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Cleric boxFollow

#1 Oct 28 2011 at 8:45 AM Rating: Excellent
25 posts
hey all! im back once again with another question, i love my playing my cleric but ive decided to add another account to box with, i was thinking about Rogue for dps and maybe use the Warlord's bane poisons to slow the mob. would this be good enough? i can pull some with the pac line spells for cleric and have j5 merc tank. would just really like to do some research before i put the time in,

i was told yesterday by a friend that it would be better to do ranger rather than rogue. just not so sure about that combo

any input will be much appriciated~!
#2 Oct 28 2011 at 9:43 AM Rating: Excellent
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93 posts
The issue with boxing a rogue is positioning and the constant back stabbing to maximize DPS. You pull the mob to camp, the tank merc attacks, you run your rogue behind the mob and hit auto attack, hurry back to heal the tank who is at 30%, hit BS on the rogue, heal merc, BS, heal, Tank merc pushed the mob so you have to move your rogue to get back behind the mob, heal, etc. It can be hard to maximize DPS and keep your merc up.

It would be hard to go wrong boxing a Wiz for DPS since you can chain nuke using a macro and you don't have to worry about positioning (if you really wanted DPS) but the snare requirement pretty mcuh kills that idea. You could pull better with a bard and a bard would help your overall DPS but they aren't really huge DPS themselves (although you could add a DPS merc). They do add snare but they have to be at least close to the mob for auto attack.

An Enchanter would give you good pulling, crowd control, snare, and completements a DPS caster merc. And they don't need good positioning and can chain nukes via macro but aren't very good DPS themselves.

A ranger has the same positioning issue as the bard without being able to pull as well.

I just hate to see you not have a great puller in the box group since many tasks require either good pulling or crowd control.


#3 Oct 28 2011 at 10:29 AM Rating: Decent
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2,689 posts
Personally, I say first pick a class you like to play. That alone will make a big difference on how well you can box it. Reverent made some good points. Boxing a tank and Rog seems easier to me than a cleric and using a merc tank, as you can have the Rog autofollow and adjust the tanks position to keep the rogue behind. I use this technique with a War + Rng box also.

Both Rog and Rng can be macroed as well, but the Rog does require more attention to maximize dps, with backstabs having to be from behind for maximum damage (AA for frontal backstabs help, but not as great as from behind), the use of discs, and having to sneak + hide to use some of them. Still alot of it can be macroed, it just requires alot more attention. On my Rng, I usually have two macros. The first is the initial attack macro, that assists, attacks, casts snare and long dots, the second is the repeatable nukes and dots. Well I guess 3, as I have an attack one without the snares or dots for switching targets on multiple pulls.

I generally don't use kick on macros, as I found the low amount of dps it adds was not worth the macro space and increased aggro (rather push the aggro limit with nukes and dots), but I have added it to my macros, and then I usually have another one just to repeat a few kicks between nukes and dots. This requires more attention too, which is another reason I dropped it from a macro, and just do it manually between macros when there is time and no worry.

Both Rog poisons and the Ranger spells and epic slow offer some utility. I always liked the old world Rog slow+snare poisons, but they become ineffective 50+ level, and have the re-apply time which doesn't work well for multiple pulls. The newer procs work ok, but the duration is very short and makes them less useful for multiple pulls, as you'll have to keep switching targets.

Wiz and Mag are both easy to box and both offer some utility. The Wiz can transport and snare, the Mag pets can root or stun. And they can be easily macroed and require little attention, generally. The Mag earth pet with AAs can be a very effective tank without the need to use a merc.

Enc to me seem to take alot of attention, at least to use them effectively. However, if the Enc is the puller as well, along with a cleric box, it is probably very effective. I've just never been a good Enc, although it is one of my favorite classes, I just never have put in the time to be good at it. (I never needed to be good at CC, as the tanks I was with or boxed, could handle multiples easily, and never learned how to use charm effectively). However, from playing with may Enc, boxed and not, it is clear an effective one, can offer alot, and makes pulling much easier (and steady).

Again, it depends on what you like to play. If you like playing a class, you'll generally get good at it, and can use all of their abilities to your benefit. Some classes, of course, have more versatility and/or abilities.

Hope this helps some.

Yther Ore.
#4 Oct 28 2011 at 6:11 PM Rating: Excellent
25 posts
it does help ^_^
i love the cleric class, its just fun to me. my wife is also getting ready to start, shes going to be a druid which will belp with snares and such.

what about a bst into the mix??



Edited, Oct 28th 2011 8:26pm by Thaive
#5 Oct 29 2011 at 5:42 AM Rating: Excellent
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3,212 posts
I did box a cleric rogue. I Just gave up the dps from backstab until the cleric got heal aggro. I retired the rogue at 60 due to problems with higher level mobs. Still kept him around to go farming for alchemy items.

Beastlord or ranger make great boxes with a cleric. But I would take Ythers advice, play what you enjoy and learn to work around it.


#6 Oct 29 2011 at 8:46 AM Rating: Excellent
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Jonwin wrote:
I did box a cleric rogue. I Just gave up the dps from backstab until the cleric got heal aggro. I retired the rogue at 60 due to problems with higher level mobs. Still kept him around to go farming for alchemy items.

Beastlord or ranger make great boxes with a cleric. But I would take Ythers advice, play what you enjoy and learn to work around it.





I second Jonwin's seconding of Yther's advice.


Any combo can work for something. Any combo can be fun. What you enjoy will be far greater than sacrificing fun for efficiency.

My brother and I duoed a necro & enchanter through a lot of content (dungeon stuff that didn't make sense for our class ideal skill-sets) that was over our heads back in the day that an SK/Cleric or SK/Shaman duo would have laughed at just killing through mindlessly. These remain our best EQ memories.
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