Yther wrote:
Nice, when UF was new, there were cliknars by the zone in, and is there any non-porter way out? Or do you still have to rely on a gate or what not, unless you want to do the long trek through the Hole. I never explored UF at all.
Both come out in a pair of kinda connected caverns (guild portal is in one, Hole zoneline is in another, but very close together). Nothing KoS in there that I could see. The next chamber over had a bunch of cliknars and whatnot running around like chickens with their heads chopped off. Of course, this was with my Dwarf Paladin, so it's possible stuff just liked me. But I don't recall seeing anything other than a handful of Dwarves in that part of the zone. I'm assuming they aren't kos to anyone.
And yeah, no realistic way to get out of there without gate. I mean, you could trek all the way through the Hole, but that's going to take a ridiculously long amount of time. Just use Throne if you've got it. If you don't, everyone has Origin, so use that.
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And yea, it is daunting, if you've never been. It's fairly safe if you follow the wall to Old Blackburrow, then follow the path the rest of the way, and keep an eye for undead, and have an invis. Still very risky at very low levels where everything can 1-round you.
Yeah. Whatever you do, do *not* follow the zonewall all the way to down. There's a camp full of undead with a named SK undead in it right along said zonewall. Oh. And I think you want to follow it to the Karana path, not Old Blackburrow (Blackburrow is the first one, then Karana, right?). Whatever, it's the second path you'll cross. From there, it's a short run past the construction site area to the main path, then a dash to the OGV zoneline. There usually aren't wandering mobs along the side path, but you can run into wolves and bears (and occasional wandering skele) once you get around the intersection.
Honestly, the bigger issue is getting to the village in one piece. There's no zoneline to clear agro, and the NPCs are iffy in terms of what they'll help you with. If you've got invis you *should* be ok though. But you could agro a wandering undead, and while running, agro a rat or wolf or bear, and when you get to the village, the NPCs will kill the undead, but I don't think they'll help with the other wildlife. And yeah. Anyone below around 70th level is taking serious risk at all times in those zones.
Edited, Sep 4th 2013 1:30pm by gbaji