Forum Settings
       
Reply To Thread

Experience for a Level 73 Soloing DruidFollow

#1 Sep 05 2011 at 12:29 AM Rating: Excellent
**
486 posts
I'm trying to soak up as much experience as possible during this weekend's double experience. My goal was to hit level 75. I have achieved one level a day thus far (well, I'm about 80% towards level 74, but am going back into game and hope to ding before I go to bed...which may be at dawn...lol).

Anyway, I am a Druid with a tank merc who enjoys soloing. I have been grinding levels primarily in BoT and I'm getting tired of seeing the same mobs. I've been playing in the tunnels in PoN tonight killing hobgoblins - light blues.

Places that are recommended in leveling guides for my level I would die quickly in due to average gear, playing molo and no AAs yet. Can anyone recommend some other places to gain experience? Mobs can be light blue or with a sprinkling of blue - unless I can pull just one mob at a time, I'm not up to moloing yellows yet.

Thank you for any suggestions and hope everyone in the states is enjoying the long weekend.
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#2 Sep 05 2011 at 8:35 AM Rating: Excellent
***
3,212 posts
Try drunder, plane of tactics hot zone. You can root the adds if needed but there are enough solo pulls. Its a hot zone so extra exp.

Also look at eldarr forrest, a past 70 s hot zone. my ranger cleric merc had fun there when it was a hot zone. pull giants carefully most are solo but there are some wandering adds. Same for the orcs.

A final suggestion would be arcstone. The undead or wolves should be easy kills.
#3 Sep 05 2011 at 11:31 AM Rating: Excellent
**
486 posts
Thank you, Jonwin :)

Plane of Tactics, from my research on it, sounds interesting. As a Druid, new indoor dungeon-type zones always scare me a bit, but I've learned to hit Egress FAST!!! (As a sidenote - somewhere I was reading that Direwind was a good place for a solo Druid to kill griffons around the Druid ring. Now I'm used to pulling and letting my merc beat the mob down for a bit while healing him, but the first pull I tried last night my poor merc's health dropped like a rock...Egressed out just in time. I'm going to have to go back to my standby of snare-root-dot, dot, dot, etc. like I used to *then* have merc go in near the end.)

Arcstone may be where I head to first. It is listed on a leveling guide as a great place for Pallys so I have the info on how to get there, which seems to be from the guild hall.

I'll peek into Eldarr Forrest as well.

Thank you for the great suggestions.
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#4 Sep 05 2011 at 12:17 PM Rating: Excellent
**
486 posts
Sooooooo...I went to guild hall, purchased an Arcstone stone - arrived in the merchant camp...nice, pretty, outdoor zone. Found where the undead wolves were. Parked myself in a pull spot and put merc on passive. One of the difficulties I've found in older or less popular zones is that I'm often there alone with alllll the mobs in place. That was the case here. But the wolves were light blue so didn't anticipate a problem except for there being so many of them. I watched the pathing carefully, selected a good target - snared/rooted/cast two of my highest dots...moved away carefully when I saw other wolves nearby...

...out of nowhere I hear yelping and the message of how much I'd been hit for!! This wolf came literally out of nowhere and it took me a few seconds to even see it since I was up on a bit of an incline. Activated merc and of course at the same time the other wolf's root broke. Health at 10% - hit egress but it didn't go off since I was being pounded.

I'm now sitting in the Guild Lobby recuperating from the (thank goodness I have one) Druid rez.

Those wolves shouldn't have been that difficult, even without a merc, but being the only one in the zone was the main downfall. Think I'll head back to the hobgoblin cave in PoN and check out this zone....another time. *grins*
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#5 Sep 05 2011 at 10:14 PM Rating: Excellent
***
3,212 posts
Try the undead skels in arcstone. Wolves do sometimes pop up out of thin air.
I would snare wolves then head back to the zone ring. About half way to the ring you should have no wolfs popping.
For the skeletons you should be able to single pull, the only problem is to keep an eye out for the mounted undead. And if the spirit of Ravenclaw(?) aggros just hit evac as fast as possible. The mounted undead will summon.


Edited, Sep 6th 2011 12:16am by Jonwin
#6 Sep 06 2011 at 1:23 PM Rating: Good
18 posts
My advise for a 73 druid would be to read up on druid charm kiting. You can put the merc away and go solo charm kite mammoths in icefall (at least im pretty sure you can at 73). Would be dangerous until you get the hang of it, but after you do it should yield some very nice exp.
#7 Sep 06 2011 at 2:23 PM Rating: Good
Avatar
***
1,166 posts
Quote:
My advise for a 73 druid would be to read up on druid charm kiting. You can put the merc away and go solo charm kite mammoths in icefall (at least im pretty sure you can at 73). Would be dangerous until you get the hang of it, but after you do it should yield some very nice exp.


^^ True story^^
____________________________
Over the last 15 months, we've traveled to every corner of the United States. I've now been in 57 states? I think one left to go.

Barack Obama

Laen - 105 Dru
Haam - 105 Sk
Laosha - 105 Shammy
Lutan - 105 Bard
#8 Sep 06 2011 at 6:35 PM Rating: Excellent
Jonwin wrote:
And if the spirit of Ravenclaw(?) aggros just hit evac as fast as possible. The mounted undead will summon.[/sm][/i]


Ravenglass.

For 73, I'd recommend basilisks in Sunderock. Yes, you don't hear about them but that's all the better. If you enter from the Mesa side, they're literally right in front of you. Between basilisks and drakes, you should be able to keep a steady pull rate going indefinitely (or until you run out of mana). I don't think you'd need a merc for this camp (my littlest druid did the camp from 68-71 and she didn't) but I guess it wouldn't hurt. And her gear is downright shameful (needed to get her to 71 for the othni/athlai stuff) with stuff like brown chitin leggings (the original ones) and bracelet of wisdom and such.

I would suggest you not go past TSS expansion if you're looking for low impact XP (or overall efficiency). No idea what mercs are capable of (don't use 'em) but if griffons in Direwind ate yours, then never try to tackle bears in Icefall or Loping Plains (who hit significantly harder, in my experience). At least not until you've upgraded the merc (via SoD progression).
____________________________
Rendition
Cazic Thule

Maxim
Firiona Vie

Collusion
Test
#9 Sep 07 2011 at 11:39 AM Rating: Good
**
782 posts
Absolutely, positively, go to Icefall, and reverse charm kite the wolves near the zone-in. And at 76, get the new charm spell, and add the mammoths in Icefall, and the gators or wargs in Loping.

Also, at 76, I would start racking up AA's. When you get the gator camp, at 100% AA XP, you should get 12-15 AA's in one LotD session (30 minutes).

To reverse charm kite, pull 5-7 mobs with snare and animal tash (forget the name), then charm one and sick him on one of the others. They should all join in on pounding your pet. Invis when he gets to about 15-20% health, to break the charm. Now charm one that's at or near 100% health. Rinse and repeat til they're all dead or near dead, and finish off the ones who are left. Then invis, med to full, and repeat.

Unfortunately for druids, our healing is bad enough pre-75, that fighting with a merc is pretty much worthless (tank merc, that is). If you want to kite singles, a DPS merc might be better. But for absolute best XP rate, can't beat solo reverse charming.

Tatanka
86 Druid, Tunare (Seventh Hammer)
____________________________
Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#10 Sep 07 2011 at 1:22 PM Rating: Decent
18 posts
tatankaseventh wrote:
Absolutely, positively, go to Icefall, and reverse charm kite the wolves near the zone-in. And at 76, get the new charm spell, and add the mammoths in Icefall, and the gators or wargs in Loping.

Also, at 76, I would start racking up AA's. When you get the gator camp, at 100% AA XP, you should get 12-15 AA's in one LotD session (30 minutes).

To reverse charm kite, pull 5-7 mobs with snare and animal tash (forget the name), then charm one and sick him on one of the others. They should all join in on pounding your pet. Invis when he gets to about 15-20% health, to break the charm. Now charm one that's at or near 100% health. Rinse and repeat til they're all dead or near dead, and finish off the ones who are left. Then invis, med to full, and repeat.

Unfortunately for druids, our healing is bad enough pre-75, that fighting with a merc is pretty much worthless (tank merc, that is). If you want to kite singles, a DPS merc might be better. But for absolute best XP rate, can't beat solo reverse charming.

Tatanka
86 Druid, Tunare (Seventh Hammer)



While doing this you want to make sure that you do not have a charmed pet while you finish off the last bit of health on each mob. Finish it off with a DoT or nuke rather than with another charmed pet or else you will lose a large amount of exp. IIRC a charmed pet will eat 75% of the kill exp unless you do more than 50% of the damage to mob yourself.
#11 Sep 08 2011 at 10:14 AM Rating: Decent
**
782 posts
Quote:
While doing this you want to make sure that you do not have a charmed pet while you finish off the last bit of health on each mob. Finish it off with a DoT or nuke rather than with another charmed pet or else you will lose a large amount of exp. IIRC a charmed pet will eat 75% of the kill exp unless you do more than 50% of the damage to mob yourself.


This hasn't been true for years. I can personally confirm it, since my return in April, I did extensive hunting in these two zones.

Tat
____________________________
Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#12 Sep 08 2011 at 7:44 PM Rating: Excellent
**
486 posts
Jonwin wrote:
Try the undead skels in arcstone. Wolves do sometimes pop up out of thin air.


NOW you tell me...lol.

To continue my saga in the quest to hit 75 on the last day before the extra experience weekend was over, I recuperated from the fatal wolf attack and headed back to PoN. I have been playing there intermittently for the last 10 levels. It was where I leveled from 61 when I returned to about 65 almost exclusively. I'd worked my way over to the goblins and sometime during the weekend was summoned by one near the water and found myself in a cave with tunnels. The goblins were all light blue instead of being mostly green with some light blue. During levels 72-74, I found I could fight 4-5 goblins at a time and leveled pretty quickly, with some time also at BoT.

So, after the wolf debacle I headed back to the goblin tunnel in PoN and settled in for an expected 12 hours of grinding from 74-75. All was going well until goblins came out of the woodwork. I couldn't count them all, but I would say over 12. Merc and I were fighting our hearts out until...dead AGAIN...in a zone I hadn't died in for 8 levels or so.

Found myself back in the guild lobby purchasing a soul stone, rezzed myself for the second time in less than an hour and decided to try one more spot - the area around zone in to WoS. On the leveling guide I've been consulting, it says this zone is for levels 65-70 so I hoped at 74 I could kill *something* and dash for zone if I had to. I was scoping out the area and getting a bad feeling when I got an unexpected IM from a guildie asking if I needed help there! I told him about my goal and what had happened so far. In short, he took me to the Mechamatic Guardian, told me to sit in a certain spot and in 10 minutes I dinged 75!!! In the minutes I was switching from 100% exp to 100% AAs, I dinged 76 and 77. My head was spinning!!! Then the AAs began adding up and my friend told me to spend them quickly. I'm not even sure at this point what I put them into, but as soon as I would reach the maximum AAs, I would quickly spend them and then be capped again, so I switched back to exp and dinged 78.

From 74-78 with over 100 AAs in one hour! Not my style and I just wanted 75, but I'm very grateful to my "Guardian Angel" guildmate. Since then I've been in the process of skilling up my spells and making a list of the new spells to acquire, and I *still* haven't had time to see what AAs I bought...lol. I'll be busy getting organized for awhile.

Maybe now I can go back to Arcstone and get some revenge on those wolves. ;)
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#13 Sep 08 2011 at 7:49 PM Rating: Excellent
**
486 posts
jmeajh wrote:
My advise for a 73 druid would be to read up on druid charm kiting. You can put the merc away and go solo charm kite mammoths in icefall (at least im pretty sure you can at 73). Would be dangerous until you get the hang of it, but after you do it should yield some very nice exp.


Ummmmm...I'm not real swift on charm kiting. It took a long time to figure out regular kiting. Years ago I did do a little charm kiting using a griffon in Jagged Pines but only pulled one mob at a time and even then the charm would often break sooner than expected and then I had two griffons after me. I was looking for the Dire Charm AA during my recent unexpected PL. If I didn't get that, it's the first one I will choose next. With that I will feel a LOT more comfortable trying charm kiting again.

____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#14 Sep 08 2011 at 7:53 PM Rating: Excellent
**
486 posts
Remianen wrote:


For 73, I'd recommend basilisks in Sunderock. Yes, you don't hear about them but that's all the better. If you enter from the Mesa side, they're literally right in front of you. Between basilisks and drakes, you should be able to keep a steady pull rate going indefinitely (or until you run out of mana). I don't think you'd need a merc for this camp (my littlest druid did the camp from 68-71 and she didn't) but I guess it wouldn't hurt. And her gear is downright shameful (needed to get her to 71 for the othni/athlai stuff) with stuff like brown chitin leggings (the original ones) and bracelet of wisdom and such.[quote]

Thank you for this suggestion, Remianen. I'm not real familiar with the newer zones as 3 expansions came out during the time I was gone, so I appreciate advice in this area.

Ahhhh...I remember brown chitin leggings :)

[quote=Remianen]I would suggest you not go past TSS expansion if you're looking for low impact XP (or overall efficiency).


EXACTLY the type of soloing I prefer! Thank you again for advice on the expansions.


____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#15 Sep 08 2011 at 7:58 PM Rating: Excellent
**
486 posts
tatankaseventh wrote:
Absolutely, positively, go to Icefall, and reverse charm kite the wolves near the zone-in. And at 76, get the new charm spell, and add the mammoths in Icefall, and the gators or wargs in Loping...


As poor as I am in charm kiting, the idea of reverse charm kiting makes my head spin. Thank you for the suggestion, but I think I'll wait awhile to try this, or even go to those zones unless I'm with a group or a way higher level/higher powered friend...lol.

I do plan to work AA's now. That's why I wanted to hit 75, then do all AA's for awhile. I understand what AA's do generally, but now I have to see what I have and how to use them, ie. if some need hot keys, etc.

Thank you for responding, Tatanka :)


____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#16 Sep 09 2011 at 11:42 AM Rating: Good
**
782 posts
Quote:
As poor as I am in charm kiting, the idea of reverse charm kiting makes my head spin. Thank you for the suggestion, but I think I'll wait awhile to try this, or even go to those zones unless I'm with a group or a way higher level/higher powered friend...lol.


It's not hard at all, and it's the fastest XP you can get.

Look, you get snare spells that last over 10 minutes. Snare a few mobs, drag em where you have some room to work. Now, with FoE on you, they can't come anywhere close to you, unless you go linkdead or something. Charm one, have it attack another one, and run wide circles around the pet. If the target mobs keeps chasing you (slowly), it won't get away from the charmed pet, and will eventually switch to attacking the pet. The other snared mobs will eventually switch to attacking it as well. When the pet gets low, hit your Innate Camo AA, and charm is broken. Now target one near full health, run a little bit away, and charm it. Now set it on the previous pet, and run circles. Can't be any simpler.

Also, above, you mention Dire Charm. Completely useless, don't waste the AA's on that one. (that's because it's limited to mobs level 46 and under.)

And as far as the zone is concerned, this zone (Icefall) is in TSS, so it's the same area the other poster was encouraging you to go :)

Tat

Edited, Sep 9th 2011 1:44pm by tatankaseventh

Edited, Sep 9th 2011 1:51pm by tatankaseventh
____________________________
Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#17 Sep 09 2011 at 1:59 PM Rating: Decent
18 posts
tatankaseventh wrote:
Quote:
While doing this you want to make sure that you do not have a charmed pet while you finish off the last bit of health on each mob. Finish it off with a DoT or nuke rather than with another charmed pet or else you will lose a large amount of exp. IIRC a charmed pet will eat 75% of the kill exp unless you do more than 50% of the damage to mob yourself.


This hasn't been true for years. I can personally confirm it, since my return in April, I did extensive hunting in these two zones.

Tat



Well if they changed that then charm kiting is really easy now! I might have to play a druid again.
#18 Sep 10 2011 at 5:26 PM Rating: Good
**
782 posts
Also, forgot to mention....

When I returned in April (after a few years' break), I noticed one awesome new feature for mass kiting: the extended target window. It's main benefit is for targeting your next charm candidate. You always want to be choosing the mob with the most HPs left. Well, before, you had to keep clicking/tabbing between them. Now you can see them all in a list, and just click on the one you want to target it!

Hope this helps,

Tat
____________________________
Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#19 Sep 15 2011 at 7:28 AM Rating: Excellent
**
486 posts
tatankaseventh wrote:
Also, forgot to mention....

When I returned in April (after a few years' break), I noticed one awesome new feature for mass kiting: the extended target window. It's main benefit is for targeting your next charm candidate. You always want to be choosing the mob with the most HPs left. Well, before, you had to keep clicking/tabbing between them. Now you can see them all in a list, and just click on the one you want to target it!

Hope this helps,

Tat


Ooooo...thank you Tat :) I just discovered the extended target window via using some of my AA's the other day and wondered how it could be used. That *is* a wonderful idea for mass kiting and you're right...I did click back and forth between the mobs previously and when they're all packed together and the same names it's hard to know which mob I was targeting.
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#20 Sep 19 2011 at 12:10 PM Rating: Excellent
**
486 posts
jmeajh wrote:
My advise for a 73 druid would be to read up on druid charm kiting. You can put the merc away and go solo charm kite mammoths in icefall (at least im pretty sure you can at 73). Would be dangerous until you get the hang of it, but after you do it should yield some very nice exp.


...especially with a great duo partner. Thank you for taking me to Icefall and introducing me to a great solo spot for kiting. :)
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#21 Sep 19 2011 at 12:22 PM Rating: Excellent
**
486 posts
Remianen wrote:
For 73, I'd recommend basilisks in Sunderock. Yes, you don't hear about them but that's all the better. If you enter from the Mesa side, they're literally right in front of you. Between basilisks and drakes, you should be able to keep a steady pull rate going indefinitely (or until you run out of mana). I don't think you'd need a merc for this camp (my littlest druid did the camp from 68-71 and she didn't) but I guess it wouldn't hurt. And her gear is downright shameful (needed to get her to 71 for the othni/athlai stuff) with stuff like brown chitin leggings (the original ones) and bracelet of wisdom and such.


Update: I'm now 78 but with only 120 AAs. I headed to this location - your directions were perfect. Had my merc out on passive, just in case. Snared/rooted a basilisk. Basilisk wasn't affected by either and charged forward...fast!!! Even with SoE I couldn't get enough space between us to try to root and when I thought I had, I got hit for something like 1756 hp. EVAC!!!

Ok, tried this again *with* merc. Basilisk was eating merc quickly. Evac!!!

Hmmmm...how did your 68 Druid with low gear accomplish this? Did you have a lot of AAs? I understand the AAs that do special things, like having a clickie snare, fast evac, and some extra damage on certain spells, but I'm starting to think there is a LOT more to AAs and why I see people in general chat saying things like "80 <whatever> with 1400 AAs lfg." I used to think, "The level is what is important, not the AAs." I think I'm wrong.

Anyway, I recalled you mentioning drakes, so located them. They were green instead of light blue, so merc and I *were* able to camp there, but didn't get very much experience.

I'm on a two month hiatus from EQ due to RL, but when I return AAs will be the objective.

Question (to anyone) - I have much better gear in my bank that I can use when I hit 80. Should I try to level to 80 first to use the gear, or concentrate first on AAs? Thank you for any advice and thank you, again, Remianen, for a good spot to solo.
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#22 Sep 19 2011 at 12:39 PM Rating: Excellent
**
486 posts
tatankaseventh wrote:
Absolutely, positively, go to Icefall, and reverse charm kite the wolves near the zone-in. And at 76, get the new charm spell, and add the mammoths in Icefall, and the gators or wargs in Loping.


Was introduced to Icefall last night. I was with a friend who knew the area so we went to the spider camp but if I'm alone on my next visit I will definitely check out the wolves. Icefall may become my new favorite zone. I like outdoor spots with a lot of running room...heh.

tatankaseventh wrote:
Also, at 76, I would start racking up AA's. When you get the gator camp, at 100% AA XP, you should get 12-15 AA's in one LotD session (30 minutes).


One of my guildies recommended that I level to 75 then work AAs. To that end, when I was level 73 (at the time of this post) he took me to the Mechametic (sp) Guardian, put me in a corner and said to stay put while he soloed the area. I hit 75 in about 10 minutes, then 76; he told me to switch to AAs, which I did, and almost immediately hit the point that I had to start spending them before I could get more. I switched back to exp while trying to figure out where to spend my AAs, and thus hit 78. :/ Sooooo...as I said above, I guess I should *really* concentrate on AAs now (or get to level 80 so I can wear better gear I have...not sure about that.)

BTW, what does LotD mean? Like the Lost Dungeons of Norrath sessions? I really wish they were popular now - they were one type of group I really liked: a defined area and mission with a specific time period. Now people of my level seem to be all about tasks and missions about which I have nooo clue. Against my better judgement I joined a guild HoT group (a friend was insisting I join them). My role was backup healer to a merc...lol. The pulling/killing was so "fast & furious" that it was almost a blur and between the actual players, their mercs, a couple of two-boxed toons standing by, I wasn't sure who was doing what; all I could see was that the merc was doing a better job of healing than I was. Well, not better, per se, but when I saw a heal was needed and pressed the gem, the merc beat me to it. I was finally hit by an AoE, thus dampening my enthusiasm for that type of group - which I knew I wouldn't like in the first place!


tatankaseventh wrote:
...fighting with a merc is pretty much worthless (tank merc, that is). If you want to kite singles, a DPS merc might be better.


For my lower level Pally I switched from a tank to a dps (rogue) merc and the difference was incredible! Wasn't sure if it would hold true for a casting class. Someone recommended that I switch from a rogue to a wizard merc for the Pally. Any thoughts on that?

Thank you again for your info :)


____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#23 Sep 19 2011 at 12:48 PM Rating: Excellent
**
486 posts
tatankaseventh wrote:
...you get snare spells that last over 10 minutes. Snare a few mobs...<snip>


Sorry for all the totem posts. I'm revisiting this thread after spending a bit of time in Icefall last night. I really appreciate the explanation for charm kiting - that does help a lot. :)

What snare spell is it that lasts over 10 minutes? Is it one that requires a rune or a Rk. II drop? Thanks :)
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#24 Sep 19 2011 at 2:38 PM Rating: Decent
18 posts
Azalysa wrote:


What snare spell is it that lasts over 10 minutes? Is it one that requires a rune or a Rk. II drop? Thanks :)



Good old Ensnare.

https://everquest.allakhazam.com/db/spell.html?spell=512
#25 Sep 19 2011 at 10:06 PM Rating: Decent
**
782 posts
Yes, Ensnare, as well as the Entrap AA snare.

LotD = Lesson of the Devoted. It's the special AA you get (for free) as long as the account has been active for at least a year (in total). Go to AA window ('v'), and then click the Special tab.

It's a 30 min buff that doubles all XP obtained in that 30 minutes.

These are called Veteran AAs, and the way they work is, you can give them to as many characters on the account as you have years of playtime. In other words, at 1 year, you can assign the 1st anniversary AA to one char. At 2 years, you can assign the first two anniversary AAs to two chars, etc.

Tat

PS - LotD is on a 20 hour timer, so you basically get to use it once a day

Edited, Sep 20th 2011 12:07am by tatankaseventh
____________________________
Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#26 Sep 20 2011 at 9:57 AM Rating: Excellent
**
486 posts
tatankaseventh wrote:
Yes, Ensnare, as well as the Entrap AA snare.

LotD = Lesson of the Devoted. It's the special AA you get (for free) as long as the account has been active for at least a year (in total). Go to AA window ('v'), and then click the Special tab.

It's a 30 min buff that doubles all XP obtained in that 30 minutes.


*Waves to jmeajh*

I used ensnare until I got the entrap AA and began using it. The Sundarock basilisks, at least the ones I tried before moving on to the drakes, were not affected by either snare or root. Didn't know ensare/entrap lasts 10 minutes. Must depend on the mob...I played a LOT in Plane of Nightmare and the Treants, Bloodravens, and Virulent Arachnids always broke root fairly quickly. Oh duh...we're talking about snare. Come to think of it, snare did work fairly well on those mobs...the root just kept breaking and occasionally the snare.

Another duh...I used LotD all the time (along with a few other of the Veteran Reward AAs). The abbreviation just didn't click with me. :)
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 126 All times are in CST
Anonymous Guests (126)