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#1 Oct 24 2009 at 9:08 PM Rating: Good
Here's the deal. I bought myself a new PC that will no doubt handle running 3 accounts.

I am currently running an 84 mage (pet does the tanking) and an almost 80 ranger who does nothing but snare and pluck his bow. Both with merc clerics. Both void C progressed.

If I did add another account what class would it be? I was thinking a monk for pulling but after the pull he would be useless for dps with pet tanking.

How well do tier 2 merc tanks tank? Could they handle the nameds in FoS?

I guess I could make a warrior but it would be along time before he could tank in current content with all the aa's they need to be affective.

I could just go all out dps and make a wizzy for fast kills and an extra healer for the pet.

Anyways I am interested in some combo's that would work well, so have at it.

Edited, Oct 24th 2009 10:12pm by Boomsticker
#2 Oct 24 2009 at 11:18 PM Rating: Good
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Bard.....Pull, Hit Melody.....Relax
Haste, Over Haste, Spell Boost, Slows....

When in Doubt always a Bard.
#3 Oct 25 2009 at 4:51 AM Rating: Good
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Wizard or druid. Ports & evacing are great utilities. Not to mention dps, great utility spells for the druid and both can translocate the group to THEIR bind, which is also very useful.

Edited, Oct 25th 2009 6:52am by Sippin
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#4 Oct 25 2009 at 5:21 AM Rating: Good
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I would recommend a Shaman. Buffs such as unity and lynx will help out a lot. Once you get your ranger to 85, then you will have nothing but single pulls. Slows will help alot too.
#5 Oct 25 2009 at 9:17 AM Rating: Excellent
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I run a 85 war/shm/bard combo, 2 merc tanks and 1 merc healer and this does pretty well. We've completed the first 2 tiers of SoD so the mercs are all T3 and we're farming essences in FoS right now. The tanks do pretty well against named but slow and shaman buffs help a lot. My war does much better though, I use the merc tanks to take the inital hits then grab agro once the slow/debuffs are in.

If I had to do it all over again, I'd do 2 DPS classes and a slower, faster kills is much less mana intensive on the healer mercs.

I suspect the mage would get more out of an enchanter then a shaman so that's what I'd add for your 3rd.
#6 Oct 25 2009 at 10:14 AM Rating: Excellent
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I think it depends on your boxing skills and style.

Considering you have two merc clerics and are potentially adding a third? I would suggest your DPS is more important than slows.

Wizard transport utility and easy boxing dps.

Chanter is useful utility wise but unless you are charming DPS is much less. Probably more useful to have a chanter alt parked in the guild lobby for buffs at the start of a night. I love chanters (majority of my time in eq has been as a chanter main), just not convinced on them as an efficient box.

Shaman heals not as key with your set up. I think slows are not a priority for most of what you are doing either. Shaman DPS meshes better with the druid/necro and/or real tank set up in my view.

Mage... 2nd pet, second mana pool to nuke with. 2nd pet might be more useful than wiz ports overall.

Beastlord could be interesting too. Another solid pet for DPS, decent utility with the lesser slow and kitty crack. A low-level chanter/shammy hyrbrid if you will... that brings a nasty pet.


I'd lean towards the 2nd mage or beast with a 3-box because the pet can engage and be doing dps while the "main" does its thing. With the wizard it works because you'd wait a bit to drop the big nukes anyways.


Buy your third account, and reroll your group on Mayong to test it out. You'll get a basic sense of the playability (at level 51) with no time committment to the characters. Then you can roll the best candidate on your real server.

#7 Oct 25 2009 at 5:00 PM Rating: Good
Personally ench it would be, but my ench used to be my main years ago and I am quite aggressive on dps with her. So other than the buff/debuff utility she has, she is a solid part of my combo. Bard could be an interesting one to add, but would be just as useless as the monk if you are still going with pet tank.

In steps bst or shm. shaman having the greatest overall utility, but a weak pet. Beastlord jack of different trades all useful, but none strong. Kickass pet to boot.

Personally I would stick to either of these last two. If your wanting to play all 3 but just not concentrating that much, your pets are still dps'ing. Shaman and bst are cheaper to gear. Easier to find spell mods on gear for them. The same time you would spend on making either of these two a quite worthy box your monk or bard would still need quite abit of work.
#8 Oct 25 2009 at 10:20 PM Rating: Good
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Why not a 2nd shaman or a second mage?
If you can box well I would think the best balance and utility maybe the wizard.

#9 Oct 26 2009 at 3:31 PM Rating: Good
Thanks for the replies all. Think I am going to go for a wizzy. They are easy to box and the ports would be nice. Probably the best bang I am going to get for the buck.

Maybe I will experiment with adding a healer merc to the wizzy and try out a tank merc with the mage.

Will let you know how it goes.

Edited, Oct 26th 2009 4:31pm by Boomsticker
#10 Oct 26 2009 at 3:37 PM Rating: Good
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I would keep the healer merc on the mage.
Having tank merc on wizzy means that even if you get a bit of aggro your tank may be quicker to taunt off.
Protect the hand that pays him so to speak.



Yeah I know its only in my mind.






#11 Oct 27 2009 at 5:21 AM Rating: Decent
Quote:
Wizard or druid. Ports & evacing are great utilities. Not to mention dps, great utility spells for the druid and both can translocate the group to THEIR bind, which is also very useful.


AFAIK, druids do not have this ability. They can gate you all over, TL you via zephyrs, but cannot send you back to your own bind like a wizard can.
#12 Oct 27 2009 at 9:42 AM Rating: Decent
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Druids have the AA ability to "Teleport to Bind" - which means teleport their group to THEIR bind point, which I think is the once he's speaking of. :)

The AA ability is from SoD, I think it cost 9AA (level 74 requirement).

#13 Oct 27 2009 at 1:19 PM Rating: Good
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FYI...I recommend putting the cleric merc on the class with the most survivability when things go bad. In your case I think it's the wizzy, for me it's my bard. When things go horribly wrong the bard usually survives and can easily revive his cleric and Rez. Just my 2 cp
#14 Oct 31 2009 at 3:11 PM Rating: Good
No.DRU's "Teleport to bind" AA means that DRU will bring the whole group to DRUID's bindpoint.

To the OP.I personally duo MAG/SK myself,but I also tried lots of combinations too.Here is my 2cp:

1) Bard.Would be great if you are 2 boxing.But it would be annoying to 3-boxing a bard.Too many keys to switch just for one fight if you want to max bard's ability.Pull,buff,debuff...etc,those songs need a lot of attentions especially you have to switch back and forth between 3 accounts.

2) Shaman.His defensive slow proc(with a healing over time) and pet alone are enough to buy one.Because,in my experience,MAG and Ranger are good enough in DPS part to bring down any SOD group Named.Now,all you need is anything that can provide your pet more defense.

3) ENC.Nice DPS(no kidding,greater than any group geared Melee.Mana Flare aura/200~300 DPS pet/Nuke).Slow and Debuff when dealing with BOSS.Crowd Control and Pacify in dungeon(Hmm,Ranger has Harmy arrow for pulling too).

And Tank merc is useless if none of your char can Haste.Dont even bother before you can hire J5 Tank merc.Focus on those essential AA about pet tanking(AA Clicky too).You can spend some times on Classic mission for Enhanced Minion II focus if you dont have better.
#15 Nov 01 2009 at 7:15 AM Rating: Good
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Yeah, that's what I meant. By "THEIR" I meant the druid's bind spot.

I play a druid and a wiz in my boxed group. If I'm xping in a zone thats bindable, I bind the druid on one side and the wizard on the opposite side and move the group around as needed real real fast. Add to that the fact that both had evac spells (succor point could be a third "anchor") and that I also played a mage (Call of the Hero!), plus campfires, and I barely ever had to run characters anywhere. LOL
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#16 Nov 14 2009 at 2:10 AM Rating: Decent
Got the wizzy up and running. Working out pretty well. She is level 72 now and is a real bonus to my dps. Have her SoD progressed as far as her level will take her which is that she can't run the "escort" mission in in Bloody Kith until she is level 80. Tried adding her after I got the mission but at the end the hails wouldn't work so I guess it is grinding exp and essences in FoS until I can get going on the FoS progression.

I think once I get her to 80 and up to tier 3 I am going to swap the mages cleric out for a tank and see how that goes. The thing is the tank would have to be able to tank at least the named in FoS. Think they can? I hate to **** away 12k hiring a tank merc and then having to hire a cleric back.

Anyone else having a merc tank tank in FoS?
#17 Nov 14 2009 at 7:56 AM Rating: Default
Never mind. Hired a tank and nameds eat them up pretty quick. lol. oh well. guees it's pet tanking.
#18 Nov 14 2009 at 9:08 PM Rating: Decent
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Got the wizzy up and running. Working out pretty well. She is level 72 now and is a real bonus to my dps. Have her SoD progressed as far as her level will take her which is that she can't run the "escort" mission in in Bloody Kith until she is level 80. Tried adding her after I got the mission but at the end the hails wouldn't work so I guess it is grinding exp and essences in FoS until I can get going on the FoS progression.


Not sure what you are saying here but I used my 83 Magician to run my 71 Magician through Kith progression and completed them all just yesterday. We then finished FoS #1 Audience with the Warmaster.

It's not your alts level, its something else you need to fix.
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#19 Nov 15 2009 at 5:08 AM Rating: Default
Quote:

Not sure what you are saying here but I used my 83 Magician to run my 71 Magician through Kith progression and completed them all just yesterday. We then finished FoS #1 Audience with the Warmaster.

It's not your alts level, its something else you need to fix.


Maybe it's buggy. I did get the first mission with the wizzy in group and she got the task fine. But when the hails didn't work I figured I didn't do the mission right. So what I did was drop the mission on all toons and requested it again. It was then that the guy said I didn't meet the requirements for the mission. So I dropped the wizzy and got the mission fine. I ran through the mission in like 20 minutes and the end hails worked fine also w/o the wizzy. Got the update for the ranger and mage.

Maybe I will head over there today and give it another shot.
#20 Nov 15 2009 at 8:47 PM Rating: Decent
I basically have the same set-up as you. I play Shaman (83 atm w/ merc tank), Mage (83 atm w/ merc cleric) and Ranger (85 raid geared w/ merc cleric). There's almost nothing I can't do. Very high dps 3 box with all the pets and the Ranger being Lynxed. Also, very easy to 3 box as mage and Shaman are 1 hot key operations with spam nukage to taste, which leaves me free to melee and CC/pull with ranger. Merc tank is a little annoying with root parking, but he makes up for it with AoE taunt. I set one cleric merc on reactive and the other on balanced, works great...

Summary: I highly recommend Shaman w/ the other two. With those 3 you will have the optimal experience fetching group. The only achilles heal would be highly packed areas as you are at the mercy of harm arrow's slow refresh and the ranger/merc tank's tanking abilities for the really big game of end group zone named. Also, don't underestimate the Ranger's pulling ability with snare/vinelash with Mage to CoH, a very potent tool indeed.









Edited, Nov 15th 2009 10:05pm by baileyzen
#21 Nov 22 2009 at 1:02 AM Rating: Default
Quote:
I basically have the same set-up as you. I play Shaman (83 atm w/ merc tank), Mage (83 atm w/ merc cleric) and Ranger (85 raid geared w/ merc cleric). There's almost nothing I can't do. Very high dps 3 box with all the pets and the Ranger being Lynxed. Also, very easy to 3 box as mage and Shaman are 1 hot key operations with spam nukage to taste, which leaves me free to melee and CC/pull with ranger. Merc tank is a little annoying with root parking, but he makes up for it with AoE taunt. I set one cleric merc on reactive and the other on balanced, works great...


Sounds much the same except my ranger can't tank his way out of a wet paper bag, Hehe. Not yet anyway. He only has a little over 200 AA's at level 80 and most all of them are for his bow.

I considered using my shammy. He is OOW raid geared/auged, has his 2.0, but with my pet the only one doing melee damage I didn't see the point. Not to mention I am not sure how effective slowing is anymore on the higher level mobs these days. Even 2 expansions ago the mobs were only slowed a little.

Having really taken a close look at the wizzy's AA's recently (she just dinged 75 with almost 100 AA's) I can see how they become such powerhouses. I look forward to much quicker kills in about a month or so.
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