missjackie wrote:
In all honesty, I would like a new class. But being that the developers have a hard time balancing classes as they are already, I doubt a new class would be of any use. We have utility classes, hybrids, melee, healers, dps, etc. What other classes would you suggest making? How do you balance that new class among the others? Do you steal abilities from other classes and incorporate those abilities into the new class? Do you think it would outrage people if they did that?
Edited, Oct 13th 2011 12:23pm by missjackie
Well said Missjackie... probably yes to all?
Steal from another game's concept (not implementation). warhammer has a class called "Disciple of Khaine" Eqing the concept they would be: ranger melee style dps + paladin healing from combat abilities (with some passive stand back and cast it healing), but semi-squishy with this one really strong (in the early levels of pvp) cc ability.
What semi-worked (at least when I played one) was the idea that the best healing came from being within melee range of the DoK as it was fighting toe to toe (but not tanking). That you got your heals as the DoK did damage to the mobs.
BUT... it's probably better to just streamline the development of the existing classes into more distinct roles. They might have been on the right track with auras if they hadn't overlapped so much, or mostly been of mild benefit.
Give rogues the healing+ to all fighting in their melee range... and make it significant... rogues become a commonly boxed class. I kind of wish they'd get a bit more creative with it.
Oh... and let rangers gear up to be range attackers again as one playstyle choice. These discussions end up so derailed :)
Edited, Oct 13th 2011 4:59pm by snailish