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pally vs sk duoFollow

#1 Apr 13 2011 at 1:22 PM Rating: Decent
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hey all!
my wife and i are starting back eq after a couple years, she loves shaman, but im having a hard time deciding which would be best to duo with her, paladin or shadow knight, which would be more group/raid friendly and will we be able to touch much content with this due (with mercs of course)
both toons will be starting from lvl 1 and we plan to eventually raid if at all possible

any answers or suggestions will be much appreciated


i also have a zerker i can play once we get around 70 if tank mercs are any good ^_^

thanks all
#2 Apr 13 2011 at 4:34 PM Rating: Good
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Thaive wrote:
hey all!
my wife and i are starting back eq after a couple years, she loves shaman, but im having a hard time deciding which would be best to duo with her, paladin or shadow knight, which would be more group/raid friendly and will we be able to touch much content with this due (with mercs of course)
both toons will be starting from lvl 1 and we plan to eventually raid if at all possible

any answers or suggestions will be much appreciated


i also have a zerker i can play once we get around 70 if tank mercs are any good ^_^

thanks all



If you forum dig here and the o-boards you'll get a very strong sense that SK is the preferred choice. You will be able to do lots of content without mercs, adding them is just gravy on a solid combo.
#3 Apr 13 2011 at 7:14 PM Rating: Good
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Go SK and get a cleric merc and a melee dps merc once you hit around 65-70 then start gearing your SK with top end defiant gear. prior to 70 you might want to go with 2 tank mercs and play in all the hotzones.
#4 Apr 13 2011 at 8:16 PM Rating: Good
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awesome thanks! ill give it a shot, ive played warrior in the past and they are fun, just wanting a change
#5 Apr 14 2011 at 3:09 PM Rating: Excellent
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Thaive wrote:
awesome thanks! ill give it a shot, ive played warrior in the past and they are fun, just wanting a change



Rated up for the positive enthusiasm.

I've been watching some threads on the O-boards lately (ug) and the atmosphere at alla's is so much better in general, and exemplified by Thaive's recent post.
#6 May 03 2011 at 3:15 AM Rating: Decent
35 posts
Late to the party, but adding my vote for Shadowknight. But, here's the detail why...

Paladin Pros
- The ability to easily split camps with the Lull line. This is fairly significant.
- Reliable stuns. This is also huge for caster mobs.
- Lay Hands. Helpful as an "oh crap" button.
- Extra damage vs Undead mobs, although generally you aren't going to be casting a ton on Paladin since you don't want to be medding more than you have to. Still, worth mentioning, particularly in classic / Kunark when Ghoulbane is still spiffy.

Shadowknight Pros
- Considerably better dps than a Paladin with pets and far superior offensive magic.
- Lifetaps > Paladin heals since they do damage too, VERY efficient.
- Snare via the Darkness line. This is huuuuuuuuuge in dungeons where most of the good loot is.
- The ability to easily split camps with Feign Death and snares, or to drop a bad pull.
- Harm Touch. imo this is a superior ability to Lay Hands. Generally speaking the time reduced fighting a mob hit by the massive damage of HT is far more valuable than using LH and restoring your health.

And I'm sure I'm missing some other key points. Paladins are totally cool and all, but imo you'd regret not rolling an SK. You kill faster, it's safer, and it's just generally the superior choice. Paladin / Shaman IS a good combo. SK / Shaman is just better.

Just my two copper.

(Bear in mind this does not take Mercs into account. I currently play on Progression servers and only played around briefly with Mercs when they first came out before I quit last time. Mercs completely throw everything out of whack to the point where they enable some unusual duos to work extremely well. And frankly, Shaman + ANYTHING + Merc + Merc is a powerhouse team.)

Edited, May 3rd 2011 5:16am by MegidoFlare
#7 May 03 2011 at 5:34 AM Rating: Decent
I would disagree that sk is the better choice, and say either is as good as the other. My main is a 90 paladin, and I have no issues producing enough dps on named in T4 to get them dead quickly using a combo of aa's and discs you can get at higher levels. Early on I would agree, a paladin takes more work to get past the "gimpness" factor but at high levels, is a force to be reckoned with. I tank T4 named with no mercs on a regular basis and using only my heals have no problems producing 3 to 4k dps with the right weapons.

http://eq.magelo.com/profile/1834243
#8 May 03 2011 at 1:20 PM Rating: Good
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Even this long playing paladin would say SK for dps and snare ability and other pluses mentioned above.

Granted when a paladin has 3 or 4 stuns loaded and landing, his need for heals is a lot less. Lull pulling is great but there was a gap of levels when I could no longer try it.

I do know that as a paladin I was able to duo mobs with my shaman a whole lot better than with my cleric.
#9 May 03 2011 at 3:48 PM Rating: Good
In general, a shadowknight is greatly preferable in a small group setting. This is not necessarily the case when you are geared and AA'ed up and are playing in house of thule group zones - but that's because HoT is terribly easy, it's the easiest set of group zones in many many expansions. Even given that though, when you are working on gearing and AAing up, a shadowknight will be the easier option.

Besides what has already been mentioned, SK's have several other advantages:
* When you have the right AA's, the combination of death's effigy and hate's attraction allows you to instantly single pull a mob (once every two minutes) in almost any situation whatsoever. Paladins have a lull, but it doesn't work on high level mobs.
* If you have a cleric merc, the SK can FD and stand up later and pop his merc out, saving you from a whole wipe.
* Shadowknight AE hate spells allow you to get better control over a large number of mobs quicker than a paladin or a warrior. (That's not to say paladins can't do adequate AE hate - they can - SK's are just better at it.)
* I'm sure some other stuff I'm forgetting...

Quote:
I would disagree that sk is the better choice, and say either is as good as the other. My main is a 90 paladin, and I have no issues producing enough dps on named in T4 to get them dead quickly using a combo of aa's and discs you can get at higher levels. Early on I would agree, a paladin takes more work to get past the "gimpness" factor but at high levels, is a force to be reckoned with. I tank T4 named with no mercs on a regular basis and using only my heals have no problems producing 3 to 4k dps with the right weapons.

It would be kind of sad if as a raid geared paladin you couldn't self-heal on T4 named. The HoT group game is ridiculously easy - I was able to solo essentially all T4 named without using a merc when I was still in convorteum group gear as a shadowknight.

Edited, May 3rd 2011 5:48pm by Groogle
#10 May 03 2011 at 5:50 PM Rating: Good
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Ok, groogle has spoken, and he does know by experience!

I was thinking of starting a Iksar shaman to go with the few sk's we have in Seekers of Stars on Vulak.
#11 May 03 2011 at 9:23 PM Rating: Decent
35 posts
Ramblerant.

I'm tempted to do an SK / Shaman duo when Kunark comes out on Vulak, but I played an Iksar SK for a few years starting when Kunark came out, and the main beef is that your gear selection is ABSURDLY limited for quite a while. I forget when they basically dropped the silly "no plate itemization for Iksar" rule and basically let Iksar wear the plate stuff, but I think it was quite a long while. At least 'til Luclin. I know some plate started appearing for Iksar in Velious, but not all of it was leezard wearable.

I loved the character, even with the old (and thoroughly unjustified) massive xp penalties for race and class, but I specifically recall getting plate gear for an Iksar to be a titanic pain in the *** for quite a long time. I think the first real plate I started collecting for him was the stuff you got by trading in the ruined pieces from raids along with gems in Velious.

Since the duo would rely on the SK tanking, even with Shaman slows, it'd be a bit of a bother. But! Might anyway. Or might just go Monk / Shaman and camp a TStaff. :P Karate Lizard ftw. Only downside to Iksar Shaman is that they can't (as far as I recall) worship Innoruuk and as such have no means of getting the clicky snare necklace. Anklesmasher's nice but I don't believe the weapon swap feature is active on Vulak (might be but didn't see it) and weapon swapping without it is a huge pain in the rump.

I should know. I had an epic'd Ranger and if I was on slowing duty and didn't put Earthcaller away as soon as it procced every fight, I'd be a very dead Ranger in very short order. So much clicking and moving the mouse around.
#12 May 13 2011 at 11:30 PM Rating: Decent
Two level 75 players challenged to a dual. "Misogyny" an SK, and "Kardeen" who I believe was a pally. Both twinked, as you can seen from this screenshot, the pally didn't stand a chance.
Screentshot from 2005
[img=]http://andretoulon.com/SKvsPally.jpg





Edited, May 14th 2011 1:41am by VehiCROS
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