Driftwood wrote:
I keep getting this from everyone in-game. "You need to get more AAs first". But I'd rather hit 70 so that I can actually have a chance at being successful first. Better armour and weapons, skinspike pots that people actually bother to make(seriously, can anyone explain to me why it's harder to make a Distillate of Skinspikes VII-X than it is to make the XI+ ? It's getting pretty annoying seeing that the best I can do is 35 damage every time something hits me unless there happens to be a Ranger or Mage awake), etc. I want to do AAs, but I'm going to wait on that.
First off, without the AAs,
you are a liability to a group. A Knight is a far better group tank than you are without AA. Your HP/AC advantage (assuming it even exists since you don't have AA) does not trump the Knights' ability to hold aggro without everyone else in the group playing freeze-tag. Every second people aren't burning is a wasted second, when you're looking for fast XP. So waiting for you to get aggro is wasted time. The Paladin stuns once and has the mob on him/her. The SK casts a shroud or terror or theft spell and has the mob on him/her. You? You need to hit it (and thus, get hit by it) and hope taunt actually works.
Secondly, it's not profitable to make most potions under X. The mats are often the same for X as they are for 7, 8, and 9 and guess what? Lot more people at 70+ looking for potions than people below that. Not many people do tradeskills for charity.
Yen wrote:
Warriors are so much fun, and they get so many weapons, you just have to plan out your strategy a little bit. Not sure what server you are on, but if you are on FV look up the guild Xanit...I will always group up with you AND give you shammie buffs....
Driftwood wrote:
I considered FV, but then I heard from someone that people take the role-playing part really really seriously there and I decided against it.
Did they tell you this eight years ago? It might've been true then (MIGHT'VE been) but it sure as hell isn't now.
Driftwood wrote:
Quote:
Ok first off, those telling you to get more AA, LISTEN TO THEM. The more AA you get the easier grinding is, that goes double for any melee and triple for tanks.
No. I'll stop with lvls and do AAs for a while(I kind of want to do a couple hundred at that point, at least) when I hit 70, I find no point in playing for longer than necessary at a level where I have a clear disadvantage that would disappear a little with two more levels. Like I said, I can't get the buffs I need, so I need to be able to help myself, I can't do that in the case of the absolutely necessary damage shields until 70 unless someone wants to actually make and sell the skinspike pots(the day I start crafting things myself is the day I may as well go back to EVE, I want to play the game, not have a second, unpaid job). Maybe I'd waste less time in GL waiting for buffs if people would also put that AFK thing next to their name so I know that in fact, all the Rangers, or all the clerics, or Shamans, or Mages, etc. are in fact not actually there.
I'll go down levels if I go out without these things because I'll die over and over and over again.
Suit yourself. People are telling you the truth and you're covering your ears and saying 'la-la-la-la-la I can't hear you'. You picked the most gear and AA dependent class in this game. Bar none. The least soloable without that gear and AA. You did this and now you're complaining that it's hard to level....without the gear and AA? Like you said about FV, I don't get it.
I have three warriors and they all have an entire bag of 'utility items'.
Silken Whip of Ensnaring (snare)
Journeyman's Walking Stick (tash)
Truncheon of Doom (slow)
Willsapper or Fabled Willsapper (slow)
Anklesmasher (snare)
Cobalt Bracer (shrink)
Cobalt Greaves (invis)
Kizrak's Gauntlets (haste)
and so on.
These are requirements for soloing warriors, at least from the old days (when people actually carried utility weapons/items)
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Third, RP is practically nonexistent on FV. Been there off and on for years and thats been the case since about 2004. Back in the day there where a couple RP guilds but its pretty much nonexistent these days. Unless you have good friends on stromm move to FV ASAP. The 50% bonus XP will help you tremendously.
Driftwood wrote:
I don't want to though. Also, why does FV get an xp bonus? That hardly sounds fair...
This seems to be your answer to all the advice given in this thread. "You need to get at least the basic AAs" I don't want to. I want to level to 70.
Driftwood wrote:
How would I start my own? I would assume that I'd need a pile of pp. Then, assuming that I could start my own while I'm on F2P(because I'm poor as @#%^), who would take the Guild Leader who has no @#%^ing clue what he's doing seriously?
Starting a guild is free, as far as I know. ALT-G, enter a name, start guild. Not sure if there are restrictions on free to play (all of my accounts are silver, at minimum).
Driftwood wrote:
Generally I go after blue cons, although when I get in groups in Steppes, I always have to work hard to convince the people who are my level or lower that it's better to fight the con-blue gnolls than it is to fight the con-red/yellow giants. But in a lot of these places(Steppes and Springs are bad for this in most cases), the blue-con mobs still hit hard, and run, and add.
Ah, now I see what you meant by the guild leader who has no clue. This is wrong. In defiant gear, you are significantly more powerful than same level mobs up to about TBS (maybe even SoF). Thus, fighting yellows (assuming your tank isn't weak sauce) and the occasional red, is the most efficient means of acquiring XP in a group. That makes it challenging and rewarding. If you're fighting the same cons in a group as many of the members of that group can kill solo, u r doin it rong.
TouchinMyself wrote:
Driftwood wrote:
Generally I go after blue cons, although when I get in groups in Steppes, I always have to work hard to convince the people who are my level or lower that it's better to fight the con-blue gnolls than it is to fight the con-red/yellow giants. But in a lot of these places(Steppes and Springs are bad for this in most cases), the blue-con mobs still hit hard, and run, and add.
It would be great for there to be a hotzone with undead(because they don't run, unless they're the undead in Crypt Of Decay), but unfortunately they decided, "hey, lets just use all the TSS zones as hotzones, throw some terrible zones in at random times(Dranik's for 40), and to hell with tanks!". Even buffed up to 20k hp, I can be overpowered pretty quickly.
I can tell you exactly what your problem is and you dont want to hear it im sure. You need AA... Hps dont matter, AC matters. Do you at least have CA/CS maxxed? In a group fighting DB cons is a waste of time but your lack of AA makes that too difficult. You are holding yourself and your groups back.
My advice, stop being stubborn switch to AA and go to GE or the hole and grind some AAs. At the very least max CA/CS for your level and get physical enhancement. You dont NEED to be in a hotzone and going to old world content will be so much easier for you. Old world mobs do much less DPS, and have far less HPs and unless im mistaken most dont run in GE.
Tanks need more AA than any other classes to be effective.
Also, FV got an XP bonus because it was a deserted server for years that never saw a single server merger. They made it free to transfer to it and gave an XP bonus to bring it back to life.
Fact.
missjackie wrote:
Getting levels is fine, but when you don't have AA's to rely on, you're basically gimping yourself. I guess it comes down to personal preference. As a warrior, you're AA dependant. I would rather be grouped with a level 68 warrior that has a crap load of aa's and knows what he's doing than someone who rushed to 68 without regard to aa's. But, that's just me. Yes, the game is top heavy... but why should one rush to level 95 without smelling the roses first? Who cares if everyone else is 95? I'm level 83 with almost 2,000 aa's and I'm not even sure I wanna level yet.
Take your time, explore the game, and don't rush. =)
I don't know about smelling the roses (after the 4th or 5th time, you kinda know how they smell
) but in today's game, you need fully developed characters in order to be effective. This is especially true for people whose job it is to take hits. There is a reason they keep raising the bonus for low AA characters (which will happen AGAIN next patch). AA is no longer a luxury, it's a necessity. If you don't have it (especially as a melee), you suck (to make a long story short). I have a warrior who is 76 with 344 AA. She will not see the other side of 80 until she surpasses 2500 AA. I have another warrior who is 85 with 1817 AA. She also will not level again until she breaks 3k AA. Consider that both of those warriors are better off than you are (raid geared with a support system in place to provide the things you're searching bazaar and the guild lobby for) and I still won't let them progress. I could cover for any of their deficiencies if I wanted but I don't want characters that need to be coddled or "covered for".
Yther wrote:
As a Warrior leveling without AAs will only make your inefficiencies worse (that is without the base defense, offense, and aggro AAs). I maxed Weapon Affinity at 55 for all melee / hybrid toons. As a War this is an extremely important AA as procs are your primary source for extra hate, and you'll want the higher proc rate when trying to snare/root or slow a mob.
Yther, I can predict the response to this, despite how true it is. "I don't want to"
Look Driftwood, EQ is not a true free to play game. I don't care what it says on the website, it's not. Go look at any of a dozen other games and see what they allow you to do without paying then compare them to EQ. EQ's free to play is essentially a heavily restricted trial. And though the game has changed a lot since "the old days", this is still EQ. There are some things you cannot get around. One of those things is, you need skills (AA) and gear for some classes in order to even putter along. You play one of those classes. About the only thing you're "the best" at nowadays is tanking raid mobs and super hard named. That's it. In almost every other way, a knight is better because of their skillset. Yes, they need AA too but it isn't like blood in their veins (meaning, they can still function and perform adequately though not WELL) but it is for you. You can't even perform adequately without the AA (blue cons in a group at 68? Seriously?). I'm not making fun or being sarcastic or anything. I'm trying to point out that it is your own stubbornness that is causing your problems. You want to go against the grain? Fine. Just realize that there are consequences to doing so. Swimming upstream isn't nearly as easy as going with the flow (ask a salmon).
Hell, if you wait a couple weeks, you can play Vanguard for free (and that game is far superior to this version of EQ. It's essentially what EQ2 should've been) though I doubt they'd let you do it like NCSoft (Lineage/Aion/City of Heroes) or even SOE (DCUO) does.
An offtopic aside, yeah EVE's tradeskills are like a second job. That's how I made 4.5 billion ISK since Hulkageddon started and I haven't logged in (not ONCE) since Jita "burned". I keep looking at my characters' wallet balances in EVEMon and the amounts just keep going up without me even being there. What job do you know of (besides member of Congress) where you can not show up for a week and still get major paid?
Edited, May 23rd 2012 12:12pm by Remianen Edited, May 23rd 2012 12:13pm by Remianen Edited, May 23rd 2012 12:17pm by Remianen