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Leveling Guide - For returning players who need a catch up.Follow

#28 Nov 06 2009 at 9:52 AM Rating: Good
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Alright fair enough, I will invest money into the skinspikes, the mercenary I've been using I have still found to be invaluable in some situations still, and I know 10pp isn't something to sneeze at, but a loss is a loss, and I don't like to lose money when it can be avoided.

This Taaffeite gear you talk about, can you provide some links please? the gear I've seen so far really is easily matched by the defiant jewelery (the gear I could equip at 23, the other gear has level reqs on it), which also has mods..

Edited, Nov 6th 2009 11:12am by LuckyPoseidon
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#29 Nov 06 2009 at 2:05 PM Rating: Excellent
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http://kyros.info/Tradeskills/JC-Calc/ should help give you an idea of Taaffite. It's expensive but worth the money
#30 Nov 06 2009 at 5:27 PM Rating: Good
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Ok if you dont want to lose money use up the lower level spike pots before upgrading. You wont kill as fast, but you will not "waste" money.
You could also save them for when you shroud down your toon.


Please carry on your epistle to the newcomers.
Please do not link old quests into the tread. They are old for a reason. If you want to refresh them you can always do a topic search and bump them up. But remember a lot of folks do not like necro posting.
#31 Nov 06 2009 at 5:29 PM Rating: Good
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Did 35-40 last night rogue-rogue-cleric merc in Goru'kar Mesa. We killed only at the goo cave right off the vendor area. 5 levels and 1.5k in a couple of hours which is nice for the level.

Goos don't aggro unless attacked, but are social so being able to handle two (by tanking or crowd control of some sort) matters. They do run on low hp which can garner adds. By 38 we had the whole thing cleared with only 1-2 pops up at time, but a continous cycle.

The vendor being within visual range of the cave entrance is a nice bonus for those that camp over multiple sessions. Saves a lot of travel.
#33 Nov 07 2009 at 9:25 AM Rating: Excellent
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Johnnypanic's write up is about as detailed as you can get (rate up!).

Many of the facts stated apply in general and not just to Paludal --something to keep in mind. Also, by character #4 I need a different levelling route to stay interested.

Kurn's Tower is fantastic using the same tactics 7-15. No runners if you stick to the skellies. With temperance you could go in lower.

Crescent Reach bats & skeletons on the top floor are great xp to about 14. That's pretty convienient if CR is your starting city. The undead in the rest of that same zone can take you to 18-20 pretty fast.

Shar Val 1-5 is stupidly fast too. Many don't realize there is a newbie area in the pit that surrounds the city. With skinspikes you'd be level 5 very fast. The challenge is finding the level 1 spikes.

As long as Lake of Ill Omen is a hotzone it is worth the run. When it isn't... probably not if you goal is fast levelling without high level support.

Echo Caverns (the low side with the mutants) was a challenge in its day, now 20-25+ here would be fine. High magic resists and some runners, lots of adds. But with temperance and spikes your aren't worried about that anyway.

Needlites and Boglings are always an option if mutants don't work for you or your chosen class (results will vary)

Najena is listed as a 20-35 zone. I've seen people using modern tactics in there around level 12. They run, they cast, its a linear dungeon with keys you have to pick up. If a player is new to the game its a good spot to learn how to play beyond being massively geared/buffed beyond the content and pretending to be a tank.

Gorge of King Xorbb is listed as level 10-25. Again, you could go in way earlier if ready. No casters here except the evil eyes, but you are wearing defiant and will resist almost everything they cast. A level 65 ranger can barely keep the spawns down in this zone so levelling up is fast.

If you do it long enough (and don't touch the goblins) you will faction up and be safe to run into Runneye and sell and bank (you can bank even when KoS... but then you have to avoid or kill goblins). Sure the muddites and minotaurs run when you get down to the last one. Just pull multiples of the same race to lessen you mob chasing.

If you don't have spikes and the gear, this is still a great zone for young kiters. The zoneline into the karanas is a really long straight line that only one muddite seems to spawn/wander in.

The Warrens is great. Listed as 5-30 it not efficient XP at the top end of that, but it's fun in the teens. They almost all hit gimp, they add like mad and you get funny faction ups (you do want to buy your own hole key and hang out with the intelligent folks in Erudin no?).

Gulf of Gunthak is listed 35-50. Go in there at 25 if you have the gear, 30 if you think you are weak. One side of the beach is undead if you hate runners. I've levelled characters in the tunnel of plants and drogmors... used to confuse the people trying to train through to Dulak (added risk for me)when half the cave was empty.

The Hole has the highest XP mod in the game. Assuming they take the end-game cliknars back out of it after Underfoot's launch, it is a great place to level for the mighty and brave.

Overall, my point is don't discount other zones. Easymode can apply to nearly every zone before Planes of Power on this list on Alla depending on your ability to handle casters and adds. Even Plane of Hate tier 1 is pretty tame and easy (wouldn't suggest Fear or Sky as fast levelling places though).

Edit: typos


Edited, Nov 7th 2009 11:07am by snailish
#34 Nov 07 2009 at 3:59 PM Rating: Good
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Bwahaha, Thanks a lot guys, you've helped a lot, Johnny your information was awesome, Snailish...geez that's a ton information you've given this thread, thanks a lot, everyone who has contributed has been great, thanks for the link to the gnome jewelery Maoukiji..

Still can use a lot more information though, so please keep submissions coming (35+ please lol)

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#36 Nov 07 2009 at 11:03 PM Rating: Good
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Ah, sorry, not really familiar with it
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#37 Nov 08 2009 at 8:13 AM Rating: Good
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A simple strategy some people seem to still not get is "kill the highest con you can efficiently handle".

This might mean killing light blues in a hotzone vs. even cons elsewhere (even the next hotzone up). Kael was good for showing this as they have high HP for the era but hit gimp by today's standards, lots of people just moved deeper into Velk's instead of doing Kael at all.

On Mayong Kael was too busy once a few groups were there anyways, no spawns to kill. Velk's would have 25-40 in it vs. the 8 Kael supported.

This really comes out when people are being power-levelled at low levels. It's much faster to kill just-red cons than to find mobs 15 levels higher than the person being PLed.

I saw this the other Day in Stonehive... the PLee was so low they could only kill one at a time, which kind of defeats the purpose. If they had gone back into Blightfire and killed the rats, snakes then gnolls they would have gotten 3-5 levels in the time I saw them get none. My rogue was the right level to be in Stonehive and soloed (no merc) a level in the time the PLee didn't.
#39 Nov 08 2009 at 11:46 AM Rating: Excellent
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Unless things have changed in the last few years, there are a couple of (named?) Kurns skeletons that run at low health. Surprised the heck out of me the first time it happened :)

Re: Warrens, mobs respawn very quickly, even before all previous corpses decay, so be prepared to fight non-stop. Also, their level range varies, so you will be likely facing greens/greys as well as low reds. Lower level mobs will run at low health -- even when surrounded by other Kobolds -- and then come back with lots and lots of friends. The resulting trains can be truly spectacular for the level. If power-leveling, you may want to keep an AE spell handy in case you get too many. If fighting alone, either head for the zone line or be prepared to die, which is not a big deal at that level unless you can't easily re-acquire Temperance.

Edited, Nov 8th 2009 1:03pm by Muon
#40 Nov 08 2009 at 1:04 PM Rating: Good
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Muon wrote:
Unless things have changed in the last few years, there are a couple of (named?) Kurns skeletons that run at low health. Surprised the heck out of me the first time it happened :)...

Edited, Nov 8th 2009 1:03pm by Muon


You are correct. Pretty sure it is the ones they added when Kurn's was a hotzone... they missed a field in the mob template I guess.

Kind of the opposite of Chardok B where the live critters don't run at low hp.
#41 Nov 09 2009 at 6:55 AM Rating: Good
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Some undead run all the time, ghouls, the knights in decay just to mention two prominent ones. Cant recall seeing a skeleton run but then I have not spent more than an hour in kurns.

#42 Nov 22 2009 at 10:42 PM Rating: Decent
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bumping for the information on Monster Missions
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#43 Nov 24 2009 at 8:02 AM Rating: Decent
wheres a good place at 77 for a shaman to level with a merc? ive been doing animals in fos for a bit but it is kinda slow. Its still kinda hard ot gte mms at 77 and you can only do those really once a day.
#44 Nov 24 2009 at 5:14 PM Rating: Good
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I would recommend Ashengate, 75 hz but I still see 80s in there, I imagine that the exp boost would make it worth it, I've done some groups there, but we often would just camp the entrance, about 8 mobs at the entrance and solo pulling isn't really an issue, but I would like more information on the zone, so if you do end up hitting the zone, please post what your findings are :)
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#47 Apr 04 2012 at 6:38 AM Rating: Excellent
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Although I wonder if people want to help me with this again?


Post if ya wanna help...


Will start making changes as soon as I see some responses :)

Edited, Jan 8th 2013 7:31pm by LuckyPoseidon
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#48 Apr 04 2012 at 7:52 AM Rating: Decent
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I'll have to check when I get home but sola is a great place for exp in the 20's. It's a good place for people to get a feel for what a dungeon crawl is really like as well. I don't know if ZEM's are still the same as they used to be but sola was up there on the list of high ZEM's also iirc.
#49 Apr 04 2012 at 7:12 PM Rating: Decent
I don't know if ZEMs are the same either but lake of ill omen always had a negative ZEM (lower than every other zone, give or take The Grey) when I played. The marsh/bog area in blightfire, specifically if you enter from the south and follow the left wall until you see treants (kill the stuff before the treants, not the treants themselves), was really good experience for me with a tank mercenary. I went from 29 to 40 something I think, and the spawns seemed endless.
#50 Apr 06 2012 at 8:35 AM Rating: Decent
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Just my 2 cents BUT best way and fastest way to level up and this is with no twink items, enter tutorial talk to everyone do all quests and even hire yourself a mercenary, getting one at level 1 is free no pay or upkeep as you level up then there will be an upkeep but 75% loot you get from killing mobs will net you the gold/plat to keep your upkeep on your mercenary, Level 10 leave tutorial and head to crescent reach (HOT ZONE) (extra exp bonus) on other side of the city this zone is level 10-20 BEST experience of any other zone and i in trouble you have a place to run back into the city with guards at entrance to take care of mobs chasing you, at level 20 leave crescent reach and zone into blightfire moor (HOT ZONE) this zone is level 20-45 again one of the best zones of all types o mobs so your never bored killing certain type over and over again, you also have in this zone another HOT ZONE called the Hive level 30-45 roughly around that, fast re-spawns, awesome experience, also when reach level 35+ there is another zone in blightfire moor that will take you to goru mesa HOT ZONE lvl 35-50. A regular player not twinked with uber gear ect,, can go from level 1-50 under 8 hours in one day and a good amount of plat and lots of ingredient drops if your into trading skills ( tailoring, alchemist, research ect...) if your a player that has the plat to twink your toon out with then level 1-50 under 2-3 hours. Some of the old zones in the game like freeport, commonlands, karana ect.. are great zones BUT they have been revamped to new like zones than the old days of eq, most of these zones are NOT HOT ZONES, rule of thumb always stick to HOT ZONES or Dungeons that gives a awesome bonus experience. The HOT ZONES i listed above all have npc's in them that will give armor and weapons quests so going from level 1-50 you will have opportunity to accept quests from the NPC's in these level ranges to keep you geared thru out level 1-50 till you find better gear and that gear is called Defiant gear, best gear in game from levle 5-75 or those new or returning players that don't have the plat to buy the twink or uber gear from the Bazaar Market Traders.

I hope this help those out there new and returning players, i have taken all my toons level 1-50 thru all those HOT ZONES i posted up top each toon in an 8 hour day and along the way doing the quests or gear and learning how to play :)

Edited, Apr 11th 2012 9:50am by mrlymric
#51 Apr 06 2012 at 9:22 PM Rating: Decent
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Im looking for an alternate place from 57+. I don't like the SS hotzones at all. Right now I am in The Hole and it seems pretty decent everything is even to yellow.
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