Just want to jump in with my thoughts on this. I like some of the thoughts and ideas that hav been expressed in this thread. EQ was my first MMO, but I joined it a little later than most of the classic EQ-lovin' crew (right before or after the Ykesha expansion dropped). Still, I got to see and experience most of the oldest content, because the community was still doing most of it. (I just realized I was babbling about the extensive core group I played with, so I snipped it and will get back on track).
When all but a couple of the people I played with left for WOW, I followed as I had formed quite a bond with them, and didn't want to lose the experience of playing with them. Anyway, for several years, I played most of the major MMO games that have come out, and kept folowing that group back to WOW. Around August of last year (I'm closing in on the one year anniversary of my return to my first MMO love), I realized I was sick of WOW and decided to return to EQ after a six year absence. I immediately fell back in love with EQ. Although I have not let my accounts lapse since returning, I have tried a couple more MMO's,including the beta and opening two weeks or so of Rifts. I have decided I will now be with EQ until the servers are shut down, unless EQNext is as good as I hope it will be and does NOT follow the dominant design trend of recent MMO's that I have realized i completely despise.
New games have followed the model that WOW made so popular: start at the newbie area colleting quests that you are specifically and unavoidably led to until you are directed to the next quest hub. Then, throughout the course of your journey to level cap, you are led by the nose from quest hub to quest hub. All of the lore you learn, gear you get, skills you acquire, etc., are given to you in this manner. Sure,every once in a while you can decide which of two zones you want to level from 30 to 35 in, and sometimes there are a couple of different paths to choose from, but for the most part, you are basically playing on a pre-determined path to level cap. Where the next part that I grew weary of begins: doing the same thing over and over and over again to collect currency of some sort to buy gear upgrades. And once you have all the best gear (which I, as casual a player as I am manged to do in two of three expansions), you hang out with guildies and friends doing whatever you can to amuse yourself. Since leveling is such a guided experience, alts get boring. (Even new classes, races and factions leave you running out of variety quickly).
I know many will have rebuttals to this, so I will state now that this is all my personal opinion and is anchored in my personal gaming preferences. I much prefer the EQ model that is much more open ended to me and gives me an experience closer to the open world DnD campaigns that I preferred over playing with GM's that spoon fed you module type adventures and didn't let you decide where you were headedon the world map and what you were going to do. Would you head to the nearest temple of the god you worshipped and see what they needed done, go to the mayor of the town and inquire about any jobs needed doing, or would you simply head outo explore the ruins of the abandoned castle you heard all those stories and rumors about growing up?
In EQ, I could choose any number of paths to get to level 10. A good variety of camps to hunt monster in, quests I could do if I wanted, etc. And I think my favorite thing about EQ has to be AA abilities. Like I said, I'm pretty casual, and have yet to hit current level cap in any EQ expansion, but if I do, I've got AA's to work on instead of doing dailies, or searching desperately for something to stave off boredom in the chance that I ever manage to be max level with all my best-in-slot gear.
I know it is all another grind, and I know many out there will have plenty of flames and conterpoints, and that's fine. This is all just my worthless (to you) opinion and the way I prefer to game. I'm not one of those people proclaiming "LOL,WOW is ezmode for noobs!" It is just a hope that EQNext is a return to the more open ended leveling model. I want to choose where I xp and which quests I do, not be forced to follow a set path determined for me. And please, oh god, please have AA abilities!
Sorry, this turned in to a boring wall of text, but I realized when I came back that the WOW questing model sucked the soul out of MMO's for me. No matter how cool the Rift soul tree concept may have turned out, I just got so bored following the path to the next quest hub and dealng with the same predetermined quests and NPC's until I finished the area and was led by the hand to the next stage. And with the exception of perhaps a different beginning and some class specific nuggets here and there, any alts would do the exact same thing. New factions would be different for one character maybe, but even then the pathz usually coincide in some way once you reach a certain level. I'll stop now, sorry for the wall of text.