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Everquest quest from earlier expansions unavailable???Follow

#1 Apr 01 2012 at 4:49 AM Rating: Good
Hello everyone,

I'm new to Everquest 1. I just discovered the game when it went on F2P. I love the game and I find it more complete than Everquest 2.
As I was tired of doing missions in Crescent Reach, I decided to go to the Plane of Knowledge and go to the old expansions. I was quite
disappointed to see when i went to North Qeynos than most old quests seem to have been removed. I always get the message 'Quest message
is not online'. I tried many cities from old expansions that start at level 1-10 and it's always the same, except for the anniversary quests. The game
seems to be centered on the Serpent's Spine and the more recent expansions. Could someone confirm me if all the quests from the previous expansions
have been removed or not. Since SOE mentions all 17 expansions are free with the F2P version, I find it quite odd to have access to all zones
but not the earlier quests.

I'd like to play the game in the right order. It could have been also nice to have the possibility to pick another starting city beside Crescent Reach.

Thank's for your answers!!!

#2 Apr 01 2012 at 4:59 AM Rating: Excellent
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2,689 posts
Sounds like you've got the default channel set to Tells instead of Say. Under Options (Alt+O) make sure context menus is enabled, then right-click on the chat window(s) and set the default channel to Say. Also, if you can't figure that out, make sure you type /say whatever when talking to NPCs.

Another thing to note is, old world quests do not give a task window. You simply read and follow the dialog and do what is told. Sometimes (or alot of times) in old world quests, the instructions are a bit vague and riddle-ish and using Alla to look up the quests will help figure them out faster. Also, you often need more than just what is in the brackets (and sometimes reworded even) for old world quest dialog to continue. Often Who, What, Where, etc. is enough, such has what goblin?, as an example.

You might want to read the following thread about the different types of quests at: https://everquest.allakhazam.com/forum.html?forum=1&mid=1236892955272849251#2

I haven't yet personally tried old world quests on a free to play (bronze) account, so they may have limited it on those accounts, but I seriously doubt it, as the rewards generally aren't very good, except for a very minor few.

EDIT: Crescent Reach (CR) pretty much is the way to go. Tradeskill suppliers carry everything you can possibly buy, instead of running all over the place to get stuff. TSS expansion, which CR is the center of, is the last expansion to have leveling from 1 to max at the time (75). Most of the quests in the expansion are still descent, although defiant gear has made pretty much everything armor-wise below level 80 obsolete. Just giving reasons why it's set up that way. The old world way of doing things was heavily time-sinked and required alot of thinking or knowledge to do anything, and is why sites like Alla took off back in the day, as many quests were very difficult to figure out without having read alot of in-game dialog and scrolls and books and know alot of NPC and item names to make the reference connections to lore, items, and NPCs.

You can do the old way, just saying it will be alot tougher as the learning curve is much steeper.

Hope this helps some,

Yther Ore.

Edited, Apr 1st 2012 7:15am by Yther
#3 Apr 01 2012 at 6:18 AM Rating: Excellent
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Backing up what Yther said, you could spend an afternoon or even series of afternoons to do a quest out of your starter city for an item that you have 10x better from the tutorial.

Old questing can be fun, and if that is your play interest go for it. Probably the most fun I had on this round of progression was doing the Temple of Sol ro quests for my necro before Kunark was launched. I was one of the first on Vulak to have harvester done which was fun to me. I also kept alla open the whole time I was doing quests on progression since I didnt' feel like printing out pages of quest spoilers.

The new (years old now) quest window really does hold your hand vs. the original questing.
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