Forum Settings
       
Reply To Thread

When you die?Follow

#1 Dec 21 2011 at 2:22 PM Rating: Good
42 posts
a friend told me in old days of eq1 when you over lvl 10 and die you lose items so you have to run back to your corpse, is it still the same today?
if so what happens if you die on way to get your body lol?
#2 Dec 21 2011 at 2:38 PM Rating: Excellent
**
610 posts
A few years ago EQ changed the death penalty so that there is no more need to loot your corpse for items. You retain all gear etc despite the death.

Though you still lose the 6%-7% reg xp on the character per death. A rez is still neccesary to regain 90-96%(Cleric or merc 96%,Necro 93% and shammy/druid 90% rez iirc) of the lost xp once the character is over level 10.

If you die on the way to get to your corpse a rez on each dead corpse will be neccesary to restore 93-96% of your lost xp on each death that the character took.

It happens to all of us no matter how experienced or uber one may be or feel they are lol.


Edited, Dec 21st 2011 3:56pm by hexeez
#3 Dec 21 2011 at 2:52 PM Rating: Good
42 posts
awsome, tyvm for the info :)
#4 Dec 21 2011 at 2:59 PM Rating: Decent
42 posts
Oh one more question, say you die and there is no one to rez you, you just release your body and wait out the penalty or kil mre mobs ot get lost exps back ?
#5 Dec 21 2011 at 3:23 PM Rating: Good
**
610 posts
Your welcome,

If you're in a situation where you want to continue battling and deal with the ressurection later on, you can. (ie when you have an xp potion still ticking down..and want to maximize every second).

A dead corpse lasts, and is rezzable for numerous days.I cant remember how many but I think it is well over a week or two before it expires and is then unressurectable for the lost xp.

Good luck..

#6 Dec 21 2011 at 3:37 PM Rating: Good
42 posts
Ty
#7 Dec 21 2011 at 5:21 PM Rating: Excellent
***
2,689 posts
It's not days any more, unless you are completely logged out of game. It's 3 hours of in-game time, 7 days of out of game time, if you haven't exceeded the 3 hr in-game limit.

At lower levels (<40 imho), it's not really worth waiting to get a rez, if you don't have one available, as a few kills will generally get you the lost xp back. Mid level, it will take many more, and even a kill or two just to get the 4% back from a death + 96% rez, and at high levels, depending on the difficulty of mob you can kill, from 2-20 kills for the 4%. This at 100% regular XP, and 0% to AA XP.

Hope this helps some.

Yther Ore.
#8 Dec 21 2011 at 6:04 PM Rating: Good
42 posts
ty:)
#9 Dec 21 2011 at 8:10 PM Rating: Excellent
***
3,212 posts
Just a few more comments. When you die you return to your bind point in game. There are corpse summoning NPC's in the guild hall. A lot of folks will pay the plat to have the corpse summoned and rezzed, if they are not in a group with a priest class.
As stated above your dead body does not have gear on it. You keep your gear on you.

Paladins also have a rezz spell.

The 3 hour in game timer ticks away if you are on your account, not just on the dead toon. Dont die then go log on another character if you plan on getting a rezz.
#10 Dec 22 2011 at 6:11 AM Rating: Excellent
**
610 posts
Yther wrote:
It's not days any more, unless you are completely logged out of game. It's 3 hours of in-game time, 7 days of out of game time, if you haven't exceeded the 3 hr in-game limit.


Thanks Yther, was unaware of the change.

Everquest is amazing in that after 6 years I can still learn something new on a regular basis.

Jonwin wrote:
Paladins also have a rezz spell.


Oops ,forgot about that.
#11 Dec 22 2011 at 10:01 AM Rating: Excellent
**
486 posts
Ahhhh, memories of the "good ole days."

If you've never seen it, check out this oldie-but-goodie classic EQ video:

http://www.youtube.com/watch?v=AKDkvy9sKuY

In the past, not only did you have to return to your corpse to loot everything - including all worn items (one could tell the "dead toons" because they were back to the "just rezzed" look), you had to locate your corpse in the first place. This was trickier in some zones than others and more difficult for those who had just begun to play EQ and hadn't yet learned the layout of the zones. (No in world maps at the time either.) Greater Faydark was a bit tricky due to it being primarily a forest, plus many a hapless soul accidentally fell off one of the Kelethin platforms to an untimely demise. Thus the very common shout, "Has Anybody Seen My Corpse?"

Necros were able to locate corpses, so they were in demand at the time for this purpose. I tipped many a necro for this service, until I discovered a miracle - Chipped Bone Rods. They had 5 charges (I think) in them and would point the direction of one's own corpse. I began traveling at all times with one or two of these in my bags. At higher levels when the loss of experience really hurt, especially for us soloers Smiley: wink, I also made sure I always had enough plat on me to tip a cleric well for a rez.

My most memorable experience with dying prior to the current system: Not sure what level I was, maybe low 30ish. I was doing a quest, got turned around, found myself in Kael Drakkel, cast invis on myself (my main is a Druid) and tried to find my way out. Of course invis dropped and I was dead in seconds once the giants spied me. I asked for help from my guild but there was no one, at least online at the time, who was high enough level and/or had indifferent or amiable faction with the giants to enter without risking their own death. A few people teamed up, came over, found my corpse, but it was in an area that, iirc, the mobs could see through invis. Not sure how I finally got my corpse back. I'm sure one of the guildies brought it out for me - you could give permission to another to drag your corpse to a safer area for looting. I just remember it took a bunch of people from my guild and an hour or so to recover it. I never went near Kael Drakkel again...

...until a couple weeks ago. Except for that one experience, I'd never seen the zone and it was time for payback!!! *grins*
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#12 Dec 22 2011 at 2:50 PM Rating: Excellent
Avatar
****
4,580 posts
My first few days playing I lost my human rogue's corpse in one of the Karanas at night... and hadn't known about hitting /loc to set a coordinate... I was only about level 11 and eating a death shouldn't have mattered except that my level 30ish brother had spent half his bank account gearing me up to get me interested in the game.

Needless to say, he spent over an hour to find a little piece of me sticking out of a hill (the fun of funky game geometry). I made a /loc hotkey after that, and a character that could see at night. Fun times.

Edited, Dec 22nd 2011 3:51pm by snailish
#13 Dec 22 2011 at 4:41 PM Rating: Excellent
**
486 posts
snailish wrote:
Needless to say, he spent over an hour to find a little piece of me sticking out of a hill (the fun of funky game geometry). I made a /loc hotkey after that, and a character that could see at night. Fun times.


That reminds me of when my guild leader somehow got stuck underground at the tp in point to the Dreadlands. None of us could help get her out. I tried grouping with her and then using a tp, but that didn't help. She had to contact a GM.

As far as night vision..ack! My first two toons were elves. Then I saw a post on the druid forums that if one wanted to move about freely without being constantly asked for sow or tps to create a human druid. Even in /anon or /roleplay mode, people would assume a woodelf was a druid. I rolled one and was traveling around Norrath. I was running through the (then) EC tunnel when my screen went completely black. I figured the EC tunnel was just especially dark for some reason. Knowing that tunnel well, I just kept going to the other end, but after exiting, everything was *still* black. Now I'm thinking something happened to my monitor so I'm working with the controls on that until I had a light bulb moment: human toons can't see at night. Duh!

Yeah, that toon got deleted quickly! Smiley: lol
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#14 Dec 23 2011 at 1:47 AM Rating: Excellent
***
2,689 posts
Erudin and Toxxulia are the double blind zones. Erudites, have no night vision, and I personally in RL have night blindness, so to venture into Toxx, required high gamma settings, then you go into most any Erudite building, or back into Erudin, and white marble everywhere, and with high gamma, you're blinded by the light :D Irony, and where's the wood and brick like in Freeport :)

Yther Ore.
#15 Dec 24 2011 at 7:19 AM Rating: Excellent
***
3,212 posts
I created my first toon mage about 4 times due to losing a corpse. I liked the idea of going to the qeynos sewers at level 5. Then I created Jonwin and stopped playing a mage.
#16 Dec 25 2011 at 7:17 AM Rating: Excellent
**
486 posts
Jonwin wrote:
I created my first toon mage about 4 times due to losing a corpse. I liked the idea of going to the qeynos sewers at level 5. Then I created Jonwin and stopped playing a mage.


LOL...same thing happened with my very first created toon. I created a High Elf Pally, ran into Felwithe, fell into the moat...and died. (It was actually a bit traumatic watching the toon convulse as the breath meter ran out while I frantically tried to figure out how to swim!!!)

With no idea of what to do, I just created another toon - HE Pally - who also drowned in the Felwithe moat. After the third drowning (I apparently didn't know how to move my avatar either since I kept falling in the moat...lol) I went to a local game store, purchased the Everquest manual (which I now wish I'd kept - it is probably considered a classic now) - and read almost the entire manual before creating my first created toon who didn't drown - Azalysa - who exists to this day.

When I reached the level to give her a surname (which doesn't seem to be as big a deal now; back then that was one of the "milestones" we looked forward to) - I named her Aguamuerte which in Spanish loosely means "water death." Along with the nice sound of the alliteration, I thought the surname rather fitting.
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#17 Dec 30 2011 at 5:41 PM Rating: Good
***
3,212 posts
Oh I wasn't drowning, I was running into the level 40 guards to the sk gm.
#18 Jan 02 2012 at 1:36 PM Rating: Excellent
**
486 posts
Jonwin wrote:
Oh I wasn't drowning, I was running into the level 40 guards to the sk gm.


Sorry - I didn't clarify my post - I was commenting on creating the same toon several times before getting one that didn't die. Sounds like you were having fun intentionally dying (or maybe not); my particular issue was continually falling into the moat...lol.
____________________________
Terrillian Mistfyre
Owner/Operator of The Redhead Express

Intellectually honest, not politically correct
#19 Jan 02 2012 at 5:10 PM Rating: Good
***
3,212 posts
No it wasnt a whole lot of fun, I stopped hunting in qeynos sewers until I made it over level 10.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 184 All times are in CST
Anonymous Guests (184)