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Bard InstrumentsFollow

#1 Dec 27 2011 at 8:21 AM Rating: Good
42 posts
I was told i can find instruments in FoB on the lvl 2+ scorpians, i tried to check online websites of bard class/instruments BUT i cant find any site where list what zones or mobs drops the instruments as i level up so i can keep the instruments in my level range if i decide to play a bard, the class sounds like fun, i just dont want to have a difficult time trying to find instruments ( yes im lazy ROFL, just kidding). So anyone have advice n good zone spots/mbs to get better or higher levle instruments as i level up example lvl 1-10 10-20 20-30 ect,,, range r do the instruments go up with your level?
#2 Dec 27 2011 at 9:52 AM Rating: Good
42 posts
ok i found a site that says defient armor has instruments on them, so ging to keep my bard in gloomingdeep then crescent reach , lvl 1-20 till i have all my defient armor pieces that has every instrument (brass,lute,drum and wind) on each piece of armor, stil havent figured out yet once past lvl 20 , like 20-40 range is there higher defient armor with stll instruments on them,? if not, i do understand the /melody route but dont know how to macro the intrument swap with the /meody so im not having to do it all manually? im disable and sometimes my hands arent fast ebough for the keystrokes, for exmaple took me 20 mins just to type tis all out correctly cause of my disabed hands rofl

Edited, Dec 27th 2011 10:54am by mrdmkd
#3 Dec 27 2011 at 1:46 PM Rating: Excellent
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820 posts
I'm very ignorant of the usage of the bard melody commands, but the manual commands for bandolier function as follows: /bandolier activate (set name). The "(set name)" part is of course whatever you've named that particular bandolier.

From there you could put that command into a social hotkey with whatever other commands you wish to use, I'm assuming that is how melody strings are setup but I honestly can't recall my few hours of bard alt play from years ago.

Whoops, didn't notice your questions about the defiant armor's Instrument mods.

Basically all Visible armor that is Defiant or more recent than defiant should have the instrument mods for bards, if you use defiant on the way through leveling up you should always have your instrument mods there.

Edited, Dec 27th 2011 1:54pm by Saeel
#4 Dec 27 2011 at 1:52 PM Rating: Good
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820 posts
.(double post)

Edited, Dec 27th 2011 1:53pm by Saeel
#5 Dec 27 2011 at 3:55 PM Rating: Good
42 posts
awsome tyvm :):):)
#6 Dec 27 2011 at 5:14 PM Rating: Excellent
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2,689 posts
If it takes a while to get every starting mod, the bard suppliers in all the cities generally carry most instruments (percussion, brass, wind, and string) to get you started. You won't need some for a few levels either. I think brass is the last skill you get around the low teens (14-ish).

At lower levels, I don't worry too much about using various mods, I generally just stick to the primary one I need, and the afk somewhere with the appropriate instrument equipped and playing a single tune to skill up on. If you use your bard as your bazaar mule, you can skill up on all of them in the bazaar, other than the brass instruments, as it only has detrimental (damage causing) songs, that won't play in that zone.

Yther Ore.
#7 Dec 27 2011 at 5:37 PM Rating: Good
42 posts
awsome tyvm, you are great help:):):)
#8 Dec 27 2011 at 5:37 PM Rating: Good
42 posts
One more qusetion if dont mind, i know how to set up the /melody of 4 songs ect... but i dont even have a clue how to set up my instruments so thye will switch out on there own, i clicked the B key on keyboard to bring up my bandaleir but still confuse of what to do with all my 4 instruments, if anyone has step by step on how to set the instruments up so there swapping out with my /melody songs, if this all makes sense, whcih to me does not yet lol also if a defiant piece of armor has on it a n instrument mod on it , example brass resonance 4 do i still have to use a brass instrument or does the defiant armor with mod on it takes it place of the actual instrument?

Edited, Dec 27th 2011 7:09pm by mrdmkd

Edited, Dec 27th 2011 9:31pm by mrdmkd
#9 Dec 27 2011 at 9:47 PM Rating: Good
42 posts
Any help to my questions above this post^^^^^^^?
#10 Dec 28 2011 at 5:53 AM Rating: Decent
Scholar
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318 posts
You can't macro swapping instruments. Best bet is just take advantage of the mods on the various pieces of Defiant armor.
#11 Dec 28 2011 at 7:35 AM Rating: Excellent
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2,689 posts
With the bandolier function, you can swap instruments out. With the macro limit, you won't be able to do a lot each macro.

Any way, start by bring up the bandolier window (B key). Uncheck the automatically activate or whatever it is called. It's a checkbox and makes selecting a bandolier set automatically activate it. This makes it alot harder to setup new sets. If you like it that way, you can re-check it when done setting up your new sets.

Put what weapon and/or instruments you want in your primary and/or secondary slots, select the first set (should be unnamed at this point), click on the Add button and give it a name (example is Drums for a percussion instrument set). Repeat this process for all the sets you want or until you fill up all the sets.

Once you have the bandolier set up, you can make macros like the following:[pre]
/pause 3,/bandolier activate Drums
/pause 3,/cast 1
/pause 3,/cast 1

This will switch to the Drums bandolier setup, and try to cast spell gem #1 twice (general way to do bards, as fast recasts, will if a song is already playing, stop the song with the first cast, and start the new song with the second, but if no song is playing, the first will start the song, but the second cast is so soon it is ignored, because the song hasn't finished starting). I may be wrong on the double casting, it's been a few years since I played any of my bards to remember how the macros where set up exactly.

Hope this helps some,

Yther Ore.
#12 Dec 29 2011 at 7:48 AM Rating: Good
42 posts
awesome tyvm
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