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#1 Jan 09 2010 at 5:55 PM Rating: Default
Okay, here's my (question?) if you want to call it that...

I bot a 85 war(900 aa's) / 85 mage (800 aa's)
my wife bots 85 cleric (650+ aa's) / 85 enc (650+ aa's)
+ t2 tank merc & t2 cleric merc

We have been doing classic MM's, gearing up with the MM gear, avg. of 600 hp/man per pc. (okay for grp gear in a non-raid guild) IMO...

--- Our guild is actually just my wife and I, no other outside toons...so our grp is always as stated above...(which excludes us from any raid content, and alot of groupable content, just for the fact of lack of #'s of ppl and options for char's variations. We always seem to be behind the times....just when we get gear that we think is semi-uber, we're actually 3-4 expansions behind the current content. But what can we expect without being in a raid guild, or grping with other ppl in game (mostly because we get tired of the attitudes they have, loot-hogs or just always doing things for them and not getting any help for ours char's....(been thru that a bunch, and that's why we only grp with ourselves).

    Question is
:
what content can our 4 mains + 2 mercs DO, to get better gear( around 700+ hp/mana), and for crying out loud, MORE ARMOR CLASS for my war?

Unbuffed: my war has 24kHP / @ 3700 AC.....i thought i was doing "ok" for only having grp gear, and NO raid gear....but it seems as tho all the posts i read or see ppl in game, an 85 war states they have (i.e.,:
85 WAR, 35kHP/4700 AC unbuffed, OMG....but not counting their 3k+aa's....why does that make me feel so gimpy? Our grp can handle alot of SoD content, (maybe only one mob at a time, 2 max....), but then i occasionally get into a pickup grp, and the MT can tank 3+ mobs at once, live thru it and keep chain pulling forever and never die? Is that because they are the 35khp/ 4700ac unbuffed decked out raid gear w/ 4k aa's?.....

Am I expecting to be competitive with those guys? with my stats and low aa's / gear? or do other people out there have the same feelings that i do?

It's kind of disheartening to "want" to get better gear in a casual(small) guild, but why do we always feel left behind?

I'm not asking for 1k+hp gear w/ 100 ac on it... all i want to do is be better than mediocre at playing my char's...and feel like i can take on a lvl 88 mob without dying in the 2nd round of hits. Seems as tho the gear vs. mob ratio is always 1-2 expansions ahead of the "groupable" content nowadays.

To sum it up, we have up to SoD exp's...no UF so far.
No raid flagging, or gear at all...so what grp content does that leave us with that can possibly get us gear that has 700+ hp /mana and gear that has better AC? I know AC augs are the easy solution to bump a war's ac up, but there are only so many AC augs we can get(because of grpable content) and once i'm decked out with the best ac augs i can get....then what? It remains to be an issue with "lack of stat gear" or too low # of aa's. The aa's will come with time, so that leaves gear. Are we stuck with the MM gear we have, and is this as good as we can get, until the next 3 expansions come out....only to be 3 exp's behind again? (I hope not)

Thanks for reading this (lengthy) post.

All I wanna do is be a better tank, fighting with others (pick up grps), and to try to handle harder mobs to get our own better gear, but it seems like a catch-22 when we do try harder content.

Any suggestions or comments would be helpful. Maybe I'm missing some easy, obvious solutions for our situation...?

I'd be tickled ****less to have my 85 war get to 27+hp / 4200ac+ unbuffed...but i can't find any content that is one grpable to get there.
#2 Jan 09 2010 at 10:47 PM Rating: Decent
EQ is really 2 different games. You can't really expect to tank like a raid tank if you are not in a raid type guild. But having said that here is a link to the BP for tier 5 group gear that should be easy enough to get for your group: Ordained Ironbone Plate Breastplate

As you can see it has well over the 700 hp you are asking for and decent AC.

Complete list of SoD armor

#3 Jan 10 2010 at 7:03 AM Rating: Good
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297 posts
First, let's get this discussion correct, you are NOT talking about what a GUILD can do, but what your 4 toon + 2 merc GROUP can do.

First, does your warrior have all of the defensive and tanking AA? Combat Stability, Combat Agility, Warlords Return Kick (1 rank), Weapon Affinity. Check out EQ Steel Warrior for more information.

With that group of yours, you should be able to do all of the SoD group progression. Check out the link on the left side of the screen under Wikibase --> Seeds of Destruction.

Once you progress far enough, the Tier 5 gear is 750+ HP.

Progression through the first couple of tiers will be "easier" than the last couple. If you are decked out in OMM monster mission group gear, then that is comparable to between Tier 3 and Tier 4. So you will progress through a couple tiers with minimal gear improvements.

Also, let's get back to the augments for your warrior. Here is the base set that you should have for your warrior:

Chest, Legs, Wrist x 2 - Flameshield Stone from RSS (25 AC)
Head, Hands, Feet, Arms - Ore of Stone Strenght from RSS (20 AC)
Ear x 2, Finger x 2, Range - Shard of the Guardian from Dreadspire Keep (25 AC)

That leaves neck, shoulder, back, waist, and face. Options for those slots:
Polished Caracite (sp?) from Dragonscale Hills, named beetle
Illsalin Enforcer Medal - DoDh mission, last migration, cursor reward
Crest of the Scarlet Legions - Ashengate from Agril Oppressor
Forged Froststeel Ignot - Frostcrypt from Rallosian Acolyte Aemon
Jewel of the Stalwart - Valdholme from Royal Cryptguard Zerakt
Hivegrime Stone of Avoidance - cursor reward from DoDh mission Lost Gnomes
Crystalline Webbing of Absorbing - chest reward from DoDh mission Lost Gnomes.

There are some other augments out there since I developed that list for some friends (pre-SoD), but all of these would be fairly easy to get as a level 85 warrior with a cleric merc.
#4 Jan 10 2010 at 11:43 AM Rating: Default
To both of your posts,(which are very helpful and informative,thanks =)...

Yes, my war is maxxed at 23/28 ranks of both CA / CS (less the UF ranks, since i don't have that exp, yet...)

The only difference i see in the Enameled Chest pc i have from the Grp MM, is that the HP are better on the t5 grp armor, but the AC is roughly the same, minus any augs.
I did 2-3 weeks worth of research before i ever made my war toon; to make sure i made it right from the beginning (knowing where to put my char pts, what the specific main role of a warrior IS)...(to maintain aggro, not dps)...and how to play a warrior the right way, .....I think i have done a fair job at it thru my lvls 1-80+

But i've noticed that on mobs past level 78+ish...each level that i've gained, the mobs levels have stiffled our grp. (What i mean is: at lvl 78, mobs seemed "easier" to our grp, than they did at lvl 80, and then 82+...and so on. I know the game content is made this way, so that a grp of lvl 85's can't plow thru lvl 85-90 mobs like butter. But it just seems that in a matter of my war's lvls, going from lvl 78 (with the stats i had then, and onto 85 , with the stats i have now --- it feels like i'm a lvl 5 toon trying to take on a lvl 20 mob, with no chance in hell!) Even trash mobs 83+ hit like trucks...therefore i know my AC is sub-standard for my level, because the mitigation doesn't seem to be as effective as it was a few levels ago, on mobs that conned even or higher to us then.

I have pretty much 600+aa's out of my 900 in Defensive type aa's...CS,CA, HP bonus (natural durability and such), anything having to due with extra HP, AC or melee mit / def -- i already have it.

Okay, so as far as the t5 grp gear....i assumed that the highest our 4some could go, was t4 grp gear?...isn't t5 the first step of "raid" gear for SoD? or am i mistaken?

Besides the point, i guess, anyhow --- thanks for the AC aug list (i have 80% of the ones you listed augged atm =) And some of the ones i don't have from your list, i have better AC/HP augs in place of them. Just seems tho, that once i have all the best AC augs our grp "can" get...what then? It seems as tho the only 2 options left to gain more AC are: better gear with higher AC on it (limited by grp gear, without having any raid level gear), and secondly...AA's -- by means of getting the UF exp and maxxing the remaining ranks of def aa's i do not currently have. I will have to recheck my research on what gear our guild / grp is capable of acheiving in this day and time.

Okay here's an example of my self uberness reality check,lol...

I was going after the Jewel of Stalwart, in Vald the other day...(just my 85 war and 85 mage (bot) + t2 merc's, healer / tank...
I had to fight my way from the outside gate all the way to the Cryptguard room, np...just took me a while (no FD puller, limited DPS)...but made it in one piece. Then i open the door to the cryptguard and i see 5+ mobs in room, including named....hmmmm.....felt comfortable with 2 mobs at once earlier, 3 was doable, but close....
I pull the closest mob to the door, and i managed to get 4 trash mobs + the cryptguard, yikes. I killed 1-2 trash mobs, before my war bit the dust, mage gated out safely. My point is: am i alone on thinking that your avg. 85 grp geared war in a similar situation would have also died like that too? Or how would a 85 war with: 35kHP/4500AC buffed (and maybe another 100-200 aa's) have faired in the same situtaion? maybe they could have downed 4 trash mobs, before the named stomped them down, also???? these are my questions.

- Am i really setting my bar too high for what i really can / can't do with my current gear / stats? Or should i just admit that if i had my wife's bot's there, we could have made it thru np?

- How can our grp fight effectively in higher content zones like: OBF, City of Dranik's....etc... and live thru the trash mobs, so we can get named mobs and their gear? (which would be upgrades from the MM grp gear). Not like i wanna take down a level 90 raid mob with our 4some, but just a lvl 86-88 named in a lvl 85 playground zone. Not knowing that these lvl 85 grps that link all the rot in these zones truly are 40kHP unbuffed ppl? I don't want to BE them, just closer to it would be great. I feel as tho i'm 5kHP and 500AC behind a war that can tank these mobs with np, at my current lvl.

- I may be too aggressive in what we are trying to go after; mobs, gear...but what is the point in being able to comfortably tank a lvl 79 mob that offers no gear upgrades, only to get 3-5% aa per kill? We could spend the next 2 years just grinding aa's like that, and then we'd be another 3 exp's behind on gear again. We just want to be able to get gear upgrades by ourselves, in a decent amount of time. It would feel like we've accomplished something on our own.
Before the Classic MM's came out, our best gear was always, always Bazaar bought gear....that consumes alot of plats and you don't get the feeling of, "hey, we got this ourselves,w00t." It's more like , "well we have better gear than we did, blew most of our plats to get it, and now what?" Do we have to wait for more player gotten gear to show up in the baz, only to blow more plats on minimal upgrades to what we already have?....I'm hoping our grp is at the point now where we can be self sustaining to our own means. Not having to rely on "raid lvl geared" ppl to farm our next upgrades for us.

/sighs....i love this game, always have since i started playing way back in `99, then taking a 2 yr hiatus from it in `01, only to return in 2004.
It just feels like that with every exp that comes out, we lose another year or more on everyone else, not keeping par with the current content. I know this game is not a race. It can be played at any pace you choose. But we don't want to keep falling further behind as time goes on. We want to maintain our statis or actually improve it.
We'll just finish up our MM grp gear (all 4 chars are 90% decked out with the MM grp gear so far), and then we'll focus on us, not what the rest of the game is doing. We'll just go about grind AA's while getting Void "C" progression finished; working on upgrading some of those augs we don't have yet...and worry about "uber grp gear" later. Good point on working on t1-t5 SoD gear. The only drawback i did see, was that our MM grp gear is equivalent to @ t3-t4 gear atm. That's alot of work to just gain another tier to get 200 more HP per piece with roughly the same amount of AC on it. Then again...i didn't think about that in that way before. 10 pieces of gear with 200 more HP's = 2000 more HP's....hmmmm that's good!!!
The math, tho....t1-t5 gear x 4 chars...you realize how many essences that equals total? OMG!!!! say 10 ess per char, x 4 chars, x 5 tiers worth.....errr that's like 200 essences. We tried camping in Kaesora for some ess a while back...spent over 40 hours RT there and never got one named to pop....Realistically...that'd be equal to thousands of hours just just get a few tiers worth of essences. Meanwhile, another few expansions behind, already,lol...a never ending cycle for us.
It's still stumping me about how i can gain more AC, tho.? My war self buffed and grp buffed has max (atm) 4100 AC and 27.5kHP. That includes my lvl 70 war aura, self tribute (rank 8 of AC) and form of defense III. I've pondered on how i can get a FoD IV or V with our grp, but most of the items are raid attained or super-uber grped; high end SoD zones or UF. So i'm stuck on increasing my AC atm....


Thank you so much for shedding some light on some things i overlooked and didn't see before....

Any more help like this would be greatly appreciated, thanks....Sometimes it takes anothers point of view to let you see the "big" picture =)

#5 Jan 10 2010 at 12:23 PM Rating: Good
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297 posts
Ok, first regarding the BP. Just at a glance, I see a point or two more AC, more HP, higher mod2, higher heroic stats, and an aggro modifier. Well worth the effort to get it.

T5 gear the final step for groupers. I know a couple people that have used a shaman, druid, tank merc, and healer merc to do all of the progression and get the T5 group. With your current gear, you'll need to work on rounding out the T3 gear, then moving to the T4, then to the T5. SoD did a fairly decent job of true gear progression.

I'll admit that the Valdholme and Frostcrypt augments might be tough to get. Did you use all/some of your disciplines? The fact that the name was up probably didn't help the situation. Have you thought about clearing space in the previous room, and using the Call of the Hero pulling techniques to split the mobs? Also, for your warrior/mage combo, what mercs do you have? With two healer mercs, I can see you tanking a couple of mobs, and the mage pet tanking a mob without much difficulty. With a tank merc and a healer merc, you might be able to take 4 mobs fairly easily.

Do you have a magelo? Also, if you have a magelo, head to the Steel Warrior and ask for some gear help in the "Bunker" section. Explain your situation, there are many helpful posters over there to give you pointers on working through SoD.
#6 Jan 10 2010 at 3:52 PM Rating: Decent
I really think you have answered your own question. If you want to be able to gear up your toons better and enjoy the newest content then you are going to need to join a guild. You and your wife are doing about as much as you can on your own. Or at least make some friends that can replace your mercs in your group. Find a monk for pulling and a rogue or wizard for extra DPS and the content your group will be able to handle will rise considerably which will raise your ability to get better gear.

Or, you and your wife could start new toons, 4 different from what you've been doing, and experience the game from 1 to 85 with new classes, ways to play.
#7 Jan 10 2010 at 3:53 PM Rating: Decent
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55 posts
Don't lose heart, Mordwar. It can be done. Just takes time, patience, and sometimes luck to get the drops you want.

As for the Valdeholm aug, toughest part would be breaking the camp. clear the hallway outside first, then try and get one out of the named room. After that it's just keeping hallway and room cleared. If you have the dps, can clear the other room up top as well.

#8 Jan 10 2010 at 5:24 PM Rating: Good
43 posts
There is a "boomerang" mini-game in the first Underfoot zone. It lets you earn two types of currency to buy non-visible Tier 6 (around 800 HME) items -- see http://home.comcast.net/~mathadon/Guides/Underfoot/BA_Over.html for a write-up and a list of items. Once you get a few items that way, it should help your characters in older zones quite a bit. Note that one type of currency is tradable and the other one is not, so, depending on Bazaar prices on your server, you may want to plan accordingly.

Some people hate the mini-game and refuse to play it, but who knows what your and your wife's reaction will be?

P.S. Tank mercs are not all that great at 85, so you may want to consider getting a second healer merc instead. And definitely get tier 5 mercs after finishing the SOD progression. Hopefully, all that OMM gear should enable you to do it fairly easily.

As far as pulling goes, CotH seems like your best bet when you don't have the chanter along or when the mobs are not mezzable. I would recommend practicing it in a safe environment until you are pretty sure what your limits are.

Edited, Jan 10th 2010 7:36pm by Muon
#9 Jan 10 2010 at 9:16 PM Rating: Default
As far as the essences go, they come faster than you think. I am 3 boxing an 85 mage, 82 ranger and an 81 wizzy so I know it seems like it will take forever but don't worry about the essences for right now. Get your tier 3 group missions done first. Don't forget to get the mask first of course.

Once done with the progression you can go back and get all the nameds in the instances who drop essences much more often.

Here is how you do it:

All the instances you can get with one toon. So break your 4 box up and have each one get the same instance singly. Read up on the spawn locations and sit there until the 13 minutes have gone by and see which toon has a named spawn. Have all others drop their missions and join the one who has the named in it. Easy as pie.

I didn't start out doing it this way but it was the way I ended it. I have a different situation in which I recently bought a new computer so I can 3 box, so the ranger and wizzy are pretty new. It made sense for me to do a little progression and do a lot of leveling and grinding AA in FoS while collecting essences.

Another thing you may want to do is make utility toons on certain accounts. I have a 74 monk that never really went anywhere but he has run 8 and can flop on the ground with the best of them and that's all I need of him. So sometimes I change out the ranger for the monk for hard pulls or to break camps.

I think the extra merc cleric mentioned above is a good idea. Hell my pet does all my tanking for me with 3 tier four clerics (and sometimes even my heals) to keep him up. But it works, even on the 6k+ hitters.

Edited, Jan 10th 2010 9:28pm by Boomsticker
#10 Jan 11 2010 at 4:12 AM Rating: Decent
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647 posts
Do Void progression to get your mercs to T5. Nothing you do as a group will have as big an impact on your gameplay as moving from T2 to T5 mercs.

You need at least 1k AAs more before you can reliably beat the 80-85 content.

Farm the augs throughout SoD (Rasper's Repository is your friend. AC and heroic stats galore.

No group content is beyond your reach with that group, but you *really* need to join a guild to learn more tips and tricks for each class. You will never learn everything on your own, and why repeat mistakes others already made?

#11 Jan 11 2010 at 5:47 AM Rating: Decent
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I box an 85 war(war merc), 85 Bard(cleric merc) and 85 shaman(war merc). All are similarly geared to your group but a few more AA's and I had no problem at all doing the SOD progression up to FoS. One thing that helped a lot on the named mobs is a decent shield and using all my defensive discs. Once i got mostly T3 gear on my warrior (still missing the BP) I could do the FoS named with no shield fairly reliably.

I have no doubt that you're group can do the same without a guild. You can get the Vald AC aug but you will need your wife's enchanter to be online to help.
#12 Jan 11 2010 at 8:39 AM Rating: Good
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The Vald ac aug is doable with much lower than level 85 toons.
My team is 77dru/tank merc, 78sham/tank merc, 77sk/cleric merc, all tier 1 mercs and elegant/tss tier one gear.

I take the sk into the building invis, target the see invis mob...aggro him and pull him and all his buddies out to the yard, snare him and then flop(fd).Smiley: smile
When all the others go back in I pull the si mob over to the group and kill him...rinse-repeat.Smiley: nod

I have seen as many as 3 si mobs to get to the aug room. When they are all dead, invis group...run all into the northeast corner and cycle the room until the named pops.

Modify this a bit for your group, taking advantage of enchanter/mage mez/evac after you snare si mob with any one of the snare clickies that are available for your tank, and you will be in and cycling the room also.

Hope this helps and good luck.Smiley: wink

p.s. even if you took a death on your tank after snaring each si mob, you will soon be in the proud owner of the aug as the rest of your group can easily handle the snared mob and deaths are so trivial these days...

Edited, Jan 11th 2010 6:53am by alwayslost
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#13 Jan 11 2010 at 10:09 AM Rating: Default
Quote:
Once i got mostly T3 gear on my warrior (still missing the BP) I could do the FoS named with no shield fairly reliably.


An easy mob for the chest essence is this guy: Eazack the Cruel

Seems to pop often and is right by the entrance.
#14 Jan 11 2010 at 2:20 PM Rating: Good
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297 posts
Quote:
I bot a 85 war(900 aa's) / 85 mage (800 aa's)
my wife bots 85 cleric (650+ aa's) / 85 enc (650+ aa's)
+ t2 tank merc & t2 cleric merc

...so our grp is always as stated above...(which excludes us from any raid content, and alot of groupable content, just for the fact of lack of #'s of ppl and options for char's variations.


I didn't address this part of it.

With that group, there is very little that you can't do within the group game. And I mean very little. In SoD there is one mission that comes to mind that requires more DPS to make it easy, but you can still do it with your group.

With that said, your group would really benefit from some LFG people. Even if you drop the tank merc and add one DPS, that would make a world of difference. If that added person is a puller, that would even be a plus. A family style guild might truely be the way to go just to find those one or two people to group with.
#15 Jan 11 2010 at 2:21 PM Rating: Decent
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309 posts
Why on earth are you wasting time doing OMM?

Do boomarang for a while and buy all the silver gear you can get.
Take that gear and farm SoD Essenses to get Visible gear.
Also get Void E or at least Earth theme done so you can have J5 mercs.

After that unless you two are very good at boxing you wont have much luck in UF.

You are going to need good puller or CC.

SoD was fun with
Wiz, Brd, War, 2 Healer merc, 1 tank merc.
UF is a bit tougher.
#16 Jan 11 2010 at 2:56 PM Rating: Good
43 posts
Well, he said "we have up to SoD exp's...no UF so far", so they can't play the boomerang game yet, but it may be just enough reason to spend $160 ($40 times 4) on UF.

Also, returning to the question of how many AAs are enough to do what you are trying to do, recent expansions have been tuned around characters with a certain number of AAs. I never played a Warrior, so I don't know their tanking AAs beyond the basics, but <1,000 AAs seems low for SoD and definitely low for UF. Steel Warriors will probably be a better place to ask about Warrior AAs, though.

Edited, Jan 11th 2010 4:06pm by Muon
#17 Jan 11 2010 at 6:55 PM Rating: Default
Okay.....all of the above posts are truly helpful, ty again for all your inouts...be it good or bad(everything helps).

But I chose not to go into "great" detail as to the reasons WHY we are not in a raid guild, nor do we group with anyone else (while we are grouped together; wife and I, that is)...
But here are the specifics of those reasons, WHY...

I do seasonal work, being gone for months at a time...working 60-80 hrs / week....may be gone for 3-4 months straight (unfortunately with no time to play EQ while on the road=(

So, that leaves just my wife and I, grouping together, 60% of the time, the other 40% is when i'm not working, and have all day to play.

We have been down that "raid guild" road too many times before...and every time it ended in "heated" arguments between me and the local guild idiots fighting about B.S. (certain ppl always loot-hogging mobs, ninja-looting, helping them with their epic's, their quests, ...etc... and we always got the shaft..."sorry---don't have time to help you right now, (or) maybe tomorrow"....and so on)
4 different guilds, and the same exact result, every time. Not saying I wasn't part of the problem in those guilds, either...maybe I don't play well with others? That's my wife and I like to group together, fight and quest together...no worries about who looted what, or when, or why...All the loot is either hers or mine, and no B.S. politics, nor whining in /guildsay.

Basically, the main 3 reason why I (we) are not in a "raid" guild are:
1.) My work schedule won't really allow for a raiding schedule....being gone for 3-4 months in a row, wouldn't fair well in an active raid guild.
2.) Doesn't play well with others mentality....comes to mind (being bi-polar really doesn't help me much, either) =P
3.) Most raid guilds req minimum AA's, HP/AC stats, and/or progression progress....which we do not have.

I would love to join a raid guild, one that is a good guild...and hang out and fight and learn for 2-3 months, then go about my way...but that doesn't look good either. To join and leave wouldn't be right for them or me. Even if I could /did join one...btt I'd get back from my next seasonal job stint, I'd be 3-4 months behind everybody else in the guild. The whole raid guild thing just seems to fade away from thought no matter if I wanted to go that route or not.

So....back to the original post....

-- NO Underfoot, as of yet... So that is not an option right now. I can't see pay $40.00 x 4 accts for 1/2 an expansion...plus there is SOOO much content for us to do yet, up to SoD...it's not even funny anymore.

OMM gear seems to be the fastest, easiest way to get better gear than Elegant baz / drop gear that we had.
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