In general, a shadowknight is greatly preferable in a small group setting. This is not necessarily the case when you are geared and AA'ed up and are playing in house of thule group zones - but that's because HoT is terribly easy, it's the easiest set of group zones in many many expansions. Even given that though, when you are working on gearing and AAing up, a shadowknight will be the easier option.
Besides what has already been mentioned, SK's have several other advantages:
* When you have the right AA's, the combination of death's effigy and hate's attraction allows you to instantly single pull a mob (once every two minutes) in almost any situation whatsoever. Paladins have a lull, but it doesn't work on high level mobs.
* If you have a cleric merc, the SK can FD and stand up later and pop his merc out, saving you from a whole wipe.
* Shadowknight AE hate spells allow you to get better control over a large number of mobs quicker than a paladin or a warrior. (That's not to say paladins can't do adequate AE hate - they can - SK's are just better at it.)
* I'm sure some other stuff I'm forgetting...
Quote:
I would disagree that sk is the better choice, and say either is as good as the other. My main is a 90 paladin, and I have no issues producing enough dps on named in T4 to get them dead quickly using a combo of aa's and discs you can get at higher levels. Early on I would agree, a paladin takes more work to get past the "gimpness" factor but at high levels, is a force to be reckoned with. I tank T4 named with no mercs on a regular basis and using only my heals have no problems producing 3 to 4k dps with the right weapons.
It would be kind of sad if as a raid geared paladin you couldn't self-heal on T4 named. The HoT group game is ridiculously easy - I was able to solo essentially all T4 named without using a merc when I was still in convorteum group gear as a shadowknight.
Edited, May 3rd 2011 5:48pm by Groogle