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What would you like EQ to add or improve?Follow

#1 May 10 2011 at 12:50 AM Rating: Good
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I for one would like to see a zone out from a guild hall to the housing zone(s).
#2 May 10 2011 at 7:20 AM Rating: Good
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Ohh Like that idea.....

Speaking of guild halls........Any one know if the doors upstairs (Assuming if they *opened* there would be a room there) were/are ever going to be accesible?

If not could have one of those for your zone in to the housing zone.


My suggestion is allow no trade items to be placed in a house etc by a player that is placed on the list by an owner. And set it that only that player can get it back.

I got an alt who has a lot of nice no trade placeable items but she can't place them etc. I know no trade aren't tradeable but set it so that player can place them etc.

I know I could have her buy her own lot but that is plat I can't afford to waste..:)





fluticazone wrote:
I for one would like to see a zone out from a guild hall to the housing zone(s).

#3 May 10 2011 at 2:04 PM Rating: Good
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I would like to have the tribute master accept a lot more of the junk drops I pick up when farming. Not necessarily the quest stuff, but there don't seem to be any rules at all on what he will and will not take!

For a major change to the game, it would be nice if they'd overhaul the bazaar system. It's frustrating to have to have a character logged in and standing AFK for hours in order to sell things without putting in so much effort finding buyers. Especially if you only have one account. It means you can't turn off your computer, and your market is cut down to the few people who are awake and active during off-peak hours. It's such an old and overall terrible system. As much as I can't stomach WoW, they really got it right with the auction house and mailboxes.

The next step after that would be to have a mobile or web-based app that would allow traders to update prices and set alerts from outside of the game.
#4 May 10 2011 at 4:20 PM Rating: Good
I wish the tribute system worked as it is advertised to work. If I have good haste on gear items, I cannot use tribute to add haste because of the gear haste caps (tribute haste counts as gear haste). I have tried the damage shield benefit... nothing ... same with regen; the only things that seem to work is attack boost and AC boost.

I would also like to see the explicit caps made more "visible" so you could know if it made sense to try to get a better item, and when... again, I have haste belts that are 31% haste, equipped on some of my alts they only get 10% haste until they reach level "x' (off hand I forget what that level is), again, is this a level cap? Or some other cap? No way to tell ... its the little things... :)
#5 May 10 2011 at 4:51 PM Rating: Good
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might be nice to pause the buff timers while in housing
#6 May 10 2011 at 9:49 PM Rating: Good
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djtierta wrote:
I would like to have the tribute master accept a lot more of the junk drops I pick up when farming. Not necessarily the quest stuff, but there don't seem to be any rules at all on what he will and will not take!

For a major change to the game, it would be nice if they'd overhaul the bazaar system. It's frustrating to have to have a character logged in and standing AFK for hours in order to sell things without putting in so much effort finding buyers. Especially if you only have one account. It means you can't turn off your computer, and your market is cut down to the few people who are awake and active during off-peak hours. It's such an old and overall terrible system. As much as I can't stomach WoW, they really got it right with the auction house and mailboxes.

The next step after that would be to have a mobile or web-based app that would allow traders to update prices and set alerts from outside of the game.


I love your ideas! Especially 2 & 3. I can recall a time when I could chat in game (certain channels) without having my account up, so I wonder if what you suggest would be that far off.
#7 May 11 2011 at 5:17 AM Rating: Excellent
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Player housing was impossible for a long time too... (re: could they do offline bazaar?).

EQ2 has the offline trading system --so it makes you wonder. Do they fear losing accounts that their in-game metrics show them are only used for trading. I'm curious how many of those there are.
#8 May 11 2011 at 6:38 AM Rating: Decent
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Worn Haste caps at Level+1%. Totals for mods would be nice to see tho. It's a pita to add them all up just see if your at a cap. Samana's mod2s page explains most caps very well, except for Regen which is 35 to level 65, then +2 per level above 65.

EQIM (Everquest Instant Messenger) was the app that allowed chatting out of game, but iirc they broke it when they fixed (disabled the workings of) the link bot programs. I used it at work sometimes. You could even use it on the same account that some one was playing in-game, but it would kill they're U-chat alot.

I too always wondered if they were going to implement the doors or expand the guild hall.

I seem to recall being able to set characters to different levels in EQ2 housing, and at some level, they could place no trade items in someone elses house, as I generally only kept 2 houses, 1 in Freeport and 1 in Qeynos (before expansions that offered other cities), and alts would have the highest access rights and put their junk in them.

Overall, some very descent suggestions.

Yther Ore.
#9 May 11 2011 at 7:06 AM Rating: Good
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snailish wrote:
Player housing was impossible for a long time too... (re: could they do offline bazaar?).

EQ2 has the offline trading system --so it makes you wonder. Do they fear losing accounts that their in-game metrics show them are only used for trading. I'm curious how many of those there are.


The problem, as I understand from the live team, is that player trading and the bazaar were built with what is now legacy code. Think about how many SOE developers have been pulled from the EQ live team and moved to other projects. The trouble right now is that they're afraid to touch ancient code. What's even more unfortunate is that the system still works, so it's not at the top of the list.

Edited, May 11th 2011 9:06am by djtierta
#10 May 11 2011 at 7:08 AM Rating: Good
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Airydor wrote:
might be nice to pause the buff timers while in housing


Yes, and I'd like to see buffs paused in the Plane of Knowledge, Plane of Tranquility, the Nexus, and any other non-combat zones. Maybe it will get some permacampers in the Guild Lobby scattered about. Or even have MGBs in POK again, where there's more wide open space.
#11 May 11 2011 at 10:52 AM Rating: Decent
Arbatrue wrote:
Ohh Like that idea.....

Speaking of guild halls........Any one know if the doors upstairs (Assuming if they *opened* there would be a room there) were/are ever going to be accesible?


Ya know I was curious about this too, it just occurred to me when I seen ya ask this that I can attach my graphics debugger to EQ and check. Think I'll do that after the game comes back up.
#12 May 11 2011 at 11:16 AM Rating: Decent
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If you are able to find out post here? Thanks




ShillingworthDracoris wrote:
Arbatrue wrote:
Ohh Like that idea.....

Speaking of guild halls........Any one know if the doors upstairs (Assuming if they *opened* there would be a room there) were/are ever going to be accesible?


Ya know I was curious about this too, it just occurred to me when I seen ya ask this that I can attach my graphics debugger to EQ and check. Think I'll do that after the game comes back up.

#13 May 11 2011 at 3:05 PM Rating: Good
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djtierta wrote:

The problem, as I understand from the live team, is that player trading and the bazaar were built with what is now legacy code. Think about how many SOE developers have been pulled from the EQ live team and moved to other projects. The trouble right now is that they're afraid to touch ancient code. What's even more unfortunate is that the system still works, so it's not at the top of the list.

Edited, May 11th 2011 9:06am by djtierta


Reworking the old code probably is scary. So just ignore it:

If they put the offline auction system in play in the original cities... they could leave baz as is. People returning years after would login their old trader mules to an empty baz is all. Put yellow zone-in text saying "The bazaar has been deserted for the home-city auctioneers" or something.

The trade-off of an orphaned zone remaining mostly useless in the game for the offline trading I would absolutely make.
#14 May 11 2011 at 5:37 PM Rating: Decent
The most important thing that I'd like to see is the eradication of third party programs being used in EQ.
As a returning player it amazes me that these programs are still being used ingame. We are asked to report players for suspicious activity and told that the devs have the capability to determine whether or not a third party progam has been used.
I feel that's not good enough. I also feel that these programs are one of the major contributing factors to the declining population of the game, after all who wants to play with cheats. Things were made tougher for the devs of these programs when PoP was released but these programs should be blocked by now. Should you catch a cheat, and their account is banned then it's a new account, buddies PL amd right back doing it again under a different name 2 days later. The people using these programs are killing their own market by frustrating the regular players who hang it up rather than pay for a game whose intregity has been compromised.
I'm really hoping that something will be done during this downtime but I'm certainly not holding my breath.

As far as gameplay content, I'd like to see guild recruitment boards placed anywhere for the TLP servers. I understand that these boards were not in the original game but neither was Luclin armor. So as an enhancement to strengthening the community on the new servers I can see nothing wrong with this improvement to the game.
#15 May 12 2011 at 8:05 AM Rating: Good
My experience is that worn haste caps at 10% until (IIRC) level 40 where it rises to 36% where it again sticks through the 50s... Because of the time it takes to reliably demonstrate the cap I gave up trying to beat the system...

Regardless, thanks for the reference which I am still reading...

You don't really need third party cheat programs... what with mercs and level 90s to buff you char with spells I have seen people in my guild "push" their alts through 10-15 levels in an short afternoon. I have seen others "park" their toon in a place with their merc up so that one or two "pops" will automatically engage the merc which will kill the mob allowing the alt to gain "experience" while the owner sleeps. I know they are not there because I would be looting the corpses when the timers allowed me to do so... it makes me wonder why people are spending the money on the game if they are not that interested in playing it ... but that is just me ...
#16 May 12 2011 at 12:55 PM Rating: Default
While sony is down:
Few things i would like to see sony do;

1. merge Eq1 + EQ2 + the graphics in Rift= SUPER EQ!!
2. fiX ALL THE BUGS once and for all
3. Possible make the ALL classes more flexible like;Rift whre u can change paths, EXAMPLES; if u as a cleric need more nuke power to fight undead change your SOUL PATH to necro and learn how to deal with undead by spending points into the necro side of the soul path. U would still have AA's and they would apply, but u would gain more Aa's in the field of necro too.quote from rift > No other game lets you build your class the way RIFT does. Specialize in a single class or pick and choose abilities from many to create a character uniquely suited to your play style—and have fun while you experiment!
4. make more loot drop during raids. Example : u have 10 loot boxs....fill ALL 10 boxes with loot instead of a few piecess
5. Keep the LVL cap @90 and make mobs harder to kill with more HPTS and hit harder.
6. hire expiernced players as guides again to learn the trade of GM
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#17 May 13 2011 at 10:49 PM Rating: Decent
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i want to see a new race or race we have that should be playable! like sarnaks,orc, and i want to play a forest grimling beastlord with owlbear pet!!!
#18 May 14 2011 at 5:58 AM Rating: Decent
16 posts
Morning :)

Old:

I would like the old that are messed up (Laggy, etc) to be fixed.

Freeport is a mess.

OOT is so dang laggy in areas and the graphics are, well, no clue what to say about that. Example: Seafury area is a mess with the frass disappearing (Ground being completely black), etc.

There may other old zones also but those are the two that come to mind this early..:)


Agree with the suggestion of having buffs etc stop their timers when in POK, Bazaar, Neighborhoods etc. There are times I would like to check the bazaar for spells etc but am fully buffed sooo.
Maybe have it so one can check from the lobby etc.

Fix the bug (Per a GM I was told it is a bug) where AA's assigned and used are the same number. Not a big deal, just a pain to see those two numbers not the same when they should be. Got a character in this situation.
Example: Zero Aa's on hand-900 Assigned-915 Used. None are used for the special area.



New:

Another member here suggesgted combining Eq, Eq2 and Rift graphics. Had no idea what EQ2 or Rift was like so checked out their videos via web site and youtube.

I like that EQ2's npc's talk! Would make it a lot easier on the ole eyes..

And the graphivs and comcept of Rift are nice.

I did not like the graphics for EQ2 though-seemed childish/cartoonish (Is that a word?) smiles

Not sure if in either game one can play first person....That is my preference. I don't want to see me running etc...Hope this sentence makde sense. Am not a gamer so don't know all the terminlogy..:(



The problem with us making suggestions is will EQ I even come back up? In researching the above games I saw where there might be an EQ3. Is SOE putting all their efforts in to that?




Of topic EQ question:

Why did SOE make an EQ2 and is thinking of making an EQ3 when EQ1 needs a lot of fixing?
Seems to me that it would have benefitted SOE to improve EQ1. shrug



















#19 May 14 2011 at 8:24 AM Rating: Decent
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Many parts of EQ's code and even design are outdated and didn't plan for expansion. I don't remember all the specifics any more, but searching for developer comments about code, lack of database structure, etc. should give alot of it. Personally, I thought the EQ2 design was very well thought out and fixed many of the inherent problems of EQ1. The main problem with EQ2 is the difficulty level was too low (too easy). EQ2 graphics were a huge improvement over EQ1's, but yes the character models are a bit cartoonish. EQ3 or EQ Next as it's currently being termed has been in development for a while, but game development is around a two year undertaking, and it was just announced around a year ago, give or take, so still a long ways off from being released.

Not sure about Rift, but EQ2 can definitely play in First Person view, it's better when running around to be zoomed out as EQ2 has alot better camera viewpoint control and can even move your camera view while running without changing the direction the toon is running, and is why so many go that way. I personally prefer first person for fighting and other close area things, but when you need a wider view, it is very nice to have such control over it.

Alot of EQ1's problem can't reasonably be fixed due to the legacy of the code. There also is no record of the older versions of the code to look at either, and is why there are no true original versions of the game officially. This thread talks a bit about EQ2 features that were implemented that most people complain about in EQ1.

About 3rd party programs or bots or hacks, they're pretty common in most games. EQ2 had lots of them available by release date or shortly thereafter. I remember alot of people using a run speed mod (about 50x faster than sprinting without any power usage), and I had seen several automated 6 boxers running around, harvesting stuff as soon as it spawned near them, and killing everything around. You could tell it was a bot running them, as they moved together, went all over the place, moving from a mob as soon as it was dead and looted to the next nearest one, and grabbing harvestable's nearby in between fights. Other games do better at keeping bots and hacks at bay, but I don't know of any that keeps them completely out of game.

Personally, I don't trust SoE's hacking detection apperatus, as I've seen several people banned over the years for doing nothing, and not noticing any others in any of their groups doing anything suspicious, but I also think they could do more to curb it.

I'm not really looking for anything super great / expansive in EQ1, but am hoping that EQ Next is extremely challenging, offers some combat variability based on the player's skill (similar to Tera), and has more social and creative aspects to it. I'd also like to see characters more personalized, especially in skills and development, where the system works on how much time you do certain activities applies some maintainence to skill level, where skill levels will tend to fall off over time if not used, either mainly, or in conjunction with other similar skills. Also, I never liked the HP/Mana/etc. stats being level based, they should be basic normal ratio compared to certain stats, and that ratio could be enhanced somewhat with certain skills and/or training, but not so much that you go from 30ish HPs to 30K+. About half of the system should be from how you play (what activities) you do, and the other equipment as far as basic stats, in general, depending on the stat, as some should be more heavily dependent on activity (training) and others on equipment.

I'm starting to ramble, and probably shouldn't even of mentioned the system I like in my head, as it's rather complex and I could easily take up pages explaining how it should work. :D

Yther Ore.

Edited, May 14th 2011 10:44am by Yther
#20 May 16 2011 at 5:13 PM Rating: Good
Ability to have a Friends window.

It would show if they online and where aswell have notes that i can enter.

I played 5 days on LOTRO and can say EQ MUST HAVE THIS!
#21 May 16 2011 at 5:13 PM Rating: Decent
opps dbl post

Edited, May 16th 2011 7:13pm by twisten2110
#22 Jul 22 2011 at 9:48 PM Rating: Default
I have thought of changes for Caster EpicI
Pets : Bard Songs : A stable Invis depended on skill/level.
All C. EpicI should be able to be used by both hands. For mage the Epic pet should scale with Magi.
say at 66 the pet would be 61 up to max 67. And with effect of epicII in prim.
Necro really need a revamp. They get a dot clikie. But at that level noone can fear kite all agrokite.
So needs to be instant.Most necro would prob. glad sacrif. 15 sec on dura. for that. If resist
could be like lev.61 spell many would perhaps sacrif more second.
Cleric epic I. Could be Improwed. Ressu. effect should not exist. And eighter full health or mana
back. But only 91 % exp recovery. ---------
Pets : Your fully armored suspended 2 pet :Should have the abbillity to change weapons (Not armor). Depending on situation.(Back to caster).Maybe costing 4 AA? .
Equaly importantant mobs who can only be hit by No-Drop made found weap. pets should be allowed to
use. The weapons after all are nothing in term of damage. By searching the database .For the limited
of theese mobs. (Developper stuff) Make a new hidden nodrop class .Since pets check each swing whether
weapon is nodrop. Make an execep. o this class between caster and pet.And refer to allready made code
for player to player ground or merchant. --------------------------------------------------------
----- Bards allow unplayed b.song to last 12 sec. more and lower some of their effects.
Then you could use the "Increase other songs -- spell=song " instead of it being a joke.
Plus less stress for bard or abbilty to twist 4 songs. Before changing (specific) Mez or Charm down on
effect discuss this with a bard-forum.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#23 Jul 22 2011 at 11:46 PM Rating: Good
GBATE!! Never saw it coming
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twisten2110 wrote:
Ability to have a Friends window.

It would show if they online and where aswell have notes that i can enter.

I played 5 days on LOTRO and can say EQ MUST HAVE THIS!


There is a friends window (ALT + F)

No notes, though.Smiley: frown
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#24 Jul 29 2011 at 5:57 AM Rating: Decent
Friar Bijou wrote:
twisten2110 wrote:
Ability to have a Friends window.

It would show if they online and where aswell have notes that i can enter.

I played 5 days on LOTRO and can say EQ MUST HAVE THIS!


There is a friends window (ALT + F)

No notes, though.Smiley: frown


There's no notes on the friends window, but you do have the /notes window, that you could put the friends name and a comment if you wanted to.

I still say player character models and the quest journal.

PC models would bring the game back to more recent standards. It could also be another revenue stream. Certain looks for every race are SC only. Maybe even a Station Cash only race (facing reality here, they are so expensive that without additional revenue from new models, we'll never see them.) Plus they could sell different appearance armor as well.

The quest journal is OK, but not great. Give me the ability to sort the quests, to filter based on quests with an element in the current zone, etc. EQ2's journal is excellent.

They should also look to standardize the code base between the various games. Right now, EQ, EQ2 and Vanguard run three totally separate code bases and engines. There's little room for sharing things between them, which would save costs. They really should be able to build a zone and use it for all 3 games (with some customizations for each game of course, but the general geometry and collision being the same for all.)
#25 Sep 08 2011 at 11:07 AM Rating: Decent
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I would love if LDoN and DoN missions would be open to solo-duo. The timer would need to be removed from LDoN. I understand if you logged off in a mission you would get booted.

This would give me a chance at the LDoN, DoN spells and items!

Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#26 Sep 08 2011 at 11:23 AM Rating: Decent
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SilverValor wrote:
I would love if LDoN and DoN missions would be open to solo-duo. The timer would need to be removed from LDoN. I understand if you logged off in a mission you would get booted.

This would give me a chance at the LDoN, DoN spells and items!


If you use a merc, just get any single person to join your group. They don't have to be active and can be afk anywhere, as long as they are within the level range needed. It's not that hard to find someone willing to join just for the wins and points / alternative currency. Only thing to remember is for DoN mission, you must remove the afk player after the win, before removing yourself, so you can grab another one, and LDoNs will become undoable if you crash, as the AFK person will become the group leader (which is another good reason to keep a way to port / gate out of a LDoN with the sometimes buggy exits).

Yther Ore.
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