Salichon wrote:
Quote:
bard = #1 puller in game
pally/cleric/druid = all tied in the #2 or 3 possition depending on level range of mob and outdoor vs indoor
SK is up there as either #2 or #3 under any situation
Necro would be #3 or #4, only reason not as good as SK, is when things go wrong they do not have the AC to survive as well as that SK does.
then Monk comes in last.
Sorry but any enchater worth a damn can pull better than any Paladin/Cleric/Druid... unless the situation requires a FD/FM pull an enchanter can pull as well or better than any other class.... not to mention the ability to lock down adds on an 'oops' pull. Still there are times when a FD/FM pull is the only real option..... get a Fd'er or GOOD bard then. Please note that truly good bards are easily the rarest creatures in EQ.... most aren't 1/10th as good as they think they are.
I find it fun to pull for my group as a chanter and see how many people are stunned we actually do it well.... it's not even difficult but hey I need something to do in this age of dumbed down content and rarely anything but single pulls. True crowd control skill amoungst chanters is becoming a lost art form.... but thats a topic for another post
Exactly a good chanter can pull if they do it right. When I was 62-65 I would always pull for my groups in BoT. I had one warrior who said it was stupid to let chanters pull because their job was debuffs, slows, and haste the melee and nothing more. I told him to let me have the first 10 pulls and then if the group had a problem with my pulls I would let someone else pull. I pulled non stop for 1-2 hours without a single wipe, or down time not even to med.
I've pulled in zones like WoS, MPG, RSS, DoN, and DoD missions. It's actually best for a chanter to pull if you think about it. Enchanters don't add a lot of dps, they debuff and slow which should be done at the begining of the fight. They don't add much dps. Any other class you lose some of your dps when they run off to get the next mob while the group finishes off the current one.
I love pulling with my chanter, and most of my groups know this. I don't always pull, but the pullers in my group know they can bring more than one mob.
Pallies, clerics, and druids are much lower on the pulling ladder. They lost a lot of their abilities in the higher end game and expansions. Bards are definitely #1 but a good bard is a rare thing to find.
My list would be:
1: bard
2: monk
3: sk
4: chanter
5: necro
6: other
A pullers job is to keep the mobs coming at a consistency that the group can handle. This usually means singles. If you can avoid it you shouldn't have the tank pulling. When you have the tank pulling you lose time between pulls to get another one. (unless you have a good chanter. In my groups I love having the tank pull. He'll run off and grab a handful at a time and I lock them all down). Since the tank isn't pulling the puller should have abilities to lose or drop their agro for the tank to get it. Bards, monks, sk, necro, and chanters all have these kind of abilites.