Shendrid the Hoodwinker here, let's face it, the only class who probably has more useful crap lining their inventory is bards, but who likes those stinkin fairies, huh? Always running around like they own the place. Forget about em! This thread is to discuss the myriad of awesome things roguely and useful that we as rogues carry around and to create a comprehensive list for all the aspiring rogue-types. To kick things off, let's talk about illusions.
1. Illusions
Firstly, let me say that I hate using potions; anything with a charge bugs me. I want unlimited, free, and, if I can acquire it, instant casting. I'm a rogue, I deserve better. So those piddly illusion potions that shamans can make: forget about em! That's not what I'm talking about here. Anyways, the kind of illusions I'm referring to mostly come in mask form. EQ Diva has an entire list of all the illusion items except the evil eye illusion that was gifted for beta testing Prophecy of Ro. That list can be found here. (Note, at the time of posting the EQ Diva site was broken, it will eventually be back up I fathom). It's no use going through here with every illusion that can be used by rogues, but to name a few there are barbarian, dark elf, erudite, gnome, halfling, high elf, and iksar. Golly gee, what else do we have you ask? Shut up and lemme tell ya!
2. Proccing weapons
"Proccing weapons?" you say with a look on your face that suggests being punched on the soft spot of your head shortly after being born, "But what do you mean?" What did I say about shutting up and listening? The kind of proccing weapons that have effects rogues aren't supposed to have normally, that's what! Some of my favorites right now are:
Locustlure - Procs Walking Sleep (slow) and is the most essential weapon in my bag at the moment.
Serrated Bone Dirk and Fabled - The regular version procs Engulfing Darkness while the fabled procs the much more powerful and much longer lasting Dooming Darkness. These are ideal for fear kiting or snaring in a group that lacks one.
Worker Sledgemallet - Oh look, it's that handy OT hammer again! Everybody's got one, do you? Procs a gate to the Overthere in combat, watch out goodies!
Embalmer's Skinning Knife - Why carry around those "cumbersome" stacks of bandages when you can simply flay the flesh right off your opponent and use that to graft your wounds! The true rogue is a renaissance man (or gal) in all aspects.
Nightmarewood Compound Bow - "What?" you might be thinking to yourself because you actually started shutting up and listening, "Why would I want that?" Guess what, idiot, free AC! Smack a mob a couple times after you've engaged and used your Sneak Attack (because good rogues know that the tank'll probably have some trouble with aggro by this point) and grab some extra AC that'll last you a few more battles. Good for soloing too. What's next?
3. Clickable items
Now of course, this is by no means a comprehensive list of clickable items, but I'll name the ones I have and the ones I'm seeking and questing out now. Make sure to talk about your own.
Mrylokar's Bracer - Why carry around stacks of anything when you can take a minute and summon up a pile! Requires no regeant, only a lengthy 15 second cast.
Mrylokar's Boots - A little known fact about Fade is that it allows you to get off of insanely high heights without taking damage, try it sometime, impress your friends.
Mrylokar's Gauntlets - Do I even need to explain the importance of having a cancel magic clickable around? No I don't, you're a smart rogue by this point.
Mrylokar's Vambraces - Having a strength item around is helpful for those lonely nights when you don't have your strength maxed and there's not a shaman in sight.
Mrylokar's Greaves - Not everybody wants you to be able to see what they're up to, but now you can! Useful for when you don't quite have that see invis item you've been wanting.
Mrylokar's Breastplate - Prepare to be furiously clicking this thing for 3 straight minutes after an intense battle, but it sure beats the 10 minutes you'd be spending using those stupid bandages.
Lodizal Shell Boots - Oh look, it's more free AC! Cha-ching!
Journeyman's Boots - Requires a lengthy quest but doesn't it feel good to run so much... er... sorta faster!
Pegasus Feather Cloak - "But I don't want to camp Quillmane for a week" you sob, pitifully. Well, maybe if you took your head out you'd know that many of the guides here on this site will allow you (with the aid of a tracker) to nab Quillmane consistenly.
Eyepatch of Plunder - 20% haste is better than no haste and saves a gnome-load of money on potions, even if they are better. You'll be glad you had this at one point.
4. Roguely Business
I'm talking about those items that help you perform better. These items will make the finessing easier, that normally closed entry open under the light, swift touch of your fingers. What? Don't give me that look! I'm talking about Lockpicking! Perverts, the lot of ya!
Mechanized Lockpicks - These are what I carry right now
Cheirometric Lockpick Device - You can combine the potency of this item with the previously mentioned one by wearing these on your hands while holding the Mechanized Lockpicks and clicking the use key, pops a skill of 200 up to 210, comes with a side of fries.
5. Worn Effects
With the exclusion of the obviously useful combat mobs, the two effects which are most useful are EB and see invis, so without further adieu I use:
Lodizal Shell Shield - For the Enduring Breath
Fingerbone Hoop - For the See Invis
Well, that's all I've got for today, make sure to post your useful info or so help me, you won't hear it coming. Why post it in the main forums you might ask? Simple: traffic.
- Shendrid the Hoodwinker signing off.