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This is wrong. Standard Tradeskills are not level capped. Class specific skills like alchemy and poisonmaking still are, I believe, but your standard tradeskills are not.
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No alchemy no longer has the cap either.
Rough estimate is 7% skill ups, so you do 100 combines you get 7, of course that almost never happens because random doesn't work that way. I have done 100 combines and received 2 or 3 or 9 (though very seldom more than 6, least it seems).
You can only get 1 standard TS over 200 IIRC, without aa's, but you are well past that point.
Also can't go over 300 I don't think. Never do TS without a wisdom (or intelligence) booster, and dex which everyone says doesn't matter (I'm a shammy so who cares, will continue anyway).
Not quite true on both account. The traditional 7 are not level capped. So, smithing, tailoring, brewing, baking, jewelcraft, pottery and fletching can be maxed to 200 at level 1. You can take one skill to 300 unless you get Tanaan AA to bring rest to 300.
It used to be old 5xlevel plus 5 was the norm for racial and class related tradeskils like alchemy, poisonmaking, tinkering and research. What is true for now is that you can not start the tradeskill until a certain level but once you hit that level, they are not level restricted. For example, alchemy, you can not start until you are level 25. The trainer will let you put points in to Alchemy at level 25 but you are restricted on how many points you can put in to the skill, like the main 7. So, it's possible to get to 300 skills at level 25 for Shammies.
Taushar