I've spent a good amount of time in Firiona Vie mainly because the pilgrims there were always such a great help to my character; like wandering guards in the days I was Drolvarging (and don't even get me started on that Ancient Jarsath HA HA HA HA! I hated that guy and his stupid mocking laughter; and the way that he always seemed to pop up when I was being swarmed by Drolvargs and had the situtation coming under control then that blasted HA HA HA HA! and none of the guards were ever man enough to step up and help me when I'd flee back to the outpost- they'd just stand there and let him kill me HA HA HA HA! Even to this day if I'm passing through that area I stop and hunt him down just to bash him. But I'm digressing as always...)
Okay but I moved to the city area when I got to about 40th, and bind outside on the hill by the waterfall (still wondering what's up with all the Iksar statues if this is elven territory) and as time went by I just started feeling something was not right; something was off. I started to note what seemed to me anomalous patterns at work. And the patterns were hinting: get the pilgrims back into Firiona Vie. Now, my hypothesis here may not prove true, but I think it's reasonable even if false, and here is the way it worked out:
First I noticed the pilgrims seem toward tending to gather around the entrance to the city, in the forest just beyond the gate of the city. Now, they do what other roaming mobs do, they move and stand and move and stand. But here at the city gate this normal motion created a different illusion; because the pigrims are from the city, so when a pilgrim would run down to the gate (but never ever go in) it would appear they stand wistfully looking back home, desiring to return. So when I would be sitting there regenerating mana or whatnot, and a pilgrim would run down to the gate or shore and stop, I would think, here's another pilgrim longing to go home. But the pilgrims would never actually go into the city. Because they weren't supposed to, naturally.
Then comes Dragoon M'Nyl. Where he actually spawns I'm not entirely sure, but I do know I mostly find him roaming outside the city, bashing pilgrims and drixies before going into the city, then coming back out to bash, go back, come out- in, out, in out. He'll do this until either I kill him, or until the pilgrims gather in enough numbers that they kill him in the forest outside the city. And when I'd show up to find the pilgrims all swarming on M'Nyl I'd remark to myself, See what the pilgrims can accomplish when they work together. Because if there's only a few pilgrims, M'Nyl will wipe the floor with them, then go back to the city; in, out, in out. Then a thought occurred to me: what is the purpose of this NPC? Why spawn him out in the forest instead of just in the city like the rest of the Dragoons? Why design this NPC to go in and out of the city until he is eventually swarmed by pilgrims and killed? (It may be he also despawn after a certain time if not pilgrim-swarmed; I don't know)
So next I'm kiting M'Nyl for practice and the pilgrims are thronging on him as usual, and I think, will they follow me into the city? So I run down into the city and here comes M'Nyl with about 40 pilgrims on him and sure enough the come into the city; so I run into the middle of the city, the Dragoons start converging and the pilgrims just go running with clouds of drixies and all hell breaks loose. I'm just enjoying watching the clouds of drixies flying all over the city, and then here comes this guy out of the main tower- he's named Fieldsurgeon Trom- and here he comes running up and helping the pilgrims and I'm all like, what is this? What is this? The pilgrims and drixies kill the dragoons and make the mistake of attacking the golems and the golems are too much for them- within maybe 5 minutes it's all over.
But I'm standing in the middle of the city thinking, "Who the heck is Fieldsurgeon Trom? And exactly what is he doing in that tower?" So I camp the tower for a while and sure enough I count two NPCs, Trom and a Shieldbearer- who both spawn in that tower. Then they will walk outside, run up to a golem, and die in two hits. And I thought- what is the purpose of these NPCs? Why design two NPCs to spawn inside an enemy-held tower, to walk outside and be clobbered by a golem? Why is M'Nyl designed to go, in, out, in, out, draw pilgrims, in out, draw pilgrims...
So in light of this, what is the word on this? I thought, surely there have been guilds of players who have leveled the NPCs in the city and brought pilgrims over? Or tried to do something such? Somehow to see if it could be done, or what would happen? Why these two (maybe more I only verified two) elves spawn inside the city? Any ideas or thoughts (other than "you have too much time on your hands" because that's clearly a given)