Azalysa wrote:
Interestingly, I recently happened across this quote in a fashion magazine. I clipped the article but threw away the magazine so I can't say with certainty which one it is from, but this is the direct quote:
Quote:
POWER PLAYS
Once dominated by adolescents, online games are getting a face lift and becoming relaxation and entertainment for a booming and trendy female demographic.
WHO'S GAMING: Women are venturing into the gaming world in record numbers. "According to our recent survey, 71 percent of women playing computer games are 40 and older," says Jason Kapalka, co-founder and chief creative officer of PopCap Games. The survey showed that 88 percent of female gamers said they play to relieve stress, and 74 percent identified mental exercise as a significant benefit.
WHY IT WORKS: The games plug into sporadic pockets of time, granting access to a virtual world that provides cognitive exercise. Progress saves automatically, eliminating the need to restart. According to psychologist and author Dr. Carl Arinoldo, "Casual nonviolent word and puzzle computer games can also develop new cellular brain connections, keeping the brain healthy, active, and vital."
To be fair, that study is highly misleading because many market analysts lump social games (like FarmVille and other Facebook games) in the 'online gaming' category. That muddies the waters significantly because the driving force of social gaming.....has been women. That has not been the case with MMOs, at any point in their history. Given some MMOs and their subtle misogynistic underpinnings, that would stand to reason. With the Asian design style catching on in the West (Runes of Magic, TERA, Aion, etc), that trend shows no sign of abating. In every GDC since something like 2005 or so, there is almost always a panel on how to attract women to MMOs (not 'online gaming',
MMOs, due to the obfuscation of the category by the mainstream press) and how that is the next untapped market since the MMO population seems to have leveled out (new games cannibalize older games, they don't often bring new people to the genre).
To answer the OP question, I'm 39 and I am an unabashed multiboxer. I've been playing EQ since Thanksgiving Day of '99 (played Gemstone, TheRealm, Meridian59, and Ultima Online prior to that) though I didn't start boxing until much later (2005ish). Ironically, I got kind of tired of dealing with the issues that often come with grouping (fighting to a camp...and then the cleric or tank announces they have to go, people abusing the 'need before greed' rule, poorly geared tanks willfully stepping into situations they know they can't handle, etc) so I rolled a warrior to complement my cleric main (at the time). I'd fill the group with LFG friends and not care what classes they were (since I already had the keystone pair). It kinda snowballed from there when I'd make an alt on one of the three accounts, really like the class and then split it off onto a new account. It also allowed me to help folks with older content that no one wants to do. Helped a cleric last week do her 1.0 from Ixiblat all the way to Ragefire (farming shards included). I also have a long list of epics for my own characters that I have to do and those will probably be piggybacked with others, wherever possible. All in all, I love the flexibility boxing allows me and every one of my clerics is better than their merc counterpart (same for my wizards and rogues and most of my tanks).
Inida wrote:
I'm 22. Firiona Vie general chat would have me believe the average age is 16.
alwayslost wrote:
Quote:
I'm 22. Firiona Vie general chat would have me believe the average age is 16.
I have experienced the general chat on at least four servers...I agree, your comment is valid for all those ;-)
Moved to FV this summer, Jonwin...move something over here...
FV general has its moments. Like, we had an awesome discussion last night on the core mechanics of EQNext and how it relates to what's hot/acceptable in the industry. Someone misread an interview with Smed and thought he said EQNext would revolve around PvP. That struck me as backward, given the fact that they're expecting that game to actually do well, from a mainstream perspective (PvP games don't tend to do that). Most of the better discussions tend to happen late night though (the above happened around 2am or so this morning. Finalstand of F&F really knows his stuff).