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Pet NerfingFollow

#1 Apr 29 2013 at 11:42 AM Rating: Good
I don't think I am alone when I say that Sony has done a great injustice to all pet classes. Because so many Tanks were being out tanked by pets was the moan and cry. First I look at logs and only tanks that couldn't hold argo were the ones that did not taunt constantly. I have watched and they still can't hold argo against pets even after they NERF'ed them. It is not the Pet Classes problem, or a problem with the pets. The problem lies deeper in that most guilds do not do training sessions with their members anymore. That's right I point the finger where it belongs at US. We need to go back to the old ways of teaching people how to use their class. Remember when two rogues could stand up to a yellow con and by swapping argo they could kill it without a healer? People need to learn argo management. You see pets when asked to taunt, taunt constantly that is why they get argo. They don't get it from Hate augs, weapons or spells. They don't get it from all the melee damage or spell damage they do, because they don't do that big amount. They don't get it from healing argo, or taunting disp. The reason they get it is the same as why merc tanks get it and keep it, they taunt constantly. I play my Necro lvl 100 on Bristlebane, I have to watch argo all the time, which is easier now (ty Sony), but I also read the logs and see that the tanks don't taunt like they should. Also the other complaint tanks have had is that they cant take on a raid mob and live. Well I have seen many that do well with a rotation of tanks on the main mob, they have to know when they are going to hand off and the other tanks have to have been taunting all the time and they can just stop taunting a few ticks and another tank will pick it up if they have done their jobs taunting and attacking. Which brings me back to sharing argo, its a learned skill, it needs practice with the tanks, find some Light Blues and practice switching argo TANKS! Now for my most important point.

PET CLASSES ARE NOT RESPONSIBLE FOR THE TANK PROBLEM!!! WHY DID YOU SONY NERF OUR PET ENHANCEMENTS, THAT WE WORKED SO HARD TO GET? IT IS NOT IN ANYWAY FAIR OR JUST TO TAKE SOMETHING AWAY FROM SOMEONE IN THE GAME BECAUSE THEY CRY AND HAVEN'T LEARNED TO PLAY THEIR CLASS! I hope I have mad my point because if I haven't the tanks will continue to loose argo to pet and you are most likely based on your (SONY) history to nerf pets more which will end pet classes ability to solo.
#2 Apr 29 2013 at 12:43 PM Rating: Decent
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So you are saying that blame for the Great Pet Focus Power Reduction of 2013 falls on all of our shoulders because we failed to teach the new tanks to taunt as often as they can?

I see.
#3 Apr 29 2013 at 4:52 PM Rating: Default
I know it sounds stupid, Sony is stupid lately, but yea that is part of it. The squeaky wheel gets the grease remember, and since VoA the tanks have been squeaking loudly. Sony instead of analyzing the problem to find the real problem just looked at the squeak and did what they wanted. So they unbalanced the program without seeing what the real problem was. The other part is that Tanks don't work together, they just all run in and hack away thinking someone else is taunting and they don't want to get hit so why taunt. We need to teach them to press the Taunt button use the Disps they have to increase hate, plus learn to work together.

They want cash flow and unhappy customers don't foster that, so they responded. By unbalancing the game, now not only can tanks not tank big mobs well now the pets can't help them until they grow up enough to tank.

Edited, Apr 29th 2013 6:54pm by Bramblebob
#4 Apr 29 2013 at 5:03 PM Rating: Excellent
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I am also against this pet nerf if it affects the group game in any noticeable way.

As the issue that caused the developers to notice and take this action, emanated in certain raids where a significant percentage of guilds would use a pet to tank the raidboss instead of a real tank. I have not seen any numbers as yet re how hard the nerf is to AC and HP's on 96 + pets and AC and HP nerf to EM7 + up focus.

Edit: According to the OPs (in link below) test patch notes, the EM7 focus is reduced by 50% for AC and HP's..and higher ranks are adjusted accordingly.. Rough,rough nerf if it affects group pets.Smiley: mad

In this thread from SOE forums (below) someone claims and quotes Ngreth, saying that it will only effect the raid game (post # 47). Though the test patch notes from the OP's post says nothing regarding a distinction for raid vs group game for the nerf.

http://forums.station.sony.com/eq/index.php?threads/incoming-pet-nerf.199240/

I never like nerfs if they could be avoided, while my Necro main already got pummelled by the nerfbat recently with the RB nerf...It cannot possibly happen again !

Good luck.


Edited, Apr 29th 2013 9:32pm by hexeez
#5 Apr 29 2013 at 6:48 PM Rating: Default
Thanks Hexeez and Felcite, I just know from my experiences since the nerf my pet is even running slower and response to me being hit much slower. I regard to the pets tanking in raids, well again the real Tanks are not able to hold up and hold argo, they are not learning to tank from senior tanks. Most of them don't know how important it is to have CS and CA maxed that I asked. I talked with a 98 tank the other day and she had no clue about sitting to med endurance. So there we are.
#6 May 02 2013 at 6:42 AM Rating: Good
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Pets were over-powered, nuff said. I play two high level pet classes and even I'd have to admit it.

It doesn't contribute to grouping and the social aspects of the game when a caster can tackle valuable mobs without benefit of grouping with a "real" tank---or at least a merc. From the beginning of EQ mage pets were not intended to be fully equivalent to a properly played tank class player.

One can argue they "over-nerfed" the pets but that argument gets made by every class that was every OP'd and then got nerfed so it usually doesn't get much of a hearing.

To argue that pets need to be OP'd because the present population of people playing tanks don't know how to play their class... sheesh! If that's even true (and I'm not sure it is but for purposes of argument) Isn't that more reason for Sony to nerf pets so that players WILL group with tanks and tanks will learn how to tank?

Here's my attitude: my mage was a kickass offtank to assist my warrior when we ran into unanticipated adds. Now I will go back to to using my enchanter for crowd control. We adapt....we learn.... WE CONQUER! ;)


Edited, May 5th 2013 7:38am by Sippin
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#7 May 02 2013 at 3:56 PM Rating: Good
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You have zero idea how a tank class works.

First, you don't taunt all the time. You taunt when you need to regain aggro. You add exactly 1 point of hate by taunting a creature that has aggro on you. 1 point. If you are not on at the top of the creatures hate lists, a successful taunt puts you on top. You don't hit it willy-nilly because it would inevitably be down when you needed it.

Every one of the tank classes has spells (for SKs it is the terror and challenge lines, as well as lifetaps and snares and other aggro AAs, for Paladins it is challenges and stuns and aggro AAs) or abilities (for warriors) to generate hate. Most tanks understand this and use it. Now, there is a problem with the people specing their AAs to say swarm (as an SK) then not being very good tanks (lacking some of the aggro management tools).

However, that isn't why pet classes were nerfed. Pets were overly powerful and made even current content EZ mode. In the past, it was necessary to have pets be viable tanks in current group content. However, they had gotten so powerful it was a disincentive to have a tank or a tank merc in your group. You needed a nerf. Suck it up.

Edited, May 2nd 2013 5:57pm by Grady
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#8 May 02 2013 at 3:58 PM Rating: Decent
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Also, Sippin makes a very valid point about crowd control being now more necessary. Think about how few enchanters or non-boxed ADPS bards there are.
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#9 May 05 2013 at 12:50 AM Rating: Good
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Nerfs happen, folks ALWAYS ***** when it happens.

Pets were overpowered, they got adjusted, deal with it.

Those whining about it, my opinion is try inviting tanks to your group. Seems to me it's a bunch of casters bitcihng their pets are no longer overpowered.

This is coming from a raid geared paladin, btw.
#10 May 07 2013 at 6:44 AM Rating: Decent
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100 Mage here. T2 RoF group focus.

My pets were stronger than any player I ever met (non raid). The Earth pet could tank T2 named plus 2 adds with no sweat.

It's alright that they tuned them down a bit.
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