Ahora007 wrote:
Combat in eq requires strategy and is alot better then the 1 2 3 of wow.
Let's be fair. Most combat in EQ is pulling singles with ease and curbstomping the poor sods as a group, assuming people knew what they were doing. From EQ classic onward, EQ combat has always been about figuring out a spot and strat where you can get quick, easy XP or loot. Sure you can challenge yourself solo or in a duo or whatever, but you can do the same thing in WoW. And when it comes to raids, WoW can be just as hellish and difficult as any MMO.
The main difference, I think, is that WoW ramps up the difficulty at endgame, but anyone can snooze through the actual level-up process without any effort. There's a reason people are still wiping regularly at Baradin Hold (or even one group content like Ripsnarl) in pickups.
In EverQuest, you were challenged from level 1 on up, and that's imo why it bred a more skillful player. Not because the endgame was harder, but because it trained people to be ready for it all along the way. Levelling was easy if you did it right, as I said before, but it taught you that you had to learn how to do it right instead of just facerolling everything.
A huge block on EQ is the simple fact that if someone wants to play... say... a Rogue or a Warrior, A) there's not much to the class, it's pretty simplistic by modern standards, and B) you're kinda screwed and useless unless in a group, and a lot of people prefer the modern scheme where you can just log on, get something done solo, and log off an hour later. To be fair, that's a legitimate complaint about EverQuest.
My hope is that EverQuest Next strikes some kind of balance.