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Farewell Old Man McKenzie?Follow

#1 Jul 01 2010 at 1:39 PM Rating: Good
Devs are apparently leaning towards eliminating OMM missions in october. You can see threads here and here that discuss it. A decision is not final yet, so, if you feel strongly about it one way or another, it would be good to weigh in.

IMO, this would be a serious mistake. As some of you probably vaguely remember, I took a long break from EQ, probably two and a half years. I recently returned on a whim, and started playing seriously again. A few friends came back with me and we've basically progressed from being tacvi geared level 75-78's with 1-1.8kaa to being convorteum geared 85's with over 2kaa.

The thing that drew us back in was OMM's - they did three important things. They gave us a gearing path that, while not good in comparison with underfoot gear, was a lot better than what we were wearing and was (in conjunction with boomerangs) good enough for us to start progressing through underfoot. They gave us an AA boost, and although we could've done fine without it, it certainly didn't suck.

And, at least as importantly as the first two - they gave us fun. When I came back trying to tank even field of scale was painful - it was doable with caution and patience, but it wasn't fun. It didn't have any of that spark, that rush, that EQ used to hold for us. OMM's did. They let us fill a dynamic and often challenging role in a group environment not handicapped by our lack of gear. They reminded us of what we used to love about EQ long enough for us to establish ourselves in the group game well enough to find that same thing in non-MM zones. If OMM's weren't around, we would not have stayed when we came back, but because they were, we've stayed and progressed through all of underfoot.
#2 Jul 01 2010 at 2:15 PM Rating: Good
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I'm actually glad they are going away (I really think they will come back around the anniversary with new missions). I hope they make changes to them though, i.e. forcing people to loot a crystal at the end of the mission like Dains to receive credit.

The gear is nice for people returning and wanting to go to UF zones. It's also a way for people to power level toons and not know their class. The way you used them is how I feel should it should be done. I know some people can't be on for hours and is an easier way for them to progress their toons.

Maybe I'm cynical but I hope they don't come back.



#3 Jul 01 2010 at 2:24 PM Rating: Excellent
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271 posts
I hope they go away. Time upon time I see people blow off UF flagging missions to go do OMM. It's ridiculous. Of course these are the same people who whine and cry when UF rot gear is linked that--surprise--they can't get to.
#4 Jul 01 2010 at 2:43 PM Rating: Decent
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It's the same problem with all MMs. They need to be instances, where you are the same class (and race wouldn't be bad either, just for accustom-ness (I like making up words)).

Despite the great experience and gear, I've mostly avoided them. They're not difficult at all. LDoN-like missions that tailored to your group, would be much better. And, similarly, I was very disappointed with the Shrouding system. An EQ2 like version would of been much better, although I think EQ2 made shrouded toons over-powered. In it's system, a 50 level with crap gear could shroud down to 20, and be better stat-wise than a non-shrouded 20 level with top of the line gear available. That may have changed, as I haven't played EQ2 since late 2005.

The point is, I prefer to play my toons as they are, not as something else. If I wanted to play a different class, I would and do make a new toon of that class.

After sitting here thinking about it a while, I guess it comes down to, the lack of consistency with such systems. Basically, you add multiple fantasy (dream-like) elements to the game, and yet end up with items, experience, etc., pulled out of those fantasies. It's too much like bad writing. I can't figure out a way to make this happen, and keep my normal world together, so I'll make it a dream, then you want something else to happen that breaks that dream, so you add a dream inside a dream, and so on. Thus, completely destroying the original world's constructs, and rendering the entire system meaningless.

Just the meandering ramblings of a screwed up Elf-Troll-Lizard-whatever hybrid.

Yther Ore.
#5 Jul 02 2010 at 8:50 AM Rating: Good
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MM missions are essentially risk-free xp, which is counter to what EQ is all about, i.e. watching your character grow through the test of fire.

EQ would be better if SOE removed everything pertaining to MM missions overnight.
#6 Jul 02 2010 at 5:23 PM Rating: Excellent
Groogle wrote:
Devs are apparently leaning towards eliminating OMM missions in october. You can see threads here and here that discuss it.


Sabbatical does not mean elimination. It means to go on a vacation, in not so many words.

Dictionary.com:

1) any extended period of leave from one's customary work, esp. for rest, to acquire new skills or training, etc.
2) bringing a period of rest.

Where in that definition does it say elimination?
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#7 Jul 03 2010 at 5:19 PM Rating: Good
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I have never done one of these missions, so take 'em away.
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#8 Jul 09 2010 at 9:37 AM Rating: Good
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Whitman wrote:
MM missions are essentially risk-free xp, which is counter to what EQ is all about, i.e. watching your character grow through the test of fire.

EQ would be better if SOE removed everything pertaining to MM missions overnight.
I don't know about you, but I play EQ for fun. I agree in that I'd much rather do something difficult to advance my character, but I get a great deal of enjoyment from playing the OMM missions. (as I'm sure others do) If you were forced to do them, it would be quite different.
#9 Jul 14 2010 at 8:51 AM Rating: Excellent
Yay for unexpectedly going a few weeks without reliable net access...

MM's can be easy and can provide problems with noobs who don't know how to play after 'em, especially if they are set up to encourage doing them every day, but they don't have to be easy and unfun by any measure. I had a lot of fun trioing the missions with enchanter/necromancer/wizard and, because we were doing 'em quickly, there were plenty of places that were difficult. Just like a lot of other EQ content outside of a lot of underfoot, if you take it mob by mob it's slow and easy and if you go fast it can be quite difficult and fun.

Quote:
Sabbatical does not mean elimination. It means to go on a vacation, in not so many words.

Dictionary.com:

1) any extended period of leave from one's customary work, esp. for rest, to acquire new skills or training, etc.
2) bringing a period of rest.

Where in that definition does it say elimination


I'm perfectly aware of what sabbatical means... but a dev using at all precise language in describing something is incredibly rare. It was further explained shortly after my OP... but quoting a dictionary to try to explain a dev post is silly Smiley: smile

Quote:
MM missions are essentially risk-free xp, which is counter to what EQ is all about, i.e. watching your character grow through the test of fire.

The problem I have with this line of reasoning is, simply, that NONE of EQ is balanced on risk vs reward, and it hasn't been for many years. Instead, it's balanced on time vs reward. There is not a thing I can think of in EQ today that is balanced around risk.



Edited, Jul 14th 2010 10:54am by Groogle
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