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AAXP vitality vs Reg. XP vitality bar.Follow

#1 Oct 16 2011 at 10:27 AM Rating: Good
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Hello all,

Looking at the new vitality bars in game, I notice an AA vitality bar and a regular XP vitality bar.

Does anyone know how this works?

If I want my intended alt to recieve reg XP vitality. Does the fellowship members giving vitality have to have their xp set to 100% reg xp?

Or does it not matter at all.

I want to try levelling an alt with fellowship reg XP vitality not aaxp at this point.

Thanks for any input.
#2 Oct 16 2011 at 2:26 PM Rating: Good
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I believe it depends on the receiving players settings.

Tat
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#3 Oct 16 2011 at 4:01 PM Rating: Good
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610 posts
I hope you are correct, though I have had my recieving alt (lvl 80) offline with vitality turned on and xp settings for that character at 100% regular XP. The 3 characters giving vitality are at max lvl, 2 with AAXP on 100% and one friend (his XP settings were 90% aaxp 10% reg XP) and this is what I saw :

On the recieving character. Reg XP Vitality bar is at 9% and AAXP vitality bar is at 37%...this, after about 3-4 hours of grinding "high" light blues and a few dark blue cons to the 90 characters in a three man group plus one healer merc.

I hope there is a way to manipulate 100% reg xp vitality going to the recieving character if the "givers" are at max lvl and cannot set their xp to reg xp.

I'm starting to wander if the givers have to be at 100% reg XP settings to stop sending aaxp vitality to the recieving character.

Will continue tinkering and post the info if it works out or I find a solution.

Thanks.




Edited, Oct 16th 2011 8:27pm by hexeez
#4 Nov 20 2011 at 1:07 PM Rating: Excellent
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610 posts
Sorry for delay

I think I may have figured this out.

No matter how you set the givers (reg XP or AAXP) the recieving offline character will still accumulate incoming aaxp vitality as well as reg xp vitality. This with the recieving (offline)characters xp set to 100% reg xp.

When the recieving character(xp set to 100% reg xp) is using the stored vitality,any aaxp vitality is also converted to reg xp gain. So it does not seem to be an issue.

I used up the 9% reg vitality and 37% aa vitality on the lvl 80.25% shaman alt with a 90 Shaman out of group and my 90 SK in group (no merc) in Gyro ZEKA (1st instance). All mobs conned white to yellow to the 80 shaman.

After about 12-13 mobs killed the reg vitality was used up on the 80 shaman and only about 10% aaxp vitality was left. The shamans aaxp vitality was exhausted after another 4 kills. At this point the shaman had reached lvl 80.90%. I continued clearing the instance till the shammy's LOD ran its course and the shammy reached lvl 81.21%.

The shammy got 65% of a level off of about 16-17 kills in group with my SK (no merc) while the 9% reg vitality and 37% aaxp vitality lasted with LOD on.

The remaining 31% reg xp gained was without vitality but LOD still active after clearing the grounds and some of the mobs in the bottom floor of the structure.


The per kill xp average was easily 4% to the shammy,while vitality lasted with LOD on.

Once vitality wore off the per kill rate dropped to just over 1% per kill to the shammy ,with LOD still active.

The only downside is that it takes a lot of kills to accumulate vitality and it runs out so fast.




Edited, Nov 20th 2011 2:50pm by hexeez
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#5 Nov 21 2011 at 10:19 AM Rating: Good
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Hopefully you remembered to turn sharing off on the shaman alt while actively xp'ing or you were feeding a portion of that xp back to your L90 SK.
#6 Nov 21 2011 at 11:07 AM Rating: Good
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610 posts
Thanks Cilrail,

I forgot to mention that most important step.

I had learnt that the hard way the first time I tried using the new vitality system.
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