gamespots review of it a month or two after launch indicates fully functional aas.
http://72.14.203.104/search?q=cache:sJZAdW2BrYEJ:www.pcgamereview.com/PCGames/PRD_154782_3764crx.aspx+shadows+of+luclin+launch+alternate+advancement&hl=en&gl=us&ct=clnk&cd=5
looks to support it too.
http://72.14.203.104/search?q=cache:WJBmzggR6YcJ:everquest.allakhazam.com/history/patches-2001-2.html+shadows+of+luclin+launch+alternate+advancement&hl=en&gl=us&ct=clnk&cd=9
is a list of patches. a week after the release of SoL - it has it listed as fixing a bug causing some classes to gain aas way too fast.
so, yeah. aas were in luclin at launch.
Quote:
as for the AA i could be off a bit, but i do remember them not working correctly for the first year or so after the expansion and SoE reset them serveral times for differnt classes.
i was thinking they were not LIVE with the e
i was thinking they were not LIVE with the e
there have always been a ton of AA bugs. but the system was in place immediately, and with the basic aas at least (run3 etc) functioning at launch. some stuff like wizzy familiars were bugged, and there was of course class aa tunings... but it was there, functional, and not even the most bugged pos ever at launch.
Edited, Sun Apr 9 00:12:03 2006 by Groogle