Forum Settings
       
Reply To Thread

Here is a silly idea (s)Follow

#1 Oct 26 2011 at 2:58 AM Rating: Good
(1) Advertise eq on twitter, my-space, YouTube and face book.

(2) Sale eq in stores does not I have to be all stores. Let people see it and have the option of buying it and not everyone has cable, dsl, satellite high speed Internet.

(3) Merge the servers down to 4, 3, 2 or 1 since fewer people are playing, save money by using less servers. 1 or 2 servers would have more people to play with.

(4) open up the tutorial to pok and number 1 and maybe number 2 expansions that way people can see with the game is really about and get a feel for it. Might attract more people to by doing that, people want to see the game not be stuck in some dumb tutorial.

Edited, Oct 26th 2011 5:07am by cjwaree
#2 Oct 26 2011 at 5:50 AM Rating: Excellent
**
820 posts
I'll pass on offering any opinion on the first two since I don't feel like I have the knowledge of the investment risk/reward they'd face with a significant advertising campaign, or with getting an on the shelf presence back.


As far as the servers go, I'm more than content with the size of my server currently (Luclin). I believe it would be a major glut of players in the relevant VoA zones if it follows a close template of HoT, and zones full of camp/named drama are possibly my biggest pet peeve in the game.

Of course this only addresses the group game and I know the Raid side faces its own problems, but I'm afraid those result as much from design choices and other issues then anything an increased population could remedy.

I assume on the last point you are referring to the Escape to Norrath server? That thing without a doubt needs a complete overhaul or a whole new approach. As it stands now it is horribly outdated. Any new player that happened to learn EQ on that server would be years behind the changes and innovations we've seen over the last few years.





Edited, Oct 26th 2011 6:53am by Saeel
#3 Oct 26 2011 at 6:35 AM Rating: Excellent
They already use Facebook and twitter quite extensively. Plus their own sites on everquest.com and eqplayers.com. Youtube is used as well; you can find the recent Veil of Alaris zone previews there. Myspace? Does that still exist? They also do fan site previews, exclusive screen shots and articles.

With regards to putting it on shelves, EQ doesn't move enough product to warrant SOE paying for the retailers shelf space. Retailers will refuse to stock it because it takes up valueable shelf space on something that doesn't sell.

Merging the servers down to only a few would create a horribly overpopulated and laggy world. The current populations are fine after the most recent set of mergers.

With regards to the tutorial, I've long been a proponent of having a free, non-timed, level capped trial allowing people to start in Crescent Reach and explore CR, Blightfire, Stone Hive and Goru'Kar Mesa and cap out around 50 for free.

Edited, Oct 26th 2011 8:37am by amastropolo
#4 Oct 26 2011 at 6:25 PM Rating: Excellent
Avatar
****
4,580 posts
amastropolo wrote:

With regards to the tutorial, I've long been a proponent of having a free, non-timed, level capped trial allowing people to start in Crescent Reach and explore CR, Blightfire, Stone Hive and Goru'Kar Mesa and cap out around 50 for free.

Edited, Oct 26th 2011 8:37am by amastropolo



^Brilliant.


-----

Only better way might be a completely new tutorial "world". Possibly even one tiered onto level capped servers (i.e., only up to level 30s here) coupled with freemoves.

However, Amastropolo's idea is easier to implement.
#5 Oct 27 2011 at 6:18 AM Rating: Good
**
820 posts
I agree, TSS would be the best possible standalone area to give for free play. Besides some issues that would have to be resolved with acquiring spells and tomes, I can't think of much else that would be needed to be resolved before someone could get a well rounded EQ experience in only one expansion.

Edited, Oct 27th 2011 7:18am by Saeel
#6 Oct 27 2011 at 6:36 AM Rating: Good
snailish wrote:
Only better way might be a completely new tutorial "world". Possibly even one tiered onto level capped servers (i.e., only up to level 30s here) coupled with freemoves.


That's another possibility snail. Has the benefit of keeping all the like levelled people together. Although, I'm not sure how it would work for guilds if people would be coming into the server and then levelling out of it fairly quickly. Plus, if I want to play on Drinal, for example, once I was high enough, I'd have the problem of going with the friends I have there or staying with the new friends I made on this server as we started new toons and got to know each other as we levelled together.

I think this is an idea that should have serious consideration though. What's best for the game? If it opens an extended tutorial up to level 50, would that bring enough players into all servers so that there isn't a need for a set of level based ones, ot would there still be a lack of players, in which case the level based ones would be better. Or would the level based ones be too over crowded and thus the other idea might have more merit.

Whichever way it goes, I hope the EQ Devs have some kind of discussion like this in the future. Repopulating the lower end of the game would be good for everyone.
#7 Oct 29 2011 at 8:32 AM Rating: Good
Avatar
****
4,580 posts
Well, the hybrid of this forum's ideas would be:

TSS expac limited free-to-play server.
-use the modified XP code presently on Zek/FV (I'd even do the named spawns/loots and faction bonus too)
-Free moves from this server to any regular server when you subscribe.
-consider allowing a 51/50ish option on character creation (perhaps unlockable once you have a level 50... and another tier unlocks at 65 [65/600?])

This would create a server that would be healthy unto itself without pirating significant players from the current servers (quite a few years behind in the raids for example). But... it would get the freeplay types back, and that creates a captive audience for the in-game advertisement features.

Real raiding guilds from subscribe servers would have a target audience to seek apps as well. Enough momentum in the game (Free to play) would build subs I think.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 169 All times are in CST
Anonymous Guests (169)