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#1 Jul 11 2012 at 2:44 PM Rating: Decent
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Kind of huge news.

It is interesting that it went down so low key and under the radar.

I will be looking at that game in a couple of months to see what he/they can do with their second chance.
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#2 Jul 11 2012 at 5:11 PM Rating: Good
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Any more details or a link to something with more details? You are not giving us much to go on.
#3 Jul 11 2012 at 5:30 PM Rating: Good
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http://vgplayers.station.sony.com/newsArchive.vm?section=News&month=current&id=1425

Sony rehired him.
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#4 Jul 11 2012 at 5:56 PM Rating: Good
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Perhaps even more important to VG is the fact that it is transitioning to F2P. I've been waiting for this for, well, years. Now that it's finally happening, I think it's great news and the last hope for a revitalization of the game population. Bringing Brad back in to game development is just icing on the cake.

I actually subbed to VG this week to gain the grandfathered perk of being able to make characters with races and classes that will be locked after the F2P transition.

Here is a link to the F2P FAQ and tier matrix: VG F2P FAQ

Link to today's webcast on F2P: SoE webcast on Twitch TV
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#5 Jul 11 2012 at 7:29 PM Rating: Good
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Since Reyla posted it in the EQ forum and did not state which game I thought he may be coming back to EQ.

But now that Vanguard is going free to play I may have to check it out.
#6 Jul 12 2012 at 12:48 AM Rating: Good
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Looks to me like it is just VG he is returning to.

Now that I have a good computer in the house, I might look at that when it goes f2p also.
#7 Jul 13 2012 at 12:04 AM Rating: Good

I don't understand what he could possibly have to offer. He didn't design most of the best features of the game. In fact, after Microsoft dropped them, he didn't do much of anything but sit at home because he was "depressed". He hasn't been an actual game designer in like 15 years.
#8 Jul 13 2012 at 1:56 AM Rating: Decent
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So Smed went to him directly for a Vanguard re-launch and he is not a "consultant" or "advisor."

They hired him as a real life game developer.
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#9 Jul 13 2012 at 4:13 AM Rating: Good
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Remianen wrote:

I don't understand what he could possibly have to offer. He didn't design most of the best features of the game. In fact, after Microsoft dropped them, he didn't do much of anything but sit at home because he was "depressed". He hasn't been an actual game designer in like 15 years.


I've read his blog and seen a lot of disparaging stories but it's a little hard to know what's true and what's not. What he always had was the "vision" that made EQ and VG the hardcore and group oriented games they were in the past. Even if he brings nothing else to the table, he brings an element of anti-WoW-ification that games need to counter the rampant dumbing down we've been seeing the last 5 or so years.
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#10 Jul 13 2012 at 9:15 AM Rating: Good

Personally, the stories I've heard (from people who were in that infamous parking lot) don't engender much respect from me. I don't know how much of his vision was actually incorporated into VG (from all I've heard, he was against the diplomacy system (called it a 'gimmick'). It was Jeff Butler who greenlit it), especially considering the fact that while the game was being radically changed (six months prior to its eventual release), he was rarely in the office. I guess he could've conveyed his 'vision' via email/text message/phone call.

I think it's possible he could do some good on that title. But even though he's a pre-theme park relic of a designer, I don't think he stands to be very successful in today's terms. Remember, these things are no longer 'games' like they were in '99. Nowadays, they're not 'niche' anymore, they're businesses first and foremost.With so much of the audience firmly in the 'I can't play a lot' category, the "successful" games will all cater to that 'gotta have it NAO!' market segment, since it seems to be by far the largest. In a manner of speaking, the goalposts have been moved. I'm rooting for The Secret World more than anything else because I'm so tired of the rote 'class' design ethic. TSW does very well and you'll see a ton of classless clones hit the market within the next three years.

I just hope Brad has had time to deal with his demons. I could definitely see Smed giving him a job out of friendship moreso than merit. There's no risk for SOE with this move. They get to promote the bejeezus out of it (which they didn't, really. Not nearly as much as they could have) and if he doesn't pan out, oh well. If you want merit based additions, have Smed go get John Capozzi, who actually has a record of innovation within EQ.
#11 Jul 13 2012 at 10:51 AM Rating: Good
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I've heard a lot of stories as well, and I'm not discounting them out of hand. Clearly VG had issues, both technical as well as interpersonal back then. But it has always been a game that I wanted to get into and now with it going F2P as well as being much more polished now, there is no longer an excuse to ignore it.

I have a very hard time sustaining interest in games that provide instant gratification, that are not challenging, or coddle players from starting zone to end game. But I do recognize that these "features" are needed for mass market appeal. There's nothing wrong with that at all. We are blessed with a broad selection of games to choose from nowadays, unlike back in 1999. In my book, having options is always better than having none!

With respect to McQuaid himself, I think what I am trying to say is, if you have a design meeting to decide the spawn timer of a boss dragon, I think it's a good thing to have someone like Brad there to shout "7 days!" when the guy who cut his teeth in MMOs playing Aion says "45 seconds?" Assuming that compromises and agreements can be reached, having dissenting ideas can result in a richer tapestry. There are a lot of design decisions in original EQ that I hated, including the group orientation of the game - but I'd still not toss the bath water out with the baby just because it's a little dirty :P
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#12 Jul 13 2012 at 9:21 PM Rating: Good
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Quote:
I don't understand what he could possibly have to offer. He didn't design most of the best features of the game. In fact, after Microsoft dropped them, he didn't do much of anything but sit at home because he was "depressed". He hasn't been an actual game designer in like 15 years.


I hope he does wonders for the game...

that said, I have to agree with Rem.

Not that I will ever know first-hand if he does fantastic things to VG...I only have a limited amount of time for the game play and eq gets it all. ;-)
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Over the last 15 months, we've traveled to every corner of the United States. I've now been in 57 states? I think one left to go.

Barack Obama

Laen - 105 Dru
Haam - 105 Sk
Laosha - 105 Shammy
Lutan - 105 Bard
#13 Jul 15 2012 at 10:03 AM Rating: Good

I think there's still a lot Brad could bring to the game. As far as Vanguard is concerned, the game is very different now than the one he released. But he still knows the ins and outs of the design and where they wanted to go. It looks like he's back as a designer, not as the producer, which is a big plus to me. I think from that aspect, he can add value.

I agree, it's a low risk, high reward kind of move. Should be interesting to see.
#14 Jul 24 2012 at 10:17 AM Rating: Good
Samatman wrote:
Quaid himself, I think what I am trying to say is, if you have a design meeting to decide the spawn timer of a boss dragon, I think it's a good thing to have someone like Brad there to shout "7 days!" when the guy who cut his teeth in MMOs playing Aion says "45 seconds?"


Oh gawd, I literally laughed out loud when I read this.

I love Vanguard and have always felt it was wrongfully neglected. I love their character animations and models and the general design of the world. But I'm actually afraid of what happens when they try to turn a world into more of a themepark to attract a larger audience. Not right away, mind you. But just as EQ went from being 'hard' to its current state, over years of development, I'm kinda wary of SOE trying to position Vanguard in a similar fashion. But hey, the game has to get some development resources to get to that point so I guess it's not all bad.
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#15 Aug 16 2012 at 10:42 AM Rating: Good
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Years ago at the Vanguard launch I bought the game, logged in and spent literally hours trying to move around the spawn point of my racial hometown...it was such a frustrating experience I never logged in again.

I thought then and still do that it was my outdated computer causing the extreme lag. I then resolved to play eq and not worry about new games, I had been playing since late 2003 at that time.

About three years ago a friend from work talked me into playing his favorite mmo his catch line was

"it's free to play!"

So I downloaded it, did some research and built a toon. It was a ton of fun in it's anime-ish style toons, the spell effects were amazing. I like the seamless nature of the world, but the more time I spent in it I realized that it was missing the depth of game-play and the back-story.

I spent two or three evenings a week for a month playing the game with my friend and his guild. With my eq background I mastered the market and made a few billion coins, then showed my friend how to do it and he showed his guild how to do it.

Long story short...my friend had health problems, couldn't play anymore and I came back to lady eq after a month of cheating on her.

The name of that fun but comic book style game was Archlord.

Now to the point...I logged into Vanguard yesterday for the free- to play launch and I was totally in a deja vu lock up.

Not because of my previous attempt at Vanguard, I never saw enough of the game to remember...

No, I thought I was back in Archlord...the spell effects, game mechanics, even the in game info/help. I mean...even the spell bar and bag storage.
The game targeting.
The game fights, the fight mechanics and action.

hmm. What was McQuaid doing for all those years he wasn't with eq or vsoh?
Someone copied something here...
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Over the last 15 months, we've traveled to every corner of the United States. I've now been in 57 states? I think one left to go.

Barack Obama

Laen - 105 Dru
Haam - 105 Sk
Laosha - 105 Shammy
Lutan - 105 Bard
#16 Mar 07 2013 at 6:23 AM Rating: Decent
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This post requires Necro'ing.

Brad McQuaid is now an Everquest developer. Huge.

http://www.ngccoin.com/poplookup/World-Coin-Price-Guide.aspx
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#17 Mar 08 2013 at 5:51 PM Rating: Good
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This guy goes from one headline to the next...he leaves each game in the state of a sinking ship...
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Over the last 15 months, we've traveled to every corner of the United States. I've now been in 57 states? I think one left to go.

Barack Obama

Laen - 105 Dru
Haam - 105 Sk
Laosha - 105 Shammy
Lutan - 105 Bard
#18 Mar 08 2013 at 7:43 PM Rating: Good
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Well, I guess that means this is the beginning of the end for EQ....Smiley: banghead
#19 Mar 26 2013 at 9:43 AM Rating: Good
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alwayslost wrote:
Years ago at the Vanguard launch I bought the game, logged in and spent literally hours trying to move around the spawn point of my racial hometown...it was such a frustrating experience I never logged in again.

I thought then and still do that it was my outdated computer causing the extreme lag. I then resolved to play eq and not worry about new games, I had been playing since late 2003 at that time.

About three years ago a friend from work talked me into playing his favorite mmo his catch line was

"it's free to play!"

So I downloaded it, did some research and built a toon. It was a ton of fun in it's anime-ish style toons, the spell effects were amazing. I like the seamless nature of the world, but the more time I spent in it I realized that it was missing the depth of game-play and the back-story.

I spent two or three evenings a week for a month playing the game with my friend and his guild. With my eq background I mastered the market and made a few billion coins, then showed my friend how to do it and he showed his guild how to do it.

Long story short...my friend had health problems, couldn't play anymore and I came back to lady eq after a month of cheating on her.

The name of that fun but comic book style game was Archlord.

Now to the point...I logged into Vanguard yesterday for the free- to play launch and I was totally in a deja vu lock up.

Not because of my previous attempt at Vanguard, I never saw enough of the game to remember...

No, I thought I was back in Archlord...the spell effects, game mechanics, even the in game info/help. I mean...even the spell bar and bag storage.
The game targeting.
The game fights, the fight mechanics and action.

hmm. What was McQuaid doing for all those years he wasn't with eq or vsoh?
Someone copied something here...


Im not sure what implication you are trying to make but archlord was out nearly 2 years before VG. I dont see the similarities you do either but i guess thats a matter of opinion.

That said all the MMO sites picked up the "wonderful" news that mcquaid was back with EQ and i just dont get all the sickening amount of love the guy is getting for it. The only thing he has done that was not a massive failure was EQ and lets be completely honest here, EQ enjoyed its success because there was literally no competition for years.

Just remembering the crap he pulled with VG alone makes me wonder why anybody would be happy to have him messing around with their game.
#20 Mar 27 2013 at 2:35 PM Rating: Excellent
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TouchinMyself wrote:
lets be completely honest here, EQ enjoyed its success because there was literally no competition for years.

That's not entirely true. There were multiple EQ-derived MMORPGs launched and failed before FFXI got a foothold and WoW burst on to the scene. Dark Age of Camelot, Asheron's Call & Anarchy Online jump immediately to mind as "major" titles, not counting "lesser" launches like Rubies of Eventide. I think WoW surprised so many people because, up until then, 500k seemed to be the subscriber cap a western MMORPG could achieve.

That's not to hold up EQ as gaming excellence of McQuaid as any sort of genius; just some historical accuracy.
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#21 Mar 27 2013 at 5:16 PM Rating: Excellent
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Well, based on Touchin's use of the word "years", that implies at least two years. I don't think any of the titles you mentioned were released sooner than about 3 years after EQ came out. So I think that point still stands.

Tat
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#22 Mar 27 2013 at 7:27 PM Rating: Decent
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Everquest...March 1999
Asheron's Call...November 1999
DOAC...October 2001


They were all about the same time.DOAC's highest published numbers were 250,000 subs. Everquest had a high of 1million subscribers.Asherons Call's highest was 120,00.

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#23 Mar 28 2013 at 8:52 AM Rating: Excellent
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OK, so only Asheron's Call. DaoC was more than 2 years.

So one counter example, I'd say Touchin was basically correct.

Note, I'm not saying EQ was ONLY successful because of lack of competition, but it certainly was a factor in their favor.

Tat
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Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#24 Mar 28 2013 at 12:50 PM Rating: Excellent
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There was also Ultima Online which predated EQ and some other isometric MMORPGs I left out. You can look for technicalities to say for "years" EQ didn't have competition (if you ignore the competition it did have) but, for more years, EQ thrived despite competing MMORPGs being on the market.

I'd say EQ was helped because of a lack of innovative competition. Until WoW launched in late 2004, Everquest was the champion of western MMORPGs. By in large, everyone was trying to copy EQ and there wasn't a great reason to start a new game that was essentially EQ with less players and less content. WoW came out with the benefits of an established popular brand and casual oriented game play versus the EQ horror stories of 43 hour camps and all that.

Edited, Mar 28th 2013 1:50pm by Jophiel
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#25 Mar 28 2013 at 1:51 PM Rating: Good
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Diablo was released for the pc in 2000. No idea how many people played it. I knew two personally, which was one more than the number of EQ players I knew personally.

Vanguard was a great game. It crashed and burned because of poor marketing more than anything else. Rumors of it's incompleteness and buginess at launch were rampant, but the game really wasn't bad at release (at least compared to other mmos). Sure some of the features hadn't been released but the game was complete, diverse and very playable . There was no attempt by the marketers to counter those any of these claims at all.

The bigger issue though was the necessity of a fairly high-end computer - or at least a high-end processor and graphics card. The game producers knew about this all along and never dealt with it. WoW had just the scene with it's cartoon graphics that you could practically run on a tandy.

Vanguard had the prettiest most explorable world of any mmo I've played - still (I'm hoping Elder Scrolls will be comparable). Their were lots of class/race varieties, the combat was challenging but not too frustrating, the combat quests were run of the mill. The faction system seemed more relevant to me than it ever did in EQ. The crafting and tradeskilling for that time period were cutting edge. I remember sailing around on a boat that a guy had crafted himself. It really worked! So yeah, McQuaid got a little heady, but I don't think it was his developer skills or lack of them that caused Vanguard to fall into the toilet.

Anyway, McQuaid can't do much damage to the game at this point - right?
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#26 Mar 28 2013 at 5:41 PM Rating: Excellent
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My impression was that Vanguard sort of had no place. It was originally supposed to be "Hard core!" for the early EQ '99 crowd but the further along it went the more it got watered down until it was in a weird middle ground where it wasn't sounding appealing to either the hard core purists or the more casual players. That plus a release against Lord of the Rings: Online crippled it right out of the gate.
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