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#1 May 21 2012 at 4:17 PM Rating: Decent
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Having just spent over an hour sitting in GL, waiting, and begging for the buffs I need in order to be able to do anything(for 68WAR), I've started wondering, how the hell am I supposed to move forward?

I mean, xp everywhere is terrible, there's not even a visible increase in the hotzone for my lvl, and it just gets worse if I'm in a group because now that minimal xp is split among the group, I guess. The only efficient way to get anywhere is to get lots of buffs and solo, but there are lots of problems with that too. On the one hand, you're basically stuck hoping that there are, at the same time, a Shaman, and Cleric who are actually not AFK(which is somewhat of a rarity as some people don't seem to ever turn off their game, I weep for their PCs) so that they can cast the buffs you need, and, if like me you play a Warrior, you also have to hope to god that there's a Ranger and a Mage on for DS buffs, because for some stupid reason, I guess it's easier to make Skinspike pots for lvl 70+ than for anyone between lvl 35 and 70.

Another problem is that everything runs, so I can't just go solo in a hotzone, I can't root, it would be pointless to even try because I'd get slaughtered over and over again by everything that would attack me as I chase what I just spent an obscene amount of time(because everything is grossly overpowered at this point) getting down to 19% hp.

I've even considered getting someone to PL me about 10 levels or so, but then I was told by those I asked that it would cost me about 10x more plat than I have. SO, I have literally no options other than to sit in GL forever in the hopes that I might get buffs in time to be able to actually play the game for maybe half an hour, an hour or two if I'm lucky.

/rant off

tl;dr

The game is starting to not be fun again, how the hell do I move forward in the game?
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#2 May 21 2012 at 4:35 PM Rating: Excellent
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Load up on free beer, work on Alcohol Tolerance and spam general chat for a group? Ok ok not everyone likes spamming the channel... Have you worked on some old world quests for any nice focus weapons (or the drops)? I want to say there was a sword that had a proc root/snare on it but maybe that was only a rogue weapon. Can your pc handle a box account? You could always level up a cleric/wizard bot (free buffs, rez/ds). Granted healer mercs can rez but then you could focus on a different merc.

So I would suggest make a box and shroud your warrior down via monster forms and go to town. I know this doesnt help with where you're at in levels, but its a thought. Also...make a shaman for skinspikes. I had to, as Xegony has the same issue with only high level ones for sale.
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#3 May 21 2012 at 6:32 PM Rating: Excellent
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There are a few snare weapons that you should be able to get at your level with a healer merc. Look them up on allak. There was a thread about them a while back. There are also snare potions, though my paladin had a hard time succeeding in getting them to work. Go to the level 60 hot zone, sunderock springs with a healer merc and you can work on some mobs with a large run area, such as at the entrance to the zone from mesa or over by the hot springs. Yes the drakes run but a good slam will stun them a second, which gives an extra chance to do damage.
#4 May 21 2012 at 10:47 PM Rating: Excellent
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Don't give up...I have a couple of warriors and you can still solo when you cannot find a group ( if you are willing to use a merc ) I have found there are a couple of things that allowed me to do so...

First, make sure you take the time to get plenty of AA's. Warriors tend to need them ( the defensive ones first, then I use the one for 2 handed weapons, all the crit damage ones, and the ones that help your weapons proc ) ( Sorry that I don't remember the names right off the top of my head ) Once I had these, it really made my warrior alot more powerful. Any of the Kunark dungeons will give you good Aa exp at that level and they are fun to play in.

Second, the sword that procs dooming darkness is called Kunzar K something ( sorry, at work so cannot check on my guy ) If you look it up, I am sure you can get it easy ( Kunark era sword ) I got a second one in the bazaar on FV for a couple hundred plat.

I then try to stay to areas of blue mobs...especially earlier era zones, to keep mob hit points low. I am 74 now and still soloing, although I do molo with my shaman, more to be able to give the shaman help than the warrior.

Warriors are so much fun, and they get so many weapons, you just have to plan out your strategy a little bit. Not sure what server you are on, but if you are on FV look up the guild Xanit...I will always group up with you AND give you shammie buffs....Smiley: wink Smiley: grin
#5 May 22 2012 at 7:37 AM Rating: Excellent
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Hello,
At 70 your warrior will get access to the 'Call of Challenge" AA which causes fleeing mobs to turn and fight to the death. It is also has a quick refresh time. So that should solve the issue with mobs fleeing problem from lvl 70 onwards.

As said above, I would still go to Sunderrock at 68 (hotzone atm) and kill the Seething/Misty drakes just south of Wiz port in (all in the 64-67 range )...they flee at low health but have low hp and hit relatively soft compared to the lvl 70 alligators at the zi from Goru....Even a warrior using a bow to pull/or throwing can get most single and a few will come with one add..but if you fight them a little way off of where they are camped, even if they run you would kill them before they get close enough to aggro any others.

Or if while fighting, you turn (the warriors back facing towards the clusters of drakes) the one you are fighting will usually run away from you or the groups of drakes behind your back = no adds.


Edited, May 22nd 2012 9:42am by hexeez
#6 May 22 2012 at 8:19 AM Rating: Excellent
Driftwood wrote:
I mean, xp everywhere is terrible, there's not even a visible increase in the hotzone for my lvl, and it just gets worse if I'm in a group because now that minimal xp is split among the group, I guess.


Group XP can be better than solo XP. While XP per kill is lower, as a group, you can kill much faster (and some higher level things) than you could solo.

Quote:
Another problem is that everything runs, so I can't just go solo in a hotzone, I can't root, it would be pointless to even try because I'd get slaughtered over and over again by everything that would attack me as I chase what I just spent an obscene amount of time(because everything is grossly overpowered at this point) getting down to 19% hp.


Find a weapon that procs a snare (or a snare clicky if there is one for WARs). Or find one that roots. Undead tend not to flee, so find a good zone of them and fight them.

Follow the golden path / Heroes Journey. Look for a guild of like minded people. I'm sure there are people that have characters around your level. Don't sit and wait to be invited. Go to the zones and look for people to join.

Consider a character that's better at soloing for the times you're not able to get a group. There are tons of characters that solo well.

Consider starting a box to help you with the issues you note. There are a number of classes that would augment you well.
#7 May 22 2012 at 9:18 AM Rating: Excellent
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Driftwood wrote:
Having just spent over an hour sitting in GL, waiting, and begging for the buffs I need in order to be able to do anything(for 68WAR), I've started wondering, how the hell am I supposed to move forward?

I mean, xp everywhere is terrible, there's not even a visible increase in the hotzone for my lvl, and it just gets worse if I'm in a group because now that minimal xp is split among the group, I guess. The only efficient way to get anywhere is to get lots of buffs and solo, but there are lots of problems with that too. On the one hand, you're basically stuck hoping that there are, at the same time, a Shaman, and Cleric who are actually not AFK(which is somewhat of a rarity as some people don't seem to ever turn off their game, I weep for their PCs) so that they can cast the buffs you need, and, if like me you play a Warrior, you also have to hope to god that there's a Ranger and a Mage on for DS buffs, because for some stupid reason, I guess it's easier to make Skinspike pots for lvl 70+ than for anyone between lvl 35 and 70.

Another problem is that everything runs, so I can't just go solo in a hotzone, I can't root, it would be pointless to even try because I'd get slaughtered over and over again by everything that would attack me as I chase what I just spent an obscene amount of time(because everything is grossly overpowered at this point) getting down to 19% hp.

I've even considered getting someone to PL me about 10 levels or so, but then I was told by those I asked that it would cost me about 10x more plat than I have. SO, I have literally no options other than to sit in GL forever in the hopes that I might get buffs in time to be able to actually play the game for maybe half an hour, an hour or two if I'm lucky.

/rant off

tl;dr

The game is starting to not be fun again, how the hell do I move forward in the game?


The answer to this is the same as it was 10 years ago. Find a guild and make some friends.
#8 May 22 2012 at 10:14 AM Rating: Excellent
I'm at lvl 69 and i have the same problem. But I usually just wonder around killing light blues until I find some people either LFG or LFM. If I can't find any, then I just chat with guild or friends until I have to log off.

I dunno, I usually have about 1-2 hours/day to play and I try to make the most of it. Somedays, I meet new high-level players looking for something to do that will just PL me a few level for free (and make new friend.)

I think if you have a good attitude and have fun no matter what you're doing, you'll enjoy the game a lot more.

Just my 2 cents.
#9 May 22 2012 at 5:11 PM Rating: Default
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Dyadem wrote:
Can your pc handle a box account? You could always level up a cleric/wizard bot (free buffs, rez/ds). Granted healer mercs can rez but then you could focus on a different merc.


If my desktop wasn't fried, I could totally do that, but until I can afford a new processor, motherboard & video card, I'm using a laptop, which has worked out better than I expected, but I think it might explode if I tried to box with it. I plan on starting a second account when I do get my PC back up and running though.

Jonwin wrote:
Go to the level 60 hot zone, sunderock springs with a healer merc and you can work on some mobs with a large run area, such as at the entrance to the zone from mesa or over by the hot springs. Yes the drakes run but a good slam will stun them a second, which gives an extra chance to do damage


Love the springs, but it goes so slowly trying to kill anything there myself, and I can never get anyone interested in going there.

Yenwangweh wrote:
First, make sure you take the time to get plenty of AA's. Warriors tend to need them ( the defensive ones first, then I use the one for 2 handed weapons, all the crit damage ones, and the ones that help your weapons proc ) ( Sorry that I don't remember the names right off the top of my head ) Once I had these, it really made my warrior alot more powerful. Any of the Kunark dungeons will give you good Aa exp at that level and they are fun to play in.


I keep getting this from everyone in-game. "You need to get more AAs first". But I'd rather hit 70 so that I can actually have a chance at being successful first. Better armour and weapons, skinspike pots that people actually bother to make(seriously, can anyone explain to me why it's harder to make a Distillate of Skinspikes VII-X than it is to make the XI+ ? It's getting pretty annoying seeing that the best I can do is 35 damage every time something hits me unless there happens to be a Ranger or Mage awake), etc. I want to do AAs, but I'm going to wait on that.

Quote:
Second, the sword that procs dooming darkness is called Kunzar K something ( sorry, at work so cannot check on my guy ) If you look it up, I am sure you can get it easy ( Kunark era sword ) I got a second one in the bazaar on FV for a couple hundred plat.


I found the sword after much searching on here(without premium, at that), appears kind of weak(no stats on it), however, as I also mastered 1hBlunt, I was thinking of going for this Wind Etched Mace and throwing my Wanderlust aug on it to make it a little less of a loss from not using one of my Defiant Cutlasses. Cool weaponry though, I can see it being a huge help.

Yen wrote:
Warriors are so much fun, and they get so many weapons, you just have to plan out your strategy a little bit. Not sure what server you are on, but if you are on FV look up the guild Xanit...I will always group up with you AND give you shammie buffs....


Unfortunately I'm on Stromm(68WAR) and Drinal(41RNG, 39PAL)(I still call it Maelin). I considered FV, but then I heard from someone that people take the role-playing part really really seriously there and I decided against it.

Amastropolo wrote:
Follow the golden path / Heroes Journey. Look for a guild of like minded people. I'm sure there are people that have characters around your level. Don't sit and wait to be invited. Go to the zones and look for people to join


When I've joined guilds in the past(with the exception of my first guild way back in 05), what's happened is that maybe I can get a couple buffs more easily, but people are too busy doing the high-end content to come help me out with their alts. My play times are also scattered throughout random times of day, which makes it hard to find a guild where there are people on when I'm playing.

I've tried going to zones and looking for a group that's already there, but as I said before, it's usually 3 people with 3 mercs, and they don't want to drop a merc to let someone else in, ever.

Quote:
I dunno, I usually have about 1-2 hours/day to play and I try to make the most of it. Somedays, I meet new high-level players looking for something to do that will just PL me a few level for free (and make new friend.)


I ask about getting someone to PL me and no one ever wants to do it for free or even cheap. I don't know if they're just joking around, but the cheapest anyone has ever offered has run about 50kpp. I have a grand total of 13k. If I'm lucky, I can make 1200pp per day, so it would be a very long time before I could afford that.
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#10 May 22 2012 at 5:26 PM Rating: Good
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Ok first off, those telling you to get more AA, LISTEN TO THEM. The more AA you get the easier grinding is, that goes double for any melee and triple for tanks.

Second, that 1hb is a shadowknight weapon get the sword and dont aug it. Bandolier is your friend, use it.

Third, RP is practically nonexistent on FV. Been there off and on for years and thats been the case since about 2004. Back in the day there where a couple RP guilds but its pretty much nonexistent these days. Unless you have good friends on stromm move to FV ASAP. The 50% bonus XP will help you tremendously.

Be more selective with guilds. Find a guild of like minded people that want to level etc. Start your own if you have to.
#11 May 22 2012 at 6:06 PM Rating: Default
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Quote:
Ok first off, those telling you to get more AA, LISTEN TO THEM. The more AA you get the easier grinding is, that goes double for any melee and triple for tanks.


No. I'll stop with lvls and do AAs for a while(I kind of want to do a couple hundred at that point, at least) when I hit 70, I find no point in playing for longer than necessary at a level where I have a clear disadvantage that would disappear a little with two more levels. Like I said, I can't get the buffs I need, so I need to be able to help myself, I can't do that in the case of the absolutely necessary damage shields until 70 unless someone wants to actually make and sell the skinspike pots(the day I start crafting things myself is the day I may as well go back to EVE, I want to play the game, not have a second, unpaid job). Maybe I'd waste less time in GL waiting for buffs if people would also put that AFK thing next to their name so I know that in fact, all the Rangers, or all the clerics, or Shamans, or Mages, etc. are in fact not actually there.

I'll go down levels if I go out without these things because I'll die over and over and over again.

Quote:
Second, that 1hb is a shadowknight weapon get the sword and dont aug it. Bandolier is your friend, use it.


Ok, I fail at reading comprehension today(plus, I was kind of rushing to find a weapon where the gain would outweigh the loss of switching from Defiant, and not having premium because the site doesn't accept pre-paid mastercards anymore makes it harder to find warrior-specific items)). Why shouldn't I aug it? I'm taking a major loss to damage and other things by giving up a defiant weapon, I'd like to recover some of it.

Quote:
Third, RP is practically nonexistent on FV. Been there off and on for years and thats been the case since about 2004. Back in the day there where a couple RP guilds but its pretty much nonexistent these days. Unless you have good friends on stromm move to FV ASAP. The 50% bonus XP will help you tremendously.


I don't want to though. Also, why does FV get an xp bonus? That hardly sounds fair...

Quote:
Be more selective with guilds. Find a guild of like minded people that want to level etc. Start your own if you have to.


How would I start my own? I would assume that I'd need a pile of pp. Then, assuming that I could start my own while I'm on F2P(because I'm poor as ****), who would take the Guild Leader who has no ******* clue what he's doing seriously?

There are no like-minded guilds. I've checked. I was interested in joining one that seemed like-minded on Stromm(Norrath's Wrecking Crew because they seem large, I see them playing actively all the time, and they seem to have people spread out over many levels), but they decided to play a game of, "ok, lets all slowly abandon this guy in Reinforced blackburrow and tell him we'll be right back, then see how long he waits" when I grouped with a few of them last week. It was 2 hours of occasionally reassuring me that they'd be coming back, then they all went offline. I then died when my invis dropped at a bad time as I made my way out. So I'm kind of digging not joining a guild now for the time being, I might join one with some people from here, but since I came back, I've not seen any signs of any of the people I remember playing with a few years back.

Suggest a good guild on Stromm, and I'll check them out, but for now, it seems that most of them are either ****** or are just additions to the names of the people who never actually play, and just sit AFK for weeks at a time(one guy has been standing afk next to tranquility stone in PoK for nearly a month now) for absolutely no reason.

Sorry to sound like a **** when given advice, but it's the same thing I've heard every time I ask a question, or am looking for a group, or for buffs since I came back, and even before I left, when the population was actually even lower.
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Eske wrote:
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#12 May 22 2012 at 6:51 PM Rating: Good
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Driftwood wrote:


No. I'll stop with lvls and do AAs for a while(I kind of want to do a couple hundred at that point, at least) when I hit 70, I find no point in playing for longer than necessary at a level where I have a clear disadvantage that would disappear a little with two more levels. Like I said, I can't get the buffs I need, so I need to be able to help myself, I can't do that in the case of the absolutely necessary damage shields until 70 unless someone wants to actually make and sell the skinspike pots(the day I start crafting things myself is the day I may as well go back to EVE, I want to play the game, not have a second, unpaid job). Maybe I'd waste less time in GL waiting for buffs if people would also put that AFK thing next to their name so I know that in fact, all the Rangers, or all the clerics, or Shamans, or Mages, etc. are in fact not actually there.


Frankly i dont see how you are having so much of a problem leveling. If you NEED all those buffs to kill mobs then you are either in the wrong zone, have some serious gear issues or are just really really bad (not meaning any offence but somethings up here).


Driftwood wrote:
Ok, I fail at reading comprehension today(plus, I was kind of rushing to find a weapon where the gain would outweigh the loss of switching from Defiant, and not having premium because the site doesn't accept pre-paid mastercards anymore makes it harder to find warrior-specific items)). Why shouldn't I aug it? I'm taking a major loss to damage and other things by giving up a defiant weapon, I'd like to recover some of it.


You shouldnt aug it because you will not be using it full time. Use bandolier to switch to it at about 50% once it procs switch back.

Driftwood wrote:
I don't want to though. Also, why does FV get an xp bonus? That hardly sounds fair...


Then dont, its your choice but how is it unfair?

Driftwood wrote:
How would I start my own? I would assume that I'd need a pile of pp. Then, assuming that I could start my own while I'm on F2P(because I'm poor as @#%^), who would take the Guild Leader who has no @#%^ing clue what he's doing seriously?


Its been a while since i started my alt guild but it was a very insignificant amount if any. I dont know if you can start one as F2P or not though.


Honestly something is seriously wrong here. It is not that hard to level. What zones are you trying? At your level the content available is ridiculously easy with defiant gear you should not be having any issues at all. I hate to even ask but are you trying to solo even or higher cons or something?

Edited, May 22nd 2012 8:52pm by TouchinMyself
#13 May 22 2012 at 7:09 PM Rating: Decent
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Quote:
Frankly i dont see how you are having so much of a problem leveling. If you NEED all those buffs to kill mobs then you are either in the wrong zone, have some serious gear issues or are just really really bad (not meaning any offence but somethings up here).


I tend to try to get in groups to go to Steppes or Springs. I solo in Crypt of Decay or Springs. I'm covered in the best Defiant gear, and some Combatant gear for my level. But when wherever you go something runs and then you get more and more adds, who then, inexplicably, instead of attacking you, go after your healer merc, refuse to be taunted away at all, kill it, then turn on you, you're pretty screwed.

Quote:
You shouldnt aug it because you will not be using it full time. Use bandolier to switch to it at about 50% once it procs switch back.


This is where I run into the problem where no one ever mentioned things like that to me. Ever. In 8 years of on/off play. I've learned more from the loading screens since I've been back than I had ever been told by anyone before that. I'll be making use of this.

Quote:
Then dont, its your choice but how is it unfair?


Because one server is getting a very useful bonus that the others aren't? It's not like it's even a new server or anything. I don't get it.

Quote:
Honestly something is seriously wrong here. It is not that hard to level. What zones are you trying? At your level the content available is ridiculously easy with defiant gear you should not be having any issues at all. I hate to even ask but are you trying to solo even or higher cons or something?


Generally I go after blue cons, although when I get in groups in Steppes, I always have to work hard to convince the people who are my level or lower that it's better to fight the con-blue gnolls than it is to fight the con-red/yellow giants. But in a lot of these places(Steppes and Springs are bad for this in most cases), the blue-con mobs still hit hard, and run, and add.

It would be great for there to be a hotzone with undead(because they don't run, unless they're the undead in Crypt Of Decay), but unfortunately they decided, "hey, lets just use all the TSS zones as hotzones, throw some terrible zones in at random times(Dranik's for 40), and to hell with tanks!". Even buffed up to 20k hp, I can be overpowered pretty quickly.
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The World Is Not A Cold Dead Place.
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I am omnipotent insofar as I am the Universe, but I am not an omnipotent in the role of Alan Watts, only cunning


Eske wrote:
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#14 May 22 2012 at 7:34 PM Rating: Excellent
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138 posts
Driftwood wrote:


Generally I go after blue cons, although when I get in groups in Steppes, I always have to work hard to convince the people who are my level or lower that it's better to fight the con-blue gnolls than it is to fight the con-red/yellow giants. But in a lot of these places(Steppes and Springs are bad for this in most cases), the blue-con mobs still hit hard, and run, and add.

It would be great for there to be a hotzone with undead(because they don't run, unless they're the undead in Crypt Of Decay), but unfortunately they decided, "hey, lets just use all the TSS zones as hotzones, throw some terrible zones in at random times(Dranik's for 40), and to hell with tanks!". Even buffed up to 20k hp, I can be overpowered pretty quickly.


I can tell you exactly what your problem is and you dont want to hear it im sure. You need AA... Hps dont matter, AC matters. Do you at least have CA/CS maxxed? In a group fighting DB cons is a waste of time but your lack of AA makes that too difficult. You are holding yourself and your groups back.

My advice, stop being stubborn switch to AA and go to GE or the hole and grind some AAs. At the very least max CA/CS for your level and get physical enhancement. You dont NEED to be in a hotzone and going to old world content will be so much easier for you. Old world mobs do much less DPS, and have far less HPs and unless im mistaken most dont run in GE.

Tanks need more AA than any other classes to be effective.

Also, FV got an XP bonus because it was a deserted server for years that never saw a single server merger. They made it free to transfer to it and gave an XP bonus to bring it back to life.
#15 May 22 2012 at 8:10 PM Rating: Excellent
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Warrior (in my view) remains the hardest class to truly solo (or even merc) up once you get past the 50s (where merc overpoweredness starts to tail off). The skinspikes issue is legit, but unless you want to level a shammy to make your own spikes you have to just accept it.

I recommend collecting some toys:

Kunzar Ku'juch (was mentioned)
Sargasso Spear

Put them onto a single weapon set on your bandolier, switch them out when you have the mob snared.

Opinions on effectiveness vary, but treant staff ... edit (I linked an item wars can't use)

You could always forget about skinspikes and settle for the lesser power of A coldain ring or bother Tunare for her girdle . Again both of these are tradable on FV. Or you could do (assist) a cleric with their epic 1.0 and snag blazing vambraces .

With the +Damage stat on gear now... even a crummy DS is worth having on.

FV was dying out, they gave it (and Zek) a shot in the arm with the free transfers and XP bonus. The difference on FV has been notable. Just remember if you transfer in, you can't get back out.

As far as camps go... think like a pally and seek out undead. They aren't supposed to run (though the "rule" hasn't been held fast in all cases). Getting into a guild (as others have suggested) that has active players on during your playtime really would make it smoother too.

Edited, May 22nd 2012 10:17pm by snailish
#16 May 22 2012 at 8:28 PM Rating: Excellent
I realize that finding groups are hard these days because there's so many clicks... But, my best solution to your problem is to join a guild. Be proactive. Go to a particular zone and tell your guildmates that you're starting a group in so-and-so zone. Most people are too timid and would rather have someone else start a group than start a group themselves. Usually you'll get more bites if you start the group yourself (I've done this a few times with success). An active guild also helps. Well, an active guild that actually helps its' lower level guildmates. Which is why in my guild, I keep several characters at several levels so I can group with our lower level peeps so they wouldn't have a problem finding groups.

Getting levels is fine, but when you don't have AA's to rely on, you're basically gimping yourself. I guess it comes down to personal preference. As a warrior, you're AA dependant. I would rather be grouped with a level 68 warrior that has a crap load of aa's and knows what he's doing than someone who rushed to 68 without regard to aa's. But, that's just me. Yes, the game is top heavy... but why should one rush to level 95 without smelling the roses first? Who cares if everyone else is 95? I'm level 83 with almost 2,000 aa's and I'm not even sure I wanna level yet.

Take your time, explore the game, and don't rush. =)
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#17 May 22 2012 at 10:12 PM Rating: Excellent
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FV exp bonus is due to it never being merged and the population was getting very low,
and there was no server to merge it with. Also, why there is free transfer to FV.

Skinspikes 7-10 are rare because the farmed components are rare. Xs weren't so bad back in the day when the recipes first changed and PoR zones were very popular, so there were plenty to buy or have guildies save despite being a rarish drop (also more common the 7-9 drops). Even if you make your own Shm to make skinspikes, they most likely will only make a few stacks of the 7-10 their whole existance for all your alts, as the time to farm the components is enormous. As an example, I spend alot of time in Ssra temple with both mains and alts to level and farm and what not, and would guess I've only gotten around 1-200 of the hearty shissar blood. The same with Greig's End and the shadow essence. Compare that to, <1hr in Sebilis to get 100 lilies.

As a Warrior leveling without AAs will only make your inefficiencies worse (that is without the base defense, offense, and aggro AAs). I maxed Weapon Affinity at 55 for all melee / hybrid toons. As a War this is an extremely important AA as procs are your primary source for extra hate, and you'll want the higher proc rate when trying to snare/root or slow a mob.

Some links:
http://eq.zam.com/wiki/EQ:Items_Special_Procs#Snare
http://eq.zam.com/wiki/EQ:Items_Aggro_Procs
https://everquest.allakhazam.com/fcluster/gotopost.pl?mid=1333140143148442861 Basic AAs to get
https://everquest.allakhazam.com/fcluster/gotopost.pl?mid=1325351682376621 How to set up a Bandolier macro
http://strategywiki.org/wiki/EverQuest/Frequently_Asked_Questions#Audio_triggers Audio Trigger basics

How to figure out the text for a proc audio trigger. Look up the weapon, click on the proc link, look at the Cast on others text and use it. Example: Silken Whip of Ensnaring https://everquest.allakhazam.com/db/item.html?item=341 Snare https://everquest.allakhazam.com/db/spell.html?spell=242 shows: Cast on other: Soandso has been ensnared. so you use has been ensnared. for the trigger text to signal when that proc (or some one casting the spell) goes off.

Have you tried the Farm in Dragonscale Hills? It's great experience, and easy to get 1K / hr or more.

Yther Ore.
#18 May 23 2012 at 10:10 AM Rating: Excellent
Driftwood wrote:
I keep getting this from everyone in-game. "You need to get more AAs first". But I'd rather hit 70 so that I can actually have a chance at being successful first. Better armour and weapons, skinspike pots that people actually bother to make(seriously, can anyone explain to me why it's harder to make a Distillate of Skinspikes VII-X than it is to make the XI+ ? It's getting pretty annoying seeing that the best I can do is 35 damage every time something hits me unless there happens to be a Ranger or Mage awake), etc. I want to do AAs, but I'm going to wait on that.


First off, without the AAs, you are a liability to a group. A Knight is a far better group tank than you are without AA. Your HP/AC advantage (assuming it even exists since you don't have AA) does not trump the Knights' ability to hold aggro without everyone else in the group playing freeze-tag. Every second people aren't burning is a wasted second, when you're looking for fast XP. So waiting for you to get aggro is wasted time. The Paladin stuns once and has the mob on him/her. The SK casts a shroud or terror or theft spell and has the mob on him/her. You? You need to hit it (and thus, get hit by it) and hope taunt actually works.

Secondly, it's not profitable to make most potions under X. The mats are often the same for X as they are for 7, 8, and 9 and guess what? Lot more people at 70+ looking for potions than people below that. Not many people do tradeskills for charity.

Yen wrote:
Warriors are so much fun, and they get so many weapons, you just have to plan out your strategy a little bit. Not sure what server you are on, but if you are on FV look up the guild Xanit...I will always group up with you AND give you shammie buffs....


Driftwood wrote:
I considered FV, but then I heard from someone that people take the role-playing part really really seriously there and I decided against it.


Did they tell you this eight years ago? It might've been true then (MIGHT'VE been) but it sure as hell isn't now.

Driftwood wrote:
Quote:
Ok first off, those telling you to get more AA, LISTEN TO THEM. The more AA you get the easier grinding is, that goes double for any melee and triple for tanks.


No. I'll stop with lvls and do AAs for a while(I kind of want to do a couple hundred at that point, at least) when I hit 70, I find no point in playing for longer than necessary at a level where I have a clear disadvantage that would disappear a little with two more levels. Like I said, I can't get the buffs I need, so I need to be able to help myself, I can't do that in the case of the absolutely necessary damage shields until 70 unless someone wants to actually make and sell the skinspike pots(the day I start crafting things myself is the day I may as well go back to EVE, I want to play the game, not have a second, unpaid job). Maybe I'd waste less time in GL waiting for buffs if people would also put that AFK thing next to their name so I know that in fact, all the Rangers, or all the clerics, or Shamans, or Mages, etc. are in fact not actually there.

I'll go down levels if I go out without these things because I'll die over and over and over again.


Suit yourself. People are telling you the truth and you're covering your ears and saying 'la-la-la-la-la I can't hear you'. You picked the most gear and AA dependent class in this game. Bar none. The least soloable without that gear and AA. You did this and now you're complaining that it's hard to level....without the gear and AA? Like you said about FV, I don't get it.

I have three warriors and they all have an entire bag of 'utility items'.

Silken Whip of Ensnaring (snare)
Journeyman's Walking Stick (tash)
Truncheon of Doom (slow)
Willsapper or Fabled Willsapper (slow)
Anklesmasher (snare)
Cobalt Bracer (shrink)
Cobalt Greaves (invis)
Kizrak's Gauntlets (haste)
and so on.

These are requirements for soloing warriors, at least from the old days (when people actually carried utility weapons/items)

Quote:
Third, RP is practically nonexistent on FV. Been there off and on for years and thats been the case since about 2004. Back in the day there where a couple RP guilds but its pretty much nonexistent these days. Unless you have good friends on stromm move to FV ASAP. The 50% bonus XP will help you tremendously.


Driftwood wrote:
I don't want to though. Also, why does FV get an xp bonus? That hardly sounds fair...


This seems to be your answer to all the advice given in this thread. "You need to get at least the basic AAs" I don't want to. I want to level to 70.

Driftwood wrote:
How would I start my own? I would assume that I'd need a pile of pp. Then, assuming that I could start my own while I'm on F2P(because I'm poor as @#%^), who would take the Guild Leader who has no @#%^ing clue what he's doing seriously?


Starting a guild is free, as far as I know. ALT-G, enter a name, start guild. Not sure if there are restrictions on free to play (all of my accounts are silver, at minimum).

Driftwood wrote:
Generally I go after blue cons, although when I get in groups in Steppes, I always have to work hard to convince the people who are my level or lower that it's better to fight the con-blue gnolls than it is to fight the con-red/yellow giants. But in a lot of these places(Steppes and Springs are bad for this in most cases), the blue-con mobs still hit hard, and run, and add.


Ah, now I see what you meant by the guild leader who has no clue. This is wrong. In defiant gear, you are significantly more powerful than same level mobs up to about TBS (maybe even SoF). Thus, fighting yellows (assuming your tank isn't weak sauce) and the occasional red, is the most efficient means of acquiring XP in a group. That makes it challenging and rewarding. If you're fighting the same cons in a group as many of the members of that group can kill solo, u r doin it rong.


TouchinMyself wrote:
Driftwood wrote:


Generally I go after blue cons, although when I get in groups in Steppes, I always have to work hard to convince the people who are my level or lower that it's better to fight the con-blue gnolls than it is to fight the con-red/yellow giants. But in a lot of these places(Steppes and Springs are bad for this in most cases), the blue-con mobs still hit hard, and run, and add.

It would be great for there to be a hotzone with undead(because they don't run, unless they're the undead in Crypt Of Decay), but unfortunately they decided, "hey, lets just use all the TSS zones as hotzones, throw some terrible zones in at random times(Dranik's for 40), and to hell with tanks!". Even buffed up to 20k hp, I can be overpowered pretty quickly.


I can tell you exactly what your problem is and you dont want to hear it im sure. You need AA... Hps dont matter, AC matters. Do you at least have CA/CS maxxed? In a group fighting DB cons is a waste of time but your lack of AA makes that too difficult. You are holding yourself and your groups back.

My advice, stop being stubborn switch to AA and go to GE or the hole and grind some AAs. At the very least max CA/CS for your level and get physical enhancement. You dont NEED to be in a hotzone and going to old world content will be so much easier for you. Old world mobs do much less DPS, and have far less HPs and unless im mistaken most dont run in GE.

Tanks need more AA than any other classes to be effective.

Also, FV got an XP bonus because it was a deserted server for years that never saw a single server merger. They made it free to transfer to it and gave an XP bonus to bring it back to life.


Fact.

missjackie wrote:
Getting levels is fine, but when you don't have AA's to rely on, you're basically gimping yourself. I guess it comes down to personal preference. As a warrior, you're AA dependant. I would rather be grouped with a level 68 warrior that has a crap load of aa's and knows what he's doing than someone who rushed to 68 without regard to aa's. But, that's just me. Yes, the game is top heavy... but why should one rush to level 95 without smelling the roses first? Who cares if everyone else is 95? I'm level 83 with almost 2,000 aa's and I'm not even sure I wanna level yet.

Take your time, explore the game, and don't rush. =)


I don't know about smelling the roses (after the 4th or 5th time, you kinda know how they smell Smiley: tongue ) but in today's game, you need fully developed characters in order to be effective. This is especially true for people whose job it is to take hits. There is a reason they keep raising the bonus for low AA characters (which will happen AGAIN next patch). AA is no longer a luxury, it's a necessity. If you don't have it (especially as a melee), you suck (to make a long story short). I have a warrior who is 76 with 344 AA. She will not see the other side of 80 until she surpasses 2500 AA. I have another warrior who is 85 with 1817 AA. She also will not level again until she breaks 3k AA. Consider that both of those warriors are better off than you are (raid geared with a support system in place to provide the things you're searching bazaar and the guild lobby for) and I still won't let them progress. I could cover for any of their deficiencies if I wanted but I don't want characters that need to be coddled or "covered for".

Yther wrote:

As a Warrior leveling without AAs will only make your inefficiencies worse (that is without the base defense, offense, and aggro AAs). I maxed Weapon Affinity at 55 for all melee / hybrid toons. As a War this is an extremely important AA as procs are your primary source for extra hate, and you'll want the higher proc rate when trying to snare/root or slow a mob.


Yther, I can predict the response to this, despite how true it is. "I don't want to"


Look Driftwood, EQ is not a true free to play game. I don't care what it says on the website, it's not. Go look at any of a dozen other games and see what they allow you to do without paying then compare them to EQ. EQ's free to play is essentially a heavily restricted trial. And though the game has changed a lot since "the old days", this is still EQ. There are some things you cannot get around. One of those things is, you need skills (AA) and gear for some classes in order to even putter along. You play one of those classes. About the only thing you're "the best" at nowadays is tanking raid mobs and super hard named. That's it. In almost every other way, a knight is better because of their skillset. Yes, they need AA too but it isn't like blood in their veins (meaning, they can still function and perform adequately though not WELL) but it is for you. You can't even perform adequately without the AA (blue cons in a group at 68? Seriously?). I'm not making fun or being sarcastic or anything. I'm trying to point out that it is your own stubbornness that is causing your problems. You want to go against the grain? Fine. Just realize that there are consequences to doing so. Swimming upstream isn't nearly as easy as going with the flow (ask a salmon).

Hell, if you wait a couple weeks, you can play Vanguard for free (and that game is far superior to this version of EQ. It's essentially what EQ2 should've been) though I doubt they'd let you do it like NCSoft (Lineage/Aion/City of Heroes) or even SOE (DCUO) does.

An offtopic aside, yeah EVE's tradeskills are like a second job. That's how I made 4.5 billion ISK since Hulkageddon started and I haven't logged in (not ONCE) since Jita "burned". I keep looking at my characters' wallet balances in EVEMon and the amounts just keep going up without me even being there. What job do you know of (besides member of Congress) where you can not show up for a week and still get major paid?

Edited, May 23rd 2012 12:12pm by Remianen

Edited, May 23rd 2012 12:13pm by Remianen

Edited, May 23rd 2012 12:17pm by Remianen
#19 May 23 2012 at 12:55 PM Rating: Good
Driftwood wrote:
I keep getting this from everyone in-game. "You need to get more AAs first". But I'd rather hit 70 so that I can actually have a chance at being successful first. . . . . I want to do AAs, but I'm going to wait on that.


That, my friend, is why you're having trouble moving forward.

You keep getting that from everyone in game for a reason. They're telling you exactly what you need to do. The rest, as they say, is up to you.

#20 May 23 2012 at 1:01 PM Rating: Good

there is some info to where you could kill for xp and / or some farming

www.almarsguides.com



Edited, May 23rd 2012 3:03pm by shamybobi
#21 May 23 2012 at 3:27 PM Rating: Good
**
480 posts
Personally, I'd stop at level 71 and farm some AA. There are a few more weapon and armor options that open up at level 71, but not at 70. In June the AA rate is supposed to be upped again. Currently it goes from 500% to normal rate (linear) from 0 to 2500 AA. In June, it is supposed to go from 1000% to normal rate from 0 to 4000 AA. Use the current double exp weekend to push to level 71.

For buffs, trust me, you don't "need" all of those buffs in the guild lobby. Grab your healer merc, any clickies that you have, and some haste potions and go kill. That is all that you "need". Haste potions are vendor sold item from the Potion Merchants.
#22 May 24 2012 at 3:42 AM Rating: Excellent
Sage
***
3,035 posts
Finshing Blow is an AA warriors can start training at 55. Basically it allows you a one-shot kill of a mob that's down to 10% and turning to run.

FV has an XP bonus because it had a very low pop at one time and since transfers to it are one-way only, the devs figured they'd give players an incentive to move there to boost the population. Which has worked since it's now very active. I notice groups even of players in the 50s and 60s and they're not all boxers. ;) I do believe there are guilds devoted to assisting newcomers and lower levels as well.

Role-play "issues" are non-existent IMO on FV. Even those who are dedicated to RP will still chat "OOC", sometimes putting << brackets >> around what they say to indicate they're temporarily moving out of RP. Nobody should ever fear moving to FV because of RP. Heck, you might even get into it and find it rewarding!

If you make your own mind up to move to FV I'd be happy to PL you to 71 for free. Won't take long, either. :) I can check out your gear too and provide some advice. My 95 warrior surely has some old gear sitting in his bank that he'd happily pass on to a young up-and-coming killer. All I'd ask for in return is a slightly more positive attitude about things. You seem to want to see the downside in every suggestion given you here. And, yeah, once you hit 70, switch to AAXP till you get about 500. They come fast at 71 and definitely needed for a warrior. And since AA's come a lot faster than reg XP it's more motivating since you hear those "dings" more often. Seriously, if you do decide to move send me a tell in-game and I'll help ya a bit.



Edited, May 24th 2012 5:45am by Sippin

Edited, May 24th 2012 6:23am by Sippin
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#23 May 24 2012 at 7:16 AM Rating: Good
Yther wrote:
How to figure out the text for a proc audio trigger. Look up the weapon, click on the proc link, look at the Cast on others text and use it. Example: Silken Whip of Ensnaring https://everquest.allakhazam.com/db/item.html?item=341 Snare https://everquest.allakhazam.com/db/spell.html?spell=242 shows: Cast on other: Soandso has been ensnared. so you use has been ensnared. for the trigger text to signal when that proc (or some one casting the spell) goes off.


Audo triggers are really useful. I have a few set up (I use the sounds EQ provides, but you can add your own.)

I have one for when slow lands. It helps me know if it was resisted so I can plan to recast.
I have one for when root breaks, so I know to recast.
I also have one for when I get a skill up. Normally use that for tradeskilling, but it dings for any skill up.
#24 May 24 2012 at 12:06 PM Rating: Good
I gotta admit, i didn't think that gear made such a huge difference but i definitely does.

I do get what Driftwood is saying though; the best gear for 70 (defiant) vs. 71 (lost rubicite) was enormous. So I leveled to 71 as quickly as possible without doing much aa (currently at 21 aa, lol)

Also, Driftwood - you should upgrade your account to silver ($5.00 1 time.) t5 mercs are worth it.
#25 May 24 2012 at 12:52 PM Rating: Good
*
138 posts
papachon wrote:
I gotta admit, i didn't think that gear made such a huge difference but i definitely does.

I do get what Driftwood is saying though; the best gear for 70 (defiant) vs. 71 (lost rubicite) was enormous. So I leveled to 71 as quickly as possible without doing much aa (currently at 21 aa, lol)

Also, Driftwood - you should upgrade your account to silver ($5.00 1 time.) t5 mercs are worth it.


Going straight to 71 is fine if you plan on soling. You join a group gimped like that you are not contributing and just leeching XP. A flipping ranger with CA/CS maxxed at level 68 will out tank a warrior with no AA, probably hold better aggro too.
#26 May 24 2012 at 1:25 PM Rating: Decent
**
480 posts
TouchinMyself wrote:
papachon wrote:
I gotta admit, i didn't think that gear made such a huge difference but i definitely does.

I do get what Driftwood is saying though; the best gear for 70 (defiant) vs. 71 (lost rubicite) was enormous. So I leveled to 71 as quickly as possible without doing much aa (currently at 21 aa, lol)

Also, Driftwood - you should upgrade your account to silver ($5.00 1 time.) t5 mercs are worth it.


Going straight to 71 is fine if you plan on soling. You join a group gimped like that you are not contributing and just leeching XP. A flipping ranger with CA/CS maxxed at level 68 will out tank a warrior with no AA, probably hold better aggro too.


Given the options of staying at 68 and AA'ing or solo'ing/gimping to 71, re-gear, and AA'ing, I'd go with the level 71 route.
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