LuckyPoseidon wrote:
You do realize that if they allowed people to buy these things, these unlocks, that eventually, there would be no need for subscriptions at all (I pay 150 dollars and have the same things unlocked as someone who pays 15 a month... 10 months of subscriptions, but then also lose future payments made...) In theory, that would be an infinite amount of dollars lost.
Um, you're looking at this totally wrong. Step out of yourself for a moment. Realize this isn't about you. You are not a whale (
reference). In some games (CoH being one of them), I am Shamu. I estimate I poured about $470 into CoH last year (and that doesn't include the $286.80 I paid for annual subs for two accounts) and the game didn't go free to play until September. That doesn't even count Forsaken World, LOTRO, Star Trek Online, Champions Online (for which I've had a lifetime sub since open beta), or the other games I play. Sparkle pony? I have six of them. All you're thinking about is the loss of $15 per month per person but you're failing to realize that there are people out there who will pay FAR more than that for convenience items (potions), "fun" items (cosmetic items and clothing, illusion items, etc), and access to things that do not affect gameplay (so no 'I WIN' weapons or armor). Whether that be the crafting system (CoH) or mercs here, people will pay to have what they want when they want it without being tied down to a subscription. Let them give SoE money when they feel like it for things they want. If they trade someone handing over $800 a year for someone's piddly $180, who comes out the better for it?
Samatman wrote:
Once you get someone clicking that "buy for 250SC" button, they will keep clicking it. As long as you detach the purchase from real dollars, some people lose their inhibitions and spend more on the game than a reguar subscription.
This is the psychology behind it. People don't equate 'Station Cash' or 'Turbine Points' or 'Paragon Points' to actual dollars (or pounds or euro). It's buying play money. It's also not about losing your inhibitions (at least not for me). Personally, I don't play around when it comes to my entertainment and I sure as hell don't nickel and dime myself. I was always told, if you work hard, you earn the right to play hard, so I do. My problem is, I don't want to pay for something I'm not actively using so given my penchant for playing what I feel like playing at any given time, being locked into a sub doesn't work for me, typically. There are systems that work to stave off my boredom (Star Trek's Duty Officer system, EVE's skill training system, Fallen Earth's crafting system, just to name a few) but if there's no hook, there's no guarantee I'm going to log in every night. I'd rather pay $50 in a month for the choice to play what I want on (roughly) my own terms, than pay $15 and HAVE to log in due to some sense of obligation to get my money's worth. Some people might say that's crazy but then some people might also say buying lifetime subs before a game even releases is crazy (and I've done that three times: LOTRO, Champions, and DCUO). It's a personal determination. I don't value some sums of money like other people might.
It might be a case of folks who play EQ as their ONLY MMO not understanding that some people prefer to spread themselves around, so to speak. I don't always feel like fantasy, I don't always feel like PvE, and so on. The free to play/freemium model has opened up the genre to a lot of people who might otherwise not have experienced different environments. The financial barrier to entry is lowered (almost to the ground) so they can see how the other half lives.