For sake of info, I run a solo elf wizard and am at 60th level. Mainly I use the draught spells because I find the big damage spells draw too much attention to me, and waste too much time being disrupted toward the end of the spell; so I figure the draughts are the best line of offense- quick to cast, and disruption isn't as much of a timewaster as the bigger spells. I also have a cleric merc who stands around healing me which I find to be incredibly invaluable. I started off and went to 50th level with a brownie rogue merc before I realized what an incredible asset the healer is to me. Anyway any advice here is appreciated, and my questions (I have many but these are the ones that stand out to me):
1. /consider - The past two days I have encountered three light blue conned creatures that went like this:
Natimbi - everything here conned light blue and was not too much trouble at all. I roasted the natives with impunity. But not the restless souls or the animal life, just the warmongers and the nocs. I hate killing the animals isn't that odd?
Firiona Vie - everything in the city (dragoons and cliff golems) also con light blue. However, it would take me a full bar of mana and about 20 draughts to take down one golem. This is with a merc healing me constantly. Otherwise I would've been a red stain by the third or fourth draught. I started wondering why these were conning light blue to me and not, you know, red. Because without the merc I would be dead really fast by these.
Mines of Nurga - about the same as Natimbi UNTIL I tried to free a slave named Punjab. Then the cave filled with goblins (one a goblin sergeant) which all conned again light blue. Only this time, it would take me no less than 20 draughts to kill one goblin reaver, and no less than 40 draughts to kill the sergeant. I actually had to spend all my mana on nukes (at one point I just gave up and starting using the 2k superior sundering spell) then stand there for half an hour with him wailing on me and my merc healing me to go through the second bar of mana. Finally I just gave up and left.
My question here is, what is /con really telling me? Anything? Just an indication of level? These three creature groups all con the same to me, but are all radically different opponents in strength. Is there any way to know what creatures you can actually fight, and which you can't? Were the goblins really that powerful? That is almost 30k hps and somewhere like 40k for the sergeant; or are they all just super-resistant to spells? It just seems to me that con isn't really telling me anything important and usually tells me the opposite of what is true. (Cliff golems should say "This will wipe the floor with you!" Goblins in Punjab cave should say "These are nearly impossible for you to kill! Your spells are useless!"
2. Familar - Is there any way to just completely dismiss the familiar (hate the flap, flap, flap I flap and do nothing else but get in the way) permanently, without it respawning ever zone jump?
3. I carry in my main hand a dagger, in my other hand a recipe book from the Natimbi cook, and in my range, an Ornate Adept's Sphere. I always want the Orb to be displayed (I like the way it looks, plus don't like standing around with a book in my hand) but every time I zone I appear with the dagger and book in display, then have to remove/restore the Sphere to take away the dagger and book and just display the glowing Orb. This also causes my health to drop a bit as the additional health gained from the Sphere is lost, then restored; this causes the cleric merc to always begin casting full heal on me. So then I have to wait for her to cast her spell, then meditate to restore mana. It's a nuisance. Is there any way just to continually display the Orb and stop the dagger/book from being displayed after zoning?
Thanks for your input (and any other advice for a solo 60 wizard would be appreciated).