Cilrail wrote:
This is actually in response to a player request that was made several months ago on the Sony board for a "double loot weekend" instead of double xp. His suggestion was that every named drop 2x their normal loot which was unreasonable but this is a pretty decent compromise.
I dunno about that. Given the way EQ's spawns work, this was a gimmick that wasn't even worth bothering with.
For example, if a named has a 10% chance to spawn per respawn cycle, is increasing it to 20% really going to make all that much difference? Is it going to be THAT noticeable?
From what I noticed this weekend, the answer to both is 'no'. The named mobs that you see a lot, you saw more (which isn't really saying much). The named mobs you don't see a lot, you still didn't see a lot.
I would've liked a 'Bonus XP weekend' more (the +50% xp thing), since double xp really shouldn't be done except for holiday weekends (or other periods where there's traditionally a lull in player online activity), in my view.
Edited, Nov 2nd 2009 6:38pm by Remianen