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#27 Dec 19 2008 at 4:44 AM Rating: Default
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Seems like the subject has changed from when I started it. I basicly wanted to just kick SoE in the *** and have them start promoting and advertising the game. It looks like they are still putting an effort in but in my opinion it seems in the wrong direction. Before they bring in new systems like the merchant window, mercenaries or work on another expansion just so we could get lost and confused even more. They need to take some of the development money and just run a ad in a gaming mag or even a small ad on the bottom of a bubble gum comic... something other than their site....WoW spends more money advertising on THIS site than EQ1 does. The mention of wow was not to compare the games but to compare the stratigy of their marketing.
One more thing. I think Craig "Grimwell" Dalrymple, SOE Senior Community Relations Manager is way off base.
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The initial response to Station Cash has been a success for SOE and we are looking forward to new offerings for both EverQuest and EverQuest II in the not too distant future.

In fact, the response has been so strong that game teams are adding new employees dedicated to Station Cash, to allow us to continue to add new and exciting items to the marketplace, without having to pull from the core development.


I agree completly.

Those folks at SOE have had their heads stuck in the sand for far to long. For years their customers have been telling them what they want and SOE ignored them, so they left for other games.
#28 Dec 19 2008 at 8:04 PM Rating: Decent
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To start with the last comment...
Qyva wrote:
if EQ paid attention to what Wow has doen and even implement some of these things into EQ, then more people would be into EQ
...it's kind of ironic because many of te things you mention have been addressed.

Really? Guess they gave up on it, or failed miserably at it.
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First in WoW there is the seamless zoning. That in and of itself is a godsend. EQ is known for long load times and crashing when zoning, and I have had many high end pcs so the hardware wasnt the issue.

I'll give you this one. Thanks, but the point is SEAMLESS ZONING ! ! ! BTW if that was addressed then it was a failure.Even today, EQ has insanely long zone/load times and a cumbersome system to even log into the game. I'm sure that a bunch of people can say that they always zone in 2 seconds, etc. That's fine. For me, it takes much longer than traveling between areas in WoW or LoTRO ever did. There's no good reason for that.
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Second there is the traveling in WoW. You can use griffons or bats or what not to fly you around continents when you discover flight paths in various places. Also there are blimps and boats (actual working boats) to go from continent to continent. You also get level mounts and certain class specific mounts. All us old EQers know the horror of broken boats, platinum greedy druids, and zone marathons w/o sow.
Travel in most of EQ is a joke these days. SoW potions, horses, Plane of Knowledge books, Ports & Translocates, The Guild Hall geode portal, LDoN Magi, Vet rewards, Expansion freebie porting staves, etc. The days of taking two hours to meet your friends because you're in Greater Fay and they're in Qeynos are long, long over.
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Third is the graphics in WoW.
No argument.
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Fourth, coinage and bazaar / auction houses. In WoW you can carry 575 gold coins on your gnome warlock and NEVER get weighed down, whereas in EQ if you zone out of bazaar with too much coin you are looking for a str buff and maybe levi.
Coin is now weightless in EQ. People travel with literally millions of platinum on their person. EQ could benefit from "out of character" trading though rather than the silly Bazaar system they have now.
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In WoW you loot corpses based on how the pc assigns it to you in groups for common loot and then you have to roll on special drops via a Need or Greed system and whoever wins is the only one who can loot it.
Unless it's changed, I always thought the WoW system was silly but that was just me. It's been a long while since I played but you'd either have one guy clicking Need and winning by default (and everyone else getting pissy and saying he didn't really NEED it) or everyone clicking Need so they'd get a chance to win. Again, just my experience and opinion.But no NINJA looters
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That said' NOTHING compares to WoW mana/hp regen.
That might be. But EQ regen is plenty quick these days and made even quicker if you hire a mercenary and don't even need to worry about regenning hp (cleric healer bot).
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EQ has an EXTENSIVE line of AAs per class which is awesome but to be truthful it is overkill. How many encs are going to get damage mitigating AAs? In Wow , after level 10, you receive one talent point per lvl up to lvl 80. And you have only 3 different talent "trees" to choose from , so you shape your character very specifically with them
Different strokes but I consider EQ to be superior in that regard. I'd rather have more options than fewer and EQ has, far and away, the greatest array of traits, skills, AA-style growth, spells, etc.Ya, everyone gets 100 thousands AA's so everyone gets all the AA's, the point is, you tailor make your toon's abilities, which makes you actually think more along the lines of how your toon is going to "mature" in the game instead of just farming and buying AA's.
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Seventh, the viewpoint and UI.
Viewpoint I don't really see. They're pretty much the same to me. But then I prefer 1st person anyway. WoW's UI is superior though.View point is much better, you can actually 360 your toon at any time with a click and a twist of the mouse.
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Also in WoW WHEN YOU DIE YOU DO NOT LOSE EXP ! You merely go back to a spirit healer and then get rezzed there or travel back to your corpse in ghost form where you will not be attacked while running through the zone. So death in WoW, is aggravating but is in no ways a huge detriment or factor in your game. Note , if you die too often, your armor and weapons break, whereas you will have to have them repaired.NO XP LOSS means NO XP LOSS, why hire some one...if you don't need to?
Death in EQ is practically meaingless these days, especially compared to the old days. When you die, you pop at your bind point will all your gear on you. The only reason to recover your corpse is for an xp resurrection. NPCs in the Guild lobby will summon your corpse to you for a pretty nominal fee. 96% rez's are easy to come by.

I'm not trying to argue with you but it seems as though you've missed some major changes in EQ which you think it should make (and already has)


The changes don't compare to WoW, take for instance, if you die out solo'n on a quest, you drift back in spirit and full rez when and where (in a small area near your corpse). Instead of, let's say, gating back to the GL and getting a rez (not a full one) and then having to trek back to where you died to resume what ever it was you were questing. You can also use that "stealth" ability while in spirit form to check out the area.

Over all, if EQ would incorporate some of those ideas then the game would attract more players. Granted it is much easier than the days of Kunark, but it pales in comparison to WoW.
#29 Dec 19 2008 at 10:06 PM Rating: Excellent
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Ranvaranai wrote:
for instance, if you die out solo'n on a quest, you drift back in spirit and full rez when and where (in a small area near your corpse). Instead of, let's say, gating back to the GL and getting a rez (not a full one) and then having to trek back to where you died to resume what ever it was you were questing.
*Shrug*

If only regaining 96% of your xp and having to spend a few minutes walking back to where you were is that great of a burden, I don't know what to tell you. Death in EQ is a joke these days. Death in all of the recent MMORPGs I've played recently (EQ, CoH, WoW, LoTRO) is a joke*. Which is largely fine with me -- I don't like massive penalties any more than anyone else -- but people continuing to ***** about the extremely minor penalties you experience these days strikes me as pretty funny.


*Is death still as nasty as it was years ago in FFXI? That game might win for actual penalties these days.

Edited, Dec 20th 2008 12:07am by Jophiel
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#30 Dec 20 2008 at 5:40 AM Rating: Good
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I agree with Jophiel, death in eq is not really an issue any more.

I'd also suggest that reviving at a specific altar makes more sense than all over the world convienent to your death location.

EQ's system would have been better if your default temple was in your home city, with some option to alter this since some people ruin that faction through misdeeds (heh). Obviously the guild lobby in neutral pok was easier to implement.
#31 Dec 20 2008 at 8:22 AM Rating: Good
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Why don't the people who want EQ to be like WoW just go play WoW? Leave EQ alone, please.
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#32 Dec 20 2008 at 12:03 PM Rating: Default
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Why don't the people who want EQ to be like WoW just go play WoW? Leave EQ alone, please.


Ahh yes. There has been plenty of these people over the years. Any negative discussion of EQ was met with STFU and go play something else. Which ironicly is partly the reason this thread exists. LOL!

I say to you Reyla that if you dont like the subject dont read it. Leave us alone and go post somewhere else.

See, we all can play that game.
#33 Dec 20 2008 at 2:34 PM Rating: Default
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Something needs to be done to the sick EQ1 game, we are just ill but can get better. I believe that population boost is the answer. Big Question is HOW? SoE seems, with there creative ablity, to hinder the game even more. I go back to the idea that SoE needs to channel a big % of their development & Community Relations Dept. (what a joke) budget to advertising instead. Without players (customers) no need to develope. Craig "Grimwell" Dalrymple must be left handed in a right handed circle jerk. As SOE Senior Community Relations Manager and them hiring more people to handle EQ1 & 2's new third party merchant system and skipping any outside promotions is a waste of any education let alone theirs. Basic business: You need new people though the door. They might not buy anything but the need to know where you are located.
All we can do, as players, is #1 help someone who is new. (tough on a pvp serve but you can still answer questions in private tell not to embarass the player). #2 Make a goal of trying to recruit one new player a month. And in turn if they do the same it will spread. Hehehe almost like a pyramid scheem. and #3 try to group, communication is a big part of the game. Group if you can, Look to join a group. and the big thing, honor your commitment to the group.
I have learned a lot from this thread, has been educational.

Merry Christmas,
Armourcarr, Zek Bazaar Trader
Vinney DeWanderer, Zek Human Ranger

Edited, Dec 20th 2008 5:36pm by Vinney
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#34 Dec 20 2008 at 4:07 PM Rating: Decent
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Advertising the game would help boost populations tremendously. Almost everyone I know heard about EQ through someone they knew. SOE shouldn't expect word of mouth to be the only means of creating a new customer base. I personally have gotten many people to start up and at least try the game. It's not for everyone, but the one's that enjoyed it still play today. I guess my point is that Sony shouldn't rely on their customers to work for free basically by being the only ones advertising their product. For me currently the population affects me little but I also know it's only a matter of time before it all starts shrinking on me if something isn't done.
#35 Dec 20 2008 at 10:53 PM Rating: Good
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You misunderstand Boomsticker.

I hate analogies but some people just don't get it unless they hear one.

Don't complain that a Honda should be more like a Toyota. Just go buy a Toyota. Honda makes their cars for people who want cars like Honda makes.

Get it?

EQ is not sick, it is old. If 11 million people are still playing WoW in a decade, I'll eat my words. Until then...

Edited, Dec 21st 2008 6:55am by Reyla
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#36 Dec 21 2008 at 6:51 AM Rating: Default
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You misunderstand Boomsticker.

I hate analogies but some people just don't get it unless they hear one.

Don't complain that a Honda should be more like a Toyota. Just go buy a Toyota. Honda makes their cars for people who want cars like Honda makes.

Get it?


YOU misunderstand Reyla.

In a discussion about why EQ has a dwindling population it would be impossible not to include why people went to other games and what EQ may have been lacking as a reason.

No one is saying make EQ into WoW but rather using WoW as a comparison.



Edited, Dec 21st 2008 8:55am by Boomsticker
#37 Dec 21 2008 at 11:52 AM Rating: Default
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better yet, hire WoW's marketing team...:D
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#38 Dec 23 2008 at 6:04 AM Rating: Decent
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The answer to your question is Yes.

Everquest will stop running someday and none of my characters or yours will exist. That may be in 1 year, 10 years or 100 years in which case you and I will stop existing before our characters do.


Everquest will always exist in some way. Once SOE stops supporting it (OK, bad choice of words. once SOE stops running EQ servers) there will be 3rd party servers that you can go to and play.
#39 Dec 23 2008 at 6:25 AM Rating: Decent
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Graphics are insanely awesome, lag is practically nonexistent, when you loose time for patching (patch fixing too) you get credits for it, never had SOE do that in EQ.

WoW is much more involved with the solo player than EQ, which is geared for raiding (requiring 100 or more players).

Over all I found WoW to be a much more user and gamer friendly MMORG than EQ ever was, and sadly that hurts a bit to say.


I couldn't let this one go.

WoWs graphics aren't insanely awesome. Vanguards graphics are insanely awesome (and insanely hard on the PC.) WoW has OK graphics. Lag is not non-existant. The lag in EQ is priamarly generated from the character models. WoW seems to have some server side lag. Although, it does slow down on my laptop when I get into the city.

The WoW patcher totally blows. It's the worst I've ever seen. Better than it was, in that you can now patch without logging on, but you have to keep downloading patch after patch after patch. When I loaded the game on my laptop (loaded BC from the DVD, but the core game was arleady there, though an older version), it took ages. And it would download one patch, then restart, then download the next, then restart, and so on. 7 or 8 times before it was done. In the past, you had to keep logging on every time and then you would patch.

I agree that WoW is much more involved with the solo player. That's completely true. Definitely a design decision they made early on (probably a direct result of complaints they read about from EQ.)

EQ is not geared for raiding, and raids don't recire 100 or more. EQ is, was and always will be a group centric game. A large portion of the population is there. There are raiders, sure. However, high end raids are capped at 54, and there has been some discussion to reducing it to 42. That didn't go over well for SoD, but I expect that it will be revisited for the next expansion.

Coming back to WoW, yes, it is much more user friendly than EQ is (one of my major complaints about EQ in fact.) They had the benefit of learning from all EQ's mistakes though, and they did a very good job of it and made a solid game that's fun to play and doesn't suffer from EQ's lack of people to play with at the lower end problems (they even went back to lower zones and changed some elites back into regulards so that it was more friendly to new people levelling along later on, like me.)

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Oh and one MAJOR thing WoW does that EQ won't do.

THEY ENFORCE THEIR NO PLAT SPAMMERS POLICIES,and make it easy, real easy, for you to report some one does.

Last time I played EQ NO ONE REALLY GAVE A TURTLE DROPPING ABOUT IT!


Well, to suggest that EQ doesn't care about it or doesn't do anything about it is not true. They are just not as public with it as Blizzard is. And I see several spams about selling gold every day that I'm on WoW.

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Plus hooking up with famous people playing is cool too!


Exactly how many famous people have you actually hooked up with in game? ;-)
#40 Dec 25 2008 at 3:48 AM Rating: Decent
Most of the arguments for WoW (EQII is very similar in most every way) boil down to it being easier.

I've played a bit less than 6 months of EQII and a day or two of WoW. They're ridiculously easy. I've turned off regular xp in EQII, so I only get xp for quests and exploration (xp for exploring new areas is a great idea by the way). Still, I'm 57 with something like 80 achievements and level 55 tradeskill. If I played full time, this character would be maxxed out with no experience oriented advancement ahead of me. That looming fact makes me very unhappy. Like many, I play one primary character and occasionally play an alt. I don't want to "win". I want the game to go on as long as I'd like.

My short time playing WoW was pretty much a disappointment. In a few hours I made level 16. This was on my first character not knowing what I was doing. I hadn't figured out much of anything and the game was pretty much as easy as EQII. What would happen once I figured out how to properly equip myself? What is the point of playing a game made for people that have no idea what they are doing?

There are some nice aspects of WoW and EQII. It would be nice to have houses and containers that will fit inside other containers when they are empty. XP for exploring new areas is cool. Quests are comparable in the newer expansions, TSS and beyond especially. Another nice thing would be having "appearance" slots for visible gear so better control over character appearance can be had. These are the changes that can be made to EQ that will make it better without changing the game from what it is.

EQ should not try and be an easy game. They will just continue to lose market share. SOE should be advertising it to people that are stomping the ridiculously easy content in WoW (and EQII) as a hardcore challenge that will keep them entertained longer. I'm not necessarily talking about raiders either. I'm talking about players that have a lot of gaming experience but don't have the time to commit to raiding. For people like that the "End Game" is the end of the game. At least with EQ, the end of the game is a long way off.
#41 Dec 25 2008 at 3:56 AM Rating: Decent
I disagree with the notion of changing the bazaar in EQ. The bazaar in EQ is much closer to a real business environment than the 24/7 menu markets on EQII and WoW. Business is all about understanding people's activity in an environment of imperfect information and irregular availability. The markets in EQII and WoW are unrealistically clean with perfect information and 24/7 availability. What place does a modern exchange market have in the bazaar of a magical, low tech world? Not even Craigslist or E-Bay work as well as the markets in those games. It is ridiculous and pretty much not interesting.
#42 Dec 25 2008 at 6:23 AM Rating: Excellent
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If I wanted "realistic" in my trading, I'd be demanding a return to hanging around the Eastern Commons tunnel listening to people shout "WTS PGT PST!!!!" Then I could have people offer me 500pp for my FBSS or offer to trade my dwarf warrior a pile of crap caster gear out of Najena in exchange for my Tolan's Breastplate. Smiley: grin
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#43 Dec 25 2008 at 7:15 AM Rating: Decent
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fidgewinkle wrote:


EQ should not try and be an easy game. They will just continue to lose market share. SOE should be advertising it to people that are stomping the ridiculously easy content in WoW (and EQII) as a hardcore challenge that will keep them entertained longer. I'm not necessarily talking about raiders either. I'm talking about players that have a lot of gaming experience but don't have the time to commit to raiding. For people like that the "End Game" is the end of the game. At least with EQ, the end of the game is a long way off.
Yes, I agree, EQ's biggy over the other games is that it's more challenging.

As others have mentioned, many downsides have been addressed by SoE. I spend far more time traveling in LoTRO than I did the last year or so playing EQ, the travel options are endless, not to mention being able to 'bind' most anywhere.

Graphics are coming up to par, but really, after the first couple times looking at something, graphics hold little value to me. I do like detail though, and that's something I'm finding pretty cool about lotro. I see things, stories told in a cave-painting in goblin town, symbols, and lore specific decorations, npc's battling each other on occasion, and dialog that goes along with it. The NPC's talk to ME and their messages change as our relationship grows. I like the bubble chat I get simply from walking by an npc enormously more than the chat box dialog you get in EQ only by clicking on it.

I think one thing EQ has failed to address is the looting issue. But at the same time, it adds a bit to the whole 'contest' and socialness when you can ninja loot, or loot mobs left lying around, or quickly try to run to a dead npc, when a "uber gear x is rotting" message is sent out.

I really like combat in Vanguard, it's quicker and more intense, grouping was especially interesting cuz of the interplay between classes. Similarly combat in LoTRO is much quicker, but it's more button-pushing and fewer options for success. I think some of that has to do with the environment - the mobs leash distances, agro characteristics etc, however being able to strategically use other npc's is kinda cool. However things like Fear kiting, agro kiting, root-rotting, charming etc are not really possible in other games, at least not to the extent that it is in EQ anyways. I've also found I like the Monster-player PvP game in Lotro, something that is completely missing from EQ.

EQ raid encounters are incomparable as far as I'm concerned. They're challenging in simply the number of people you need to not only bring together, but get working together. The number and variety of classes can't be touched by another game.

..oops, I hear kids waking up...its x-mas morning...maybe more later. I'm starting to itch for EQ again myself:)


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#44 Dec 25 2008 at 7:53 PM Rating: Default
Jophiel wrote:
If I wanted "realistic" in my trading, I'd be demanding a return to hanging around the Eastern Commons tunnel listening to people shout "WTS PGT PST!!!!" Then I could have people offer me 500pp for my FBSS or offer to trade my dwarf warrior a pile of crap caster gear out of Najena in exchange for my Tolan's Breastplate. Smiley: grin


Ahh, the straw man argument. There's a difference between adding factors that make the trading system more interesting and realistic, and making it thoroughly masochistic. It might be interesting if they added NPC sellers to the bazaar that would sell your goods for 50% of the take and limiting listings to maybe 1 trader's satchel per person. That could make for an interesting compromise between the two systems.
#45 Dec 25 2008 at 8:22 PM Rating: Excellent
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fidgewinkle wrote:
There's a difference between adding factors that make the trading system more interesting and realistic, and making it thoroughly masochistic.
Not really, no. A bunch of people standing around and conducting a real time open-air market via shouting and face-to-face interaction is realisitic. A form of PC purgatory where weight doesn't exist, people don't need food or drink, and magical catalogs of everything for sale pop up on demand before glowing paths lead you to the vendor isn't realisitic.

Allowing those magical PC vendors to exist without the owners computer being logged in or conducting the operation "behind the scenes" with an NPC middleman doesn't strip away any "realism" when there never was much to begin with.
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#46 Dec 26 2008 at 7:00 AM Rating: Default
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Bazaar trading is a game in itself. I personally like the lay out from the old one. I like the afk system, and people that play Zek know I enjoy making cleaver sales pitches for people to come buy my wares in General chat and ooc. Players be careful talking about it though, they way SoE is going they may read this and TAX the sales. Then it will become realistic. LOL
I like the idea that there is one central place that you have to travel to. You have to deal with someone. You’re able to haggle the price if the other player is on. And if you don't like the price then go FARM it yourself and sell it cheaper. Like real life the bazaar is a success because people are LAZY. Which is a good thing, as having a toon dedicated to just selling in the Bazaar.
Not to get away from the point of the Thread. SoE start advertising EQ1.

Armourcarr Zek, Bazaar Trader
Vinney DeWanderer Zek, Human Ranger
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#47 Dec 26 2008 at 10:16 AM Rating: Excellent
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I played EQ when it first came out.. well about 7 months into its start, and due to a lot of reasons I quit for many many years. I picked up FF11 as my next MMO and gave it a solid 3 years, but quit that as well. There was a sort of crossroad in my life when it was time to pick my next MMO to play. There was so much hype and so many people playing WOW there had to be a reason for it, and yet I missed good old EQ. So I decided to get them both and see how each felt, hopefully figuring out which one was right for me. I decided to install EQ first since some of my fondest memories came from it, and I was hoping beyond hope that my wizard would still be there. Well I got the game installed and was taken back in a bit of digust when I saw the graphics. But this was to be expected so I continued on with the game. The interface seemed quite a lot different but still functional. And the players... this one broke my heart. For a good while I felt alone in a world of giants. Many new features the game added I didnt even know about because there were so few people where I was. I pressed on doing nearly everything solo for a while. But at last I found a kind and helpful group of people who really tried their best to help me fit in and become part of the world again. But, somehow everything was different. The fear I had remembered when traveling through areas, or the uncertian events which could happen if I ventured too far were over. With these people it was go to spot A(hotspot) and level up fast so we can get you X gear that took us yeas to get so you can be high level with us. And I appricated it a lot I really did. But the adventure, the danger, the pure fantasy and fun and messing around I had remembered from EQ was gone. The game was still here the dedicated were there, but the -thing- the spark that took ahold of me so many years ago was gone. When I realised this I decided to put in the WOW disk. Almost right off the bat the UI was very simple for me to use and understand. I noticed people everywehere. I also noticed a lot of imature people. But this did not bother me too much because everywhere I went something was going on with people. The game felt alive moreso to me. Do I think wow is better? No. Nothing would make me happier then to rewind time, or brainwash 1 million people and get them to play EQ. But it cant happen, it never will.. For people starting new or again, I hope you dont experience this feeling. I hope that spark stays with you and eq makes you truely happy. For me I still have my account active..
#48 Dec 30 2008 at 7:28 AM Rating: Default
I always thaught the way the bazaar was set up was greed on SOE's part and not very inventive. It's not gamer friendly as you have to stay logged on to sell anything and especially in the old days it would consume so much of your PC's resources you couldn't do anything else. It again favors the hard core player and isn't really viable for the casual player.

I think bottom line EQ is just a massively time consuming game. If you want to devote a couple computers and have lots of free time its the game for you.
#49 Dec 30 2008 at 8:06 AM Rating: Excellent
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What's the system in EQ2? I doubt they're using the same Bazaar system as EQ.

What SOE should do is at least give me another character slot since I'm wasting one on a Bazaar mule. Smiley: mad
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#50 Dec 30 2008 at 8:54 AM Rating: Default
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I always thaught the way the bazaar was set up was greed on SOE's part and not very inventive. It's not gamer friendly as you have to stay logged on to sell anything and especially in the old days it would consume so much of your PC's resources you couldn't do anything else.

Sorry, Have to disagree with you. SoE's way makes the player decide either to sell or play. Wow is an expression of GREED.
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It again favors the hard core player and isn't really viable for the casual player.
I hold down two jobs and family. I sell AFK 80% of the time. I do not farm anything only craft Prismatic Dye (and sell a ton of them) But everything else is bought, sold or traded in bazaar. Keep tell windows seperate to answer enquires, and in the morning search down a list that I feel are the hot movers and run and buy from players who have priced wrong. But you can not get any more "CASUAL" than that. Try thinking outside your box. I have one bazaar trader, one main 68 Human Ranger (sad started him in Aug. 99' and am only 69) so you can see I do not play much besides AFK. and One PK toon, that I get on when I am pissed off at the world. Better to go kill a Virtual Player and hear him cry then beat my kids (j/k)
But the Trading part of the game is a game in itself and worth, to me, my $15...also kind of keeps me in the game.
BTW during the time I am working no one is on the computer and sits it bottom tool bar...not tying up the computer and kids can still use it to do homework and search web.

Armourcarr Zek Bazaar Trader
Vinney DeWanderer Zek, Human Ranger
& the PK Toon, Zek Anonymous, better to be Anon, good for business.




Edited, Dec 30th 2008 11:56am by Vinney

Edited, Dec 30th 2008 11:59am by Vinney
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#51 Dec 30 2008 at 5:17 PM Rating: Decent
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I really don't think comparing EQ to WoW is fair. It's the 900 pound gorilla, the casual MMO. What EQ players should look at is how to maintain the game's niche in the middle of the pack MMOs.

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