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Experience gained from FellowshipFollow

#1 Aug 15 2011 at 4:28 PM Rating: Good
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When a toon receives experience from a fellowship does it get applied to how your AA's are set?? Example: If I have my exp set to 80% AA and 20% Reg will the xp gained be applied the same as reg xp??
#2 Aug 16 2011 at 5:38 AM Rating: Good
That it will be yes. Same thing :)
#3 Aug 17 2011 at 7:15 AM Rating: Decent
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TY
#4 Aug 17 2011 at 7:19 PM Rating: Good
With the change to fellowship experience today (at least as I understand it), you don't gain XP directly when your off line. You gain vitality, which increases the rate which you earn XP (and stacks with other forms of XP boosts up to the per kill cap). I really like this change. No more XP for free. Now to get it, you have to earn it, even though you're earning it faster.
#5 Aug 18 2011 at 7:32 AM Rating: Good
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amastropolo wrote:
With the change to fellowship experience today (at least as I understand it), you don't gain XP directly when your off line. You gain vitality, which increases the rate which you earn XP (and stacks with other forms of XP boosts up to the per kill cap). I really like this change. No more XP for free. Now to get it, you have to earn it, even though you're earning it faster.



I can agree with what you say, (and I hadn't even managed to put together a fellowship yet as my brother hasn't logged in this month) but... this change reeks of the classic EQ bait and switch.

The changed system is basically WoW's rest experience system except tied into the fellowship mechanic with at least one character XPing more than the others to gain the merit of the bonus. WoW assumes you pay for your account and therefore earn the merit for continuing to play on an irregular basis.

WoW's system is much better for the disorganized casual player.

Changes to the EQ system might compel me to play some of my alts in a vitality burning rotation, but it definately makes me narrow the field down from what the off-line model would have had me do.

Overall this system does very little for me in contrast to the pending-but-in-limbo AA autogrant. That change might make some more alts fellowship viable...
#6 Aug 18 2011 at 2:43 PM Rating: Good
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On the surface, the change will only hurt those people that were using the Fellowship exp as a means to level alts without having to actually play them.

I was doing this too, but I actually played the alts on a semi-regular basis (about once a week for a full play session). This change should not impact anyone that actually plays the alts in their Fellowship.

Edit: Added 'not' to the last sentence. Thanks snailish.

Edited, Aug 23rd 2011 4:39pm by Wayen
#7 Aug 19 2011 at 4:16 PM Rating: Good
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Wayen wrote:
On the surface, the change will only hurt those people that were using the Fellowship exp as a means to level alts without having to actually play them.

I was doing this too, but I actually played the alts on a semi-regular basis (about once a week for a full play session). This change should [not?] impact anyone that actually plays the alts in their Fellowship.


bolded possible correction in quote to your intent?


The new system is better as far as maintain credibility that they want us to play our characters to progress (in this particular circumstance. This is not exactly an area of strong moral stands for the EQ dev team overall).

I still think it is overcomplicated for what it appears to be trying to accomplish now.

People don't play enough to keep up with their friends... just blatant steal the WoW "you didn't login so you built up rest XP bonus" and don't tie it to fellowships at all. Fellowships are supposed to make people want to login and play with their friends... so add a huge xp bonus to fellowship grouping. That would have made more sense.

Lots of casual players will have characters too low to benefit from normal fellowships with the current system, outside of shroud tricks which not that many find fun/appealling.

A complicated system that let people afk progress within a limited fellowship circle had some merit (aka restrictions on it's abuse such as jumping fellowships multiple times a day which would just be a new task-add market really).
#8 Aug 21 2011 at 6:22 PM Rating: Decent
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They also instituted a 20 hour cooldown timer on jumping fellowships so that's not going to be an option.
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