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#27 Apr 17 2006 at 11:51 AM Rating: Decent
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BAH! Can't believe rogues aren't right up there with Bards and Monks.

They can erase agro instantly too with escape but the 35 minute timer on it's usually refreshed by the time we get the rest of the group rezzed and rebuffed...
#28 Apr 17 2006 at 12:30 PM Rating: Decent
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/em yanks thread back on track....

OP wanted to know about FD pulling. Is pet pulling other than in conjunction with FD salient? Rogues now? sheesh...

Three classes can FD and they all have different tools to go along with it. Who is best is most often personal choice. I personally prefer monk because FD is quicker and more reliable for me. If you like SK or Necro and can do the job, well, you got a spot in my group anytime.

Basic operation is described above. How you prefer to jazz it up is your choice.
#29 Apr 17 2006 at 12:34 PM Rating: Decent
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SiddarA wrote:
I consider 2 necro are sk are combo of two using twin pet pulling at same time while FD as the the safest and most certain way of pulling raid mobs. One pet may splat but other will make it back with mob. Mage Shaman cant do same because if one pet dies all mobs will agro.
2 necros or 2 sks pet pulling is the safest and most certain way of pulling raid mobs? Yeah right, bards can do much better and a good monk tag team is better than pet pulling.

If you talk about raid pulling I would say bards and monks. If your raid doesn't have those types of pullers then you have the necros pull. It can also vary from different encounters and situations but I still say bard is #1.
#30 Apr 17 2006 at 7:02 PM Rating: Decent
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flishtaco wrote:
So lets take that vs Necro or SK. I am pet pulling while FD. I lose the pet what happens? Absolutely nothing.


A lot happens, you cause group down time because you have to get another pet up, get it rebuffed and ready to go.

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I will have to watch it too cause I am pretty sure I have seen my pet Tap from a distance but I wont swear on it and yes EoT can tap.


I'm well aware EoT can tap. All necro pets from approx. level 30 and up can tap, but it is a melee proc. The only necro pet who casts anything is level 65 CoB which casts a useless self damage shield.

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Yes you can do it, yes you can do it well but can you honestly say you can do it 100% of the time as in always with 0% risk to yourself and your group. You cant and if it makes you feel better lie to yourself and say you can.


First, this quote goes against your earlier statement that "pet pull is pet pull". I never said it was 100% fail safe pulling with a mage, but as long as you are a mage who is paying any kind of attention to the pull, you will never lose a pet. If it fails, it's due to the mage ******** up, not the pet getting killed on the pull. While I agree it is not 100% fail safe (due to the possibility of user error), mages are much more efficient at pet pulling. Not only are they quicker because their pet casts at a range, but their pets don't require heals unless they happen to get nuked by a casting mob.

I have a 70 necro, 70 monk, 60 mage & 60 shaman and I'm familiar with pulling with all 4 classes. I have yet to lose a pet pulling with my necro, but I guarantee there were instances where a shaman or sk pet would get eaten alive. Try pet pulling with a shaman or sk on 69.1 hard. All it takes is 1 stun from the mob to eat their pet and the only reason necro pets survive it is because of the aforementioned pet rune spells. Even then, the necro pet may make it back at 10% health or less and requires mana from the cleric to be ready for the next pull.

I have not pulled high end group content with a mage, but I have grouped with them and I have yet to see a mage fail with pet pulling because they simply know what they are doing. They are simply more efficient at pet pulling than any other pet class.
#31 Apr 17 2006 at 7:30 PM Rating: Decent
Bah single pulls are over rated............just pulle verything and make the bard/chanter work >_>
#32 Apr 17 2006 at 10:01 PM Rating: Default
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Try pet pulling with a shaman or sk on 69.1 hard. All it takes is 1 stun from the mob to eat their pet and the only reason necro pets survive it is because of the aforementioned pet rune spells.


You need new friends if you are using mage pet pull on 69.1 its gimp as hell zone/mission that is better served by just using snare and zoneline with either ranger,sk, or necro. Not to mention the OP question on FD pulling. Really your leet tactics let you pet pull a 69.1?!?!?!? OMFG nay it can be done?!?!?!

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Even then, the necro pet may make it back at 10% health or less and requires mana from the cleric to be ready for the next pull.


You claim to understand the concept of pet pull but say you give a crap if pet survives? Why the hell does the cleric have to heal it? You too leet to heal it yourself? If you want it in the next fight do mage pets not heal back to full by the time that happens without heal(necro one does fyi)?!?!?!? If mage pet does not yall got bigger problems then all the smoke that has been blown up your *** by all the other leet mages you know.

What it comes down to one thing Really on a pet pull who the F*&K cares if the pet lives?!?!?!? oh nos I wasted bonechips? Worst/best case pet dies and I unsuspend a real pet, resuspend and recast a pulling pet.

A suggestion on pet pulling you may need to reuse your gimp pet, it may die, dont be a gimp and unmem the spell. I suspect that if you are then this is causing your downtime.

I think the truth of it is you have a high level something and have seen pet pulling done, but based on what you have spewed I have trouble believing the rest of it 70/70/60/60 yadda yadda not buying it. You probably have read mage boards and like everyone else like having your ego rubbed. Why, cause it doesnt sound like you have the real experience of doing it yourself and are regurgitating others oppinions.

Back to OP on raid I prefer a monk puller over all others. Why? We raid with 2-4 necros and I want them all out of it and with the opportunity to give me get out of "jail free cards" ie my raid didnt wipe cause I used a necro that I could have saved to rez (also lets face it monk outmitigates a necro, yes even one with all AAs). I want my bards alive because we again raid with 2-6 and I want resist songs and all else bards can sing to save us on the fight and with the almost inevietable AoE. Sks I save because we to be honest run somewhat light on tanks like 6-8 and i want a tank backing up my back up backing his back up on down not to mention my Offtanks. If my monk dies I lose dps but its not unrecoverable DPS and with a rez I get most of that back right away, If I were to use a casting class I would lose their dps gotten off them having mana until their mana is back. So for raid monk best puller by far with some exceptions depending on mob strategy.

Yes even though mage pet pull is the shiznit<smirk>. I would save them they have 2 things I want on my raid CotH for the inevietable dummy that ninja afked, and I want their nice dps. Would I use them to pull in a raid setting? Nope never can you spell W I P E and that is why we FD pull. Pet pull in most settings is just slower then FD pull no matter who is doing it, and is always riskier then FD pull. If the FDer knows what they are doing. With a FD puller you lose the FD puller sometimes, with a pet puller you just lose sometimes, well unless your a pet puller that can FD. Not really sure how to make that more clear to you.
#33 Apr 17 2006 at 10:07 PM Rating: Good
really, anyone with calliav is just as fast as anyone else. and pet pullings pretty damn easy even without calliav.
#34 Apr 18 2006 at 5:28 AM Rating: Decent
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To sum up what Flishtaco siad.

He wants monks to do pulling on raids becuase there expendable.



Edited, Tue Apr 18 06:32:54 2006 by SiddarA
#35 Apr 18 2006 at 5:36 AM Rating: Decent
aye pretty much Sid =)
#36 Apr 18 2006 at 4:02 PM Rating: Decent
On raids it all depends on what is beening pulled. If you are pulling trash then it really doesn't matter who pulls(SKs work well here) since the inc msg is usually something like "INC 20 BARDS AND CHANTERS WAKE THE **** UP!!!!" >_> but for splits I prefer monks(since I don't like it when bards leave me I hate bard pullers on raids >_>)




#37 Apr 19 2006 at 7:34 PM Rating: Decent
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elorianBLAH wrote:
Bah single pulls are over rated............just pulle verything and make the bard/chanter work >_>

These days I don't see chanters much. I pull a lot with my necro, for several reasons:

Snare/Pet/FD pulls for singles
Dispell/Debuff pulls (for summoners)
DoT-and-run chain pulling
CC pulling (group takes 1, I kite/root the rest)

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But this is all way off the main topic. The OP was asking about FD pulling which has been discussed to lesser and greater extent. I practised splitting pulls with FD and snare in my 30s and did a lot in Great Divide on the Tizmaks - several are paired spawns which is a perfect setup.
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#38 Apr 22 2006 at 5:07 PM Rating: Default
dunno if anyone has mentioned it (and seeing how the thread has been completely derailed anyway) but beastlords are excellent pullers.

pet pulling works a dream with most mobs, the idea is the beastlord (also works with other pet classes) sends in his pet to attack, the pet will only agro 1 mob even with other mobs close, once it has gained agro, the beastlord gets his pet to back off and come back to him, the mob follows - viola single pull.

the only problem with this tends to be if the pet takes too much damage and dies before its out of range of the other mobs, if the pet dies before then, the beastlord will get agro on all mobs within range, this happens alot on mobs that stun.
#39 Apr 25 2006 at 2:34 PM Rating: Decent
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LOL

someone finaly mentioned one of the best pullers in the game! the BL.

i would rather either a bard or a BL to pull these days. ALL of the DoD spell arcs and resist clicky mask arcs can be pulled by a BL. they frikin rock at it. it is fast, it is "relitivly" safe.

plus i think alot down play cleric pulling. until OOW, clerics were awesome. and once they raise the lvl cap and give us another higher pac/plactate type spell we will rock on everything below the new expansion.

i feel sorry for monks, alot of the mobs these days can take forever to "split" and it can create delays in the exp flow. so other classes are prefered.

IMO i dislike when clases pull with snare. it "seems" slow to me. have to wait for the mob to get to camp. (highly depends on the puller, and make up of the group, if the SK for example is the tank as well, he can't very well go get another mob before the first one dies)

anyway, once a "camp" is clear, anyone can pull fast as long as keep ahead of the spawns. it is the initial "breaking" of the camp that a "puller" IMO is needed.
#40 Apr 25 2006 at 3:24 PM Rating: Decent
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Snare/FD splitting is really only necessary to guarantee a "safe" pull...I agree that it is time consuming to bring back to group. That's why, if not needing to split, I Annul or debuff to pull.
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publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#41 Apr 26 2006 at 11:17 AM Rating: Decent
Wow.... This thread has apparently taken on a life of it's own.

Arguements over who is the best puller has nothing to do with the original post.

However, FD can be seen to some as an art. Yet, most monks get used to it very early on and use FD as a travel method... Run, Drop, Run, Drop, Run, Drop. Also it is a key technique for the monk.

SK/Necro doesn't have to rely on it though being profiecient may save you a few deaths along the way.

----------------------------------------------------------------

As for the best puller arguement.... well anybody can pull a mob! (or several).

The talent and knowledge of a given class allows an individual to become highly proficient with the tools given and may be a great puller. Even outside of perceived class usage.

So the discussion while nice has nothing to do with the OP!
#42 Apr 27 2006 at 4:49 PM Rating: Decent
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the problem with FD pulling is when PoP came out, something changed.

i remember back before PoP exping in KC a monk was awesome. and the FD pulling worked great to split the mobs. but once PoP came out i am not sure if they nerfd monks or something, it just seemed to me that FD spliting just didn't work as well. it got slower and slower, to the point that you saw it less and less.

and now hardly see it at all. it also might be because monks now have a form of "pac" and don't "need" to FD pull as much.

/shrug
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