetition.

Every sat in a camp counting to 24 over and over out loud with each tick of the clock to keep your group from being over run by 8 mobs?

Can your body FEEL when 51.5 sec have past? Mine does, I get a sick feeling in the pit of my stomach if 51.5 sec goes by. Know why?

There is a delicate hate/aggro balance to tashing and slowing. It is a fine line to walk, and a fun one to blatantly ignore from time to time. hehe

Now, to be honest, leveling is MUCH faster now than it used to be. It took me 1 year of playing (53 weeks actually) to get to level 50 years ago. I don't expect everyone to take that long, things are much eaiser than ever so shouldn't be an issue. I think your goal of 24-30 played hours may be a tad over zelous.

If you are just wanting to level up to be a buff bot (like so many enchanters) then /shrug your call. Actaully that is how I got started. Just to enchant Metals for a friends Jewerly.

If you get bitten by the bug and ever other class become flavorless for you, and you want to be the best enchanter you can be... come visit us at TheRunes.com

If not?
Quote:
Please, when you start your new enchanter, let all of us interested folks know your Character and server identity. We will be sure to say hello and wish you good luck.


ROTFLMAO

/cough heh I don't have to worry, my groups all already have a chanter =D

Edited, Wed Mar 22 12:10:34 2006 by sbs
#7 Mar 22 2006 at 3:19 PM Rating: Decent
Gotta agree with everyone before me.

As for now compared to "way back when", leveling definitely is easier now. 1) No more hell levels. They restructured those levels for purposes of gaining levels more evenly. 2) Guild lobby now exists. With the guild hall, instead of doing a corpse run, you can run to the guild hall, pay a few plat to a merchant to purchase a level appropriate soulstone, hand that stone to a summoning priest (located in the same room as the merchant) and your corpse (actually, all corpses you have in the game) is summoned to right beside you. Most of the time there is at least 1 cleric available in the guild lobby doing ress's. 3) Equipment available in the bazaar these days helps to twink lower levels so they die way less often due to better ac/stats. Although it takes time, even level 10 toons can farm stuff that sells to tradeskillers in the bazaar that can fund better equipment. 4) Temp is your friend. Temp is a cleric spell to increase the maximum hps on your toon, so get a temp on a lvl 20 and go run rampant through level 20 content with much more confidence. Temp can usually easily be had in PoK. 5) Speaking of POK (plane of knowledge), this wasn't in the game back in the Ykesha days either. POK is the central transportation hub. "Stones" that are portals to many zones across the expansions eliminates travel time greatly. Also, if you remember the boats from before, those are broke and now there is a mob standing on each of docks to simply port you to the other end.

I'm sure there are other great changes since that expansion that I haven't touched upon, but these reasons alone mean you will progress much faster on a new toon than you likely did on the toon you had before you left the game.

As for being a chanter (mine is level 65), get a blue ceramic band (probably not as many in bazaar as there used to be, but find a friendly pottery tradeskiller and you should be able to get one). This casts a 5 point damage spell (our level 1 Shallow breath spell actually). This toy is very useful for charm experience. A: It gives minimal hate so your pet can grab aggro way quicker. B: It does the required damage needed to minimize the exp your pet shares with you for each kill.

Also, there are 2 schools of thought for charming. 1) Pick approximately even pets, don't buff, let pet and mob beat each other down evenly (throwing a damage spell in if your pet is falling behind or slowing the target to accomplish same thing). When both are near death, mez the target and quickly tash it so that potential blur from mez doesn't put the mob into super regen mode. Break charm (any kind of invis or using Hide if you got it) and kill pet, then turn around and nuke target also, giving you full exp for both kills instead of sharing exp for only the one. Note: There is currently a bug in the game where in some zones your pet remembers the mob was the one doing all the damage to him and not you and so he poofs when you kill him, giving no exp and no loot. 2) Pick a good pet, haste and buff him and rip through as many targets as you can before he is near enough to death that you can break charm and kill him too.

While charming, NEVER let the target go unrooted. If root breaks reapply it. Try to find/obtain equipment to extend the range of your spells. The farther you are from your now ex-pet as he is charging you the more time you have to handle the situation.

I also second the suggestion to go hang out at TheRunes.net. Awesome chanter sight. Kudos to Juwel for maintaining it.
#8 Mar 22 2006 at 3:20 PM Rating: Decent
Sorry, duplicate post....networking error.

Edited, Wed Mar 22 18:27:33 2006 by Kanador
#9 Mar 22 2006 at 4:45 PM Rating: Decent
Lvling a chanter up ASAP is a very bad idea unless you have played a CC class before.......if you MM up to 70 and then start grouping outside MMs you'll be lost and your groups will end up hating you.......

I would suggest hotzones and charm soloing that way you get a feel for CCing charming and grouping.
#10 Mar 22 2006 at 6:43 PM Rating: Good
I would strongly suggest staying in the tutorial until level 10.

You can learn a surprisingly good amount about the basic playing skills needed for the class in there. You may or may not get groups in the tutorial, but up to level 10 it doesn't matter anyway. It is also very quick, just don't waste time on blues, keep moving on to the next level of yellows and reds. (If you want to level quickly).

Most of the really neat stuff that a Chanter can do is designed to work best in a group, so do try to form a circle friends and aquaintances, you'll get the most out of it that way.
#11 Mar 22 2006 at 6:54 PM Rating: Decent
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This is sort of unrelated, but (i only have through GoD) is a task, and what is involved in completing an avergae one?
#12 Mar 23 2006 at 12:37 PM Rating: Decent
I should have mentioned the expansions I have. I have the Kunark, Velious, Luclin (got this very shortly after starting the character), Planes of Power (this one helped quite a bit), and LDoN expansions. I quit playing before the expansion that came out after LDoN.

If I start a character I could cautiously figure out grouping tactics at higher levels. I would avoid joining any major groups until I have learned effective strategies. Since time is a substantial issue I would probably tend to avoid joining groups that expect to fight in difficult areas. When I have more time I would be able to do that though. The reasons I was considering making the character have mostly to do with experimenting with charm to fight interesting enemies at high levels. I find it interesting to fight certain unusual NPCs. I would eventually probably join high level groups and possibly considering going on a few raids however I would not necessarily expect to be doing long term grouping or raids any time soon (time is a problem mainly insofar as the amount of time actually on the game). I do not necessarily have to level up fast per se rather it is that I want to keep down expending too much more time on level grinding (past characters I have had consumed huge amounts of time). Since I do not want my character to have a bad reputation I would attempt to avoid situations in which that would happen.

The level 52 character (actually was once level 54) I had was more soloed than grouped overall to that point (there were points where I grouped in the Planes of Disease though though). The class was necromancer. I utilized the undead charm quite frequently by either the high 30s or early 40s however it still took a huge amount of time to get above 50. At some point, I think in the 40s, I realized that I should have played as a different class (I find charming abilities to be the most intersting). I did do things that wasted time and made it take longer to level though and could not always find which zones were best to hunt in without searching. Once the character was in the 40ish level range I thought it would be a huge problem to restart from as a level 1 (the amount of time played on that character was very large).

Edited, Thu Mar 23 12:42:43 2006 by ReadyYourStrikeForce

Edited, Thu Mar 23 12:43:59 2006 by ReadyYourStrikeForce
#13 Mar 23 2006 at 3:30 PM Rating: Good
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Please, when you start your new enchanter, let all of us interested folks know your Character and server identity. We will be sure to say hello and wish you good luck.
..


Very...uhm...politically correct, Jonwin.

I need to learn from you. Smiley: grin
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Over the last 15 months, we've traveled to every corner of the United States. I've now been in 57 states? I think one left to go.

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Laen - 105 Dru
Haam - 105 Sk
Laosha - 105 Shammy
Lutan - 105 Bard
#14 Mar 23 2006 at 4:46 PM Rating: Decent
My last EQ character was a 66 Chanter with 64 AA's.

I know what you're thinking, because I was too. Charm kiting was great fun. My main was a Druid, but I always loved it, so when I had to switch to a bluebie server, I made my new main a Chanter.

Its not overly long, year-wise.. got mine there in a matter of two and a half months, playing mostly on weekends.

Here's the part I found out the hard way, that I'm afraid you will too. While there is a good possiblity of flaming (as hardcores loves to defend the game), I urge you to hear me on this point: charm kiting is dead.

They killed it. First, they weakned it:
-Made it harder to uncharm a creature intentionally. (Fewer methods)
-Greatly reduced EXP for charm kills (even when you do damage)
-Stil require you to do damage (or its an even greater reduction)
-Made spell resistances work differently. Spells are harder to resist ingame now, but they aren't nessicarily to the full effect, as the trade off. You'll get off more charms, but most will last shorter than from than from your memories.
-Increased difficulty of getting charming spell scrolls.

Now, this is how they killed it late-game:
-Made soloing for spells nearly impossible (save farming/buying/hoping)
-Made many MOBs uncharmable
-Most MOBs have higher resistances now, as most spells have better resist checks now. Charms haven't followed this trend nearly as well.
-Charming above your level is out of the question. In many cases, you'll be happy to get a charm off on a blue.
-Summons are far more common.
-Casting MOBs are more common. (Even added them into PoStorms to ***** with Druids charming kiting)
-Unsnarable, and, more importantly for a Chanter, unrootable MOBs are more common.
-Unmezzable MOBs are more common.


This is a sincere warning, not some attempt at biting at Sony. Charm kiting in the late levels, where you imagine yourself in glory as you take down things like you can at the lower levels, isn't possible.

Still, if you want to learn for yourself:
-Melee/nuke in tutorial til 10-ish.
-PoK armor quests in your early teens.
-Find something for up about til 20.. just pass a couple of levels doing other things. I'd suggest PC in Luclin.
-Giant Woolies in Everfrost. (They're static spawns, plentiful enough to keep you from getting bored, and not social at all. Not even KOS.)
-Lake of Ill Omens. (I had a Druid play with me here. SoW/Snare helped a lot. I'd suggest a partner, as running out there on a slip up would be a pain. We kept the Sanark fort's outside and inner courtyard clear with ease, despite the Druid being a noob, so its great EXP.)
-From here, I did lots of LDoN's for group leadership.
-The planes.. PoNightmare stalker camp is a good charm site.
-PoValar, if you can get the spells. Go, crystalline golems!

Not sure about any additions the last few expansions may've made. I'm addicted to the game, I just hate playing it. (Anyone else know the feeling?) So posting here saves me time and frustration.

If you're truly intersted in Charm-kiting, I'm not using my account. I don't believe in selling or anything, so no one flame me for this, but you could give a shot at using my Chanter at some point before you spend all of your time leveling, just to see if it works for you. You can even try my Doppleganger AA, taking a moment out to see why its not worth your AA's!
#15 Mar 23 2006 at 6:34 PM Rating: Decent
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Alwayslost, Yes but did you rate me up?
I dont consider what I said politcally correct, I was just being friendly. I really do want to know his server, and if he chooses povar would love to know his name.
Elneclare and I have played chanters a bit. Interesting class and a great class to duo with a bl!

#16 Mar 23 2006 at 6:57 PM Rating: Decent
I very much appreciate your cordial efforts, Jonwin however when I concocted this idea I was not entirely sure whether or not I would carry through with it. I originally played on the Mithaniel (spelling?) Marr server. Then I started playing on the Rallos Zek server (a mistake in my opinion). Then I tried the Tallon Zek server (racial PvP teams and no item loot). My level 52 (briefly 54) character was on that server and would have been moved to Rallos Zek I think (which would have been a problem). If I started again I wouldn't play on a PvP server so any of the remaining options would work. At first the PvP seemed like it would be interesting however after playing on T-Zek for awhile it was not as great as it seemed before I tried it. I greatly enjoyed EQ in the past however I think that the bulk of my time with this game is over. Thus I was learly of starting the addiction (EQ is the most addictive game I have ever played) over again only to quit long before finally reaching my objective. I have recently learned that a game called Vanguard, Sage of Heroes is in production. This may be a potential new MMORPG for me to investigate (not anywhere near decided yet though). I am also somewhat troubled by ReofblMobile's post about the new conditions of charming.

ReofblMobile: That is unforunate to hear that about charm. I do not necessarily require to have an unstoppable charmed pet for entertainment however I do not like it when the list of charmable candidates is too restricted/the ability is very rarely useful. Although I liked using charm spells on powerful NPCs I also liked to "experiment" so to speak.

I couldn't take your account (not exactly sure whether you mean borrowing or taking). I think you are talking about me just testing your account. I could perhaps do that however I don't know if that is necessary (if you intend on playing the game again in the future I don't want to disrupt that). You have a lot of time spent in the character. If I did borrow the account I would mainly want to kill Lucan in Freeport (now it is changed I hear) and a few other high level NPCs (maybe even the Priest of Discord).

More about charm: I liked watching certain human or humanoid npcs fight each other (and observe how they fight and their relative power). I sometimes would test using various classes against one another (this was with the limited undead only charm).

The following story may sound a bit eccentric to some however it is a small glimpse of strange tests against NPCs that I would occasionally conduct. It does does not have to do with a player using charm per se:

I, with the help of another person, was able to get the enchanter NPC (the one who stands, or at least used to stand if they have not changed it, near the river) in the High Elf city to fight that high level high elf cleric (was near the lake when I last played). We made temporary deletable characters to do this (no exp loss problem this way). One of us got charmed (I think it was my character) while the high elf cleric was casting a DD spell. Whoever was charmed, then died and the enchanter NPC began to attack the much more powerful (level wise) cleric NPC. I then rushed into the room of the other player and saw the fight.

Edited, Thu Mar 23 19:05:12 2006 by ReadyYourStrikeForce

Edited, Thu Mar 23 19:10:06 2006 by ReadyYourStrikeForce

Edited, Thu Mar 23 21:22:05 2006 by ReadyYourStrikeForce
#17 Mar 23 2006 at 7:02 PM Rating: Good
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No Jonwin,
I apologize for not doing the rate-up, I am not rate-up oriented myself, and miss the damn thing often.
I guess I read more into the post than I should have and I agree, politically correct was a poor term, it didn't quite cover the idea I wanted to get across, and I have since lost the thought...
____________________________
Over the last 15 months, we've traveled to every corner of the United States. I've now been in 57 states? I think one left to go.

Barack Obama

Laen - 105 Dru
Haam - 105 Sk
Laosha - 105 Shammy
Lutan - 105 Bard
#18 Mar 23 2006 at 8:21 PM Rating: Good
ReofblMobile wrote:

This is a sincere warning, not some attempt at biting at Sony. Charm kiting in the late levels, where you imagine yourself in glory as you take down things like you can at the lower levels, isn't possible.


This is quite correct. But it shouldn't be seen as a negative specifically for Chanters. The same situation applies to all high end characters.

Mobs from DoN onward are just not solo friendly, they are intended for groups. actually you could say from GoD onward, but there is some OoW content that is more like Luclin/PoP.

Even my Necro friends seem to find it a bit difficult these days, which is a little bit amusing to me in an ironic way, because I've always had great fun grouping with Necros.

Nevertheless, Necros still do better than any one else at soloing the high end mobs, so if you really wanted to just solo with a pet, you may want to think about stepping over into the "evil" world Smiley: wink
#19 Mar 23 2006 at 9:19 PM Rating: Decent
Oh, I nearly forgot:
NEVER /shout Ding, 60! in PoK as a Chanter. ;)
#20 Mar 24 2006 at 7:04 AM Rating: Good
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I guess I read more into the post than I should have and I agree, politically correct was a poor term, it didn't quite cover the idea I wanted to get across, and I have since lost the thought...


I had the same one, but quess we were wrong. Us cynically natured people found it amusing though at the time.
#21 Mar 24 2006 at 11:19 AM Rating: Good
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Well said Kelti.Smiley: jester
____________________________
Over the last 15 months, we've traveled to every corner of the United States. I've now been in 57 states? I think one left to go.

Barack Obama

Laen - 105 Dru
Haam - 105 Sk
Laosha - 105 Shammy
Lutan - 105 Bard
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