Round three. Just so you guys know, I have a ton of questions and I do research them and try to find out the answers myself, but there are these others that I just can't get info on so here is where I come to find out the elusive stuff. These 4 questions have popped up for me (feel free to respond to all/some/none, of course):
1. Containers: Working on tailoring and was tailoring containers trying to keep my character as light as possible. I was looking at the stats for tailored pristine backpack and tailored pack and they are the same except the backpack weighs 5 and the pack 4 so was going with the pack because I thought, why not it weighs 1 less and is otherwise the same; then noticed another difference, the backpack is container:CLOSED while the pack is container:OPEN (may have that reversed but the thought is the same) but I can find no info on what this difference actually means. What do OPEN/CLOSED mean in relation to containers?
Also, quick side question: try to keep my weight around 40/120 just so I can move fast when necessary. Was wondering, does weight have any cumulative effect? Do I move a bit slower the more weight? Or does everything move the same speed until becoming encumbered? If I keep gathering while encumbered, will I eventually not be able to move? What is the effect of being encumbered?
2. Info: Was doing work in the Bixie slavefarms and ended up with a tome called "The Bixie Evolution" (or, something very close to that- there was another book with it called something similar, but was a magic item): this other book is tagged as a quest item but when I search it on the site it says "quest unknown"- which caused me to wonder- where does the info for the game come from? Does Sony make an EQ book that lists everything in the game? Or is all of the info on the game coming only from players who have figured it out? Half and half? Apparently there is stuff in the game no one knows about (this tome for example)- just wondering how much has been revealed by the designers, how much has been discovered, how much still hidden? <- not looking for exact ratios here, just some mpossible musings based on the info that is available.
3. Invisibility: When I cast invisibility, my name appears in parenthesis; is this how it appears to other players, or does my character actually vanish from their screen? Also, never really worried about it, but my merc, she will also be considered invisible if I am? Or can the NPCs still see the merc if I am invisible?
4. Spells: Two spells I really enjoy (for some odd reason) but both seem a little lame and was wondering if there was some "better way" in using them: the spell Yonder and the Call/Sword of Xuzl. Yonder I like because it is so fast, and back in the olden times of yore (level 20s) it saved my life a bunch of times (while a bunch of times it merely teleported me from the right claw of the enemy, to the left claw /you have been slain!) but I have always kept it in my memorized spells because I just never know when I'll need to try to bail real fast. I was wondering if there were a trick to using this spell that I may not be aware of? Does the spell become better the more I advance in the spell class (alteration maybe?); sometimes I try to face my character in a certain direction with an object in the distance to see if I can "guide" the Yonder spell with my eyes and sometimes it seems to work, but I'm not sure if I'm just noticing a kind of, random proximity that seems to match what I may be trying to do.
The Xuzl spells- I just love the idea of calling the swords but damn if those things aren't weak. I picked this spell up at level 60 thinking "This is going to be cool" but then was really disappointed when I sent the sword out the first time and it just, dead. It seems a good spell for maybe, 20-30 level character but this is a level 60 spell I thought it would be a little cooler. It's easier for me to just lightning bolt whatever it is I'm sending the sword after. I even picked up the Xuzl AA because I thought surely this has to be better- and it is better, but just, still weak. I say to myself there must be a use for this spell type that I'm just not picking up on. I love the idea of the spell but what is it really good for? And should I continue putting AA into the ability as I go up in levels?
Thanks all.