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#1 Oct 18 2009 at 11:57 PM Rating: Decent
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You have to be level 85 or maybe just 80+ in a SOLID group to enjoy the preview. Yay, Everquest.
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#2 Oct 19 2009 at 5:57 AM Rating: Good
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I did a random /who poll on Nameless and 70% of the people logged in (and not in the bazaar) were level 85. I'm not saying it's an excuse, and I'm not level 85 either, but if I was a programmer that would be my target audience too.

The concept and implementation of a true "for all levels" event is really difficult to pull off. If the mobs were level 45, level capped people would be farming them to extinction all day hoping for some special epic event-only drop. In a no win situation, I'm guessing they just try to make the largest audience happy.

I had just discovered the Hole with my SK as a place to get some decent solo experience and loot and now I'm afraid to even go look.
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#3 Oct 19 2009 at 6:37 AM Rating: Good
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It is my understanding that Underfoot is being designed for the level 85 crowd. It makes sense that you need to be that level to enjoy the preview.

I did the kill 40 quest. I was hoping that it led to another quest, but it doesn't.
#4 Oct 19 2009 at 12:39 PM Rating: Good
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Well unless SoE allows transfer from Mayong to other servers, the population of the other servers is going to continue to dwindle. SoE needs to makes some effort to include lower levels and to encourage new players to enter the higher percentage of higher level player servers. I know there is plenty of content for the lower levels now, but the problem is that there is not much to encourage the veteran, high level player to help them. Lower level zones are deserted. It is lonely out there for the new player, unless they join Mayong and start at level 51. Maybe if SoE would make a quest to include multi level players. So the veteran player needs either to box or group with a lower level to complete the quest. The higher levels would have to protect the lower levels so they all can gain the reward for their efforts and the reward would be equivalent to the different levels.
It would not hurt SoE to include, in the new expansion, a city where all levels can go and a zone outside to include lower levels. It is virtual; they can create anything they want.
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#5 Oct 30 2009 at 5:43 AM Rating: Good
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You can't really blame the high end players for not wanting to backtrack through old content to level up lowbies. Those at the front of the pack want to stay there and to do that means beating all the content and getting all the gear upgrades and AA's from the current expansion before the release of the next one. Having to bring up players who have fallen behind cuts into their play time too much. What there needs to be, though, is some low level guilds that actually manage to stay together until they can reach the newest content. I have seen a few casual guilds created for low level players, but they don't usually last long. There is so much content that you have to level up through to get geared/keyed/flagged for the most current content that it is a put off for most people. Maybe SoE should create a few guilds run by SoE employees to make sure that they don't disband before the players can make substantial progress.
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#6 Oct 30 2009 at 7:22 AM Rating: Good
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Vinney and animekenji, you both have some really good points. I wrote up a huge reply to this but I realized we're going way off topic. I'm going to start a new thread to talk about pre-level cap grouping and population issues.
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#7 Nov 06 2009 at 7:50 PM Rating: Good
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You have to be level 85 or maybe just 80+ in a SOLID group to enjoy the preview. Yay, Everquest.


Not quite

https://everquest.allakhazam.com/search.html?q=cliknar

#8 Nov 06 2009 at 9:26 PM Rating: Excellent
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amastropolo wrote:
Quote:
You have to be level 85 or maybe just 80+ in a SOLID group to enjoy the preview. Yay, Everquest.


Not quite

https://everquest.allakhazam.com/search.html?q=cliknar



Well, the cliknar scouts just pull the "masked changeling" trick of appearing instead of the mob you half-killed and dropping an augment in the hotzones. So I don't think they count as a preview of the expansion unless seeing the nifty graphic model counts?

As a side note, we had the shaman epic mob in City of Mist (the one you pop after a reaver chain) turn into a Cliknar Scout tonight... and it still had the epic drops and the augment. Nice to see them do it right, I remeber the masked changelings causing issues at first.

I don't have a problem with SoE doing an 85th level content expansion. I think they should keep in mind that the most-liked (from everything I have gathered in game and various forums)expansion since the glory days of Kunark-Velious is The Serpents Spine. An expansion rich in low content all the way up to its cap, with a detailed lore, well developed quest new race (though drakkin seem to be love/hate with no inbetween).

Let me be a cliknar rebel, born in Paineel and worshipping Cazic Thule or Bertoxxulus. Add some new quests to the Paineel newb route through the warrens and stonebrunt (add some stuff so it gets you to 25ish efficiently) and then use Gunthak, Dulak and the Hole with minor revamps... Ta da.. minimimal programming and content for the 1-60 casual fun crowd, all contained within Odus in a logical way.
#9 Nov 07 2009 at 6:23 PM Rating: Good
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Yeah, I have 6 characters at level 85.

It just seemed sad that I couldn't involve my new Wizard (level 71 400AAs) and that I "had to" log in one of my 85s to do the kill 40 Cliknar quest.

I didn't think it would be that hard to put in:

Lv 1-10 Cliknar in say, North Qeynos.
Lv 20-30 Cliknar in Iceclad Ocean
etc.

Edited, Nov 8th 2009 12:24am by Reyla
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#10 Nov 08 2009 at 10:31 PM Rating: Good
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Well, the cliknar scouts just pull the "masked changeling" trick of appearing instead of the mob you half-killed and dropping an augment in the hotzones. So I don't think they count as a preview of the expansion unless seeing the nifty graphic model counts?


I didn't check that for myself. There's a bunch in Toxx though, as well. They con light blue to my SK at 75, so that puts them 69ish.

I saw that with the cliknar in Buried Sea. They'd drop whatever the regular mob was supposed to (in this case, quest pieces for the hand augment) plus the hot zone augment. I liked that a lot.
#11 Nov 09 2009 at 4:09 PM Rating: Excellent
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Yes it does indeed annoy me that the focus seem to be on the upper scale for this event. I am in a raid guild and the mission offers no challenge for my main, but for my alts its another story.

But i just wanted to leave you guys a hint. Grab a ranger who has maxed out his headshot AA, and this mission is doable in 10-15 mins (i know its not as fun, but gets the job done if thats what you are after)
#12 Nov 09 2009 at 5:05 PM Rating: Good
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Quote:
But i just wanted to leave you guys a hint. Grab a ranger who has maxed out his headshot AA, and this mission is doable in 10-15 mins (i know its not as fun, but gets the job done if thats what you are after)


And it takes two headshots per mob to kill them due to the amount of HP that they have.
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