Jophiel wrote:
fidgewinkle wrote:
There's a difference between adding factors that make the trading system more interesting and realistic, and making it thoroughly masochistic.
Allowing those magical PC vendors to exist without the owners computer being logged in or conducting the operation "behind the scenes" with an NPC middleman doesn't strip away any "realism" when there never was much to begin with.
More straw men talking about glowing lines, not needing food and drink, and the search function. Yes, these are time savers that reduce the tedium of trading. To some degree they are stand-ins for employees and advertising, which would be harder to implement in the game.
Being more "realistic" has little intrinsic value in the case of these attributes. However, the trading system suffers from being extremely simplistic. The products are standardized due to there being no such a thing as wear and tear, no differences in manufacture, and fully visible attributes. When this is combined with an E-Bay style of trade, there is very little resemblance to real world business. Making it so there is some variation as to who is trading at any given time reduces the amount of market information available at any given time, adding a dynamic that complexifies a ridiculously simple system. It produces a market game that is interesting enough to enhance the game at least for some players.
Realism is a trade-off. We don't want to be attending to every biological function and menial task our characters are undertaking. The notion is that those tasks that don't provide a dynamic to the game or that are made unreasonably difficult by the interface should be cut out (Hawking wares is an extremely time consuming job that is barely worth the effort in the real world). In your argument, you're comparing attributes that provide significant tedium for little game dynamic to an attribute will far less tedium and a larger game dynamic. It may be that you don't get that there is a dynamic, or maybe you're just unable to take advantage of that dynamic and are bitter about it. However, it is there. Changing to an EQ2 style bazaar would do more than remove some tedium from the bazaar. It would remove a dimension from trading that was retained when the bazaar was designed as it is.