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lookin for a tank!!(box tank)Follow

#1 Jul 03 2011 at 4:41 PM Rating: Good
25 posts
hey all,
been back at eq now for almost 3 months ive gotten my berserker to a decent point in his life where dps flows freely but i do have a problem with solo/molo'ing things, not much but enough to make it annoying.
well its time for a box account and im trying to decide on a tank class to fill the ranks, here is my problem, i keep reading about tanks and everyone seems to have their choise of tank and will argue till they die on how much better it is cause all other tank classes are crap(/sigh), pally/sk/warrior and im looking for some more opinions with some actual facts about the classes

i know right now that sk's are the choice for mass pulling, but i cant really find much on pallys
i think warrior maybe out of the question due to the fact i would like something to be able to help heal through some dmg at higher end
or would i just be better off boxing a shammy and using it for slows/heals/dots?

any opinions/thoughts/concerns would be much appreciated, thanks!
#2 Jul 04 2011 at 1:39 AM Rating: Good
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55 posts
All 3 tanks are good, difference would be in how you would like to use them.

Warriors get the biggest return on gear (1.5 vs 1.4 iirc, on AC and hp/end) Also their discs/abilities are the best for tough mobs, hence they're the TOP raid tank.


SK's are the best at agro generation, can FD pull, and self heal.

Paladins can pacify pull, buff group, and help heal group.


Personally I prefer Paladin, but I"m biased as Pally is my main (90 pal, almost 8k AA on BB)


Hope that helps.




Edited, Jul 4th 2011 3:40am by sarslash
#3 Jul 05 2011 at 7:40 AM Rating: Decent
If you're going to add another box, consider adding a mage or Wizard or even shaman with a merc tank instead. Depending on what your goals are of course.

Any of the tanks will be hands on (meaning you couldn't just set them up and let them go, you have to actively mash buttons to draw and hold aggro, heal, etc.) I don't remember if the berserker is similar or not, but if it is, keep that in mind (harder to play to classes where you're mashing buttons.)
#4 Jul 08 2011 at 12:27 AM Rating: Good
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610 posts
If boxing, an SK has its advantages in being the maintank and puller in one which is very convenient in that you dont have to switch attention to another window or character when your pulled mob(s) reaches camp. They also get an instant aggro-wipe FD AA(Deaths Effigy) available at lvl 85. It refreshes fast enough which makes the SK a viable puller in an xp group where mobs go down fast.

The only downside is the fact that an SK must invest around 2000+ AAs and AC augs in all possible slots to really start feel the power and versatility of the class. Also,the SK works well with a Berserker and Shammy in a 3 box setup. I play this setup quite a bit.

A Warrior would need a puller to accompany him especially when doing progression tasks. But has the noticeable edge in dps and damage mitigation to the SK or Pally.

If dealing with undead Mobs the Pally shines clearly above the rest. The Pally can also self heal in battle whenever neccesary.

Edited, Jul 8th 2011 2:29am by hexeez

Edited, Jul 8th 2011 2:29am by hexeez
#5 Jul 08 2011 at 11:00 AM Rating: Decent
I box a war and sham. If I were to do it again, I would make sure to have a puller. It'll open up ALOT more content for you. So I would suggest a SK although they are harder to box then a warrior. Or an enchanter/bard with tank merc.
#6 Jul 08 2011 at 5:12 PM Rating: Good
25 posts
awesome, thanks for all the input!
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