It was the entire ruleset, not one facet. One of the corner stones was single character per account. I was "me" full time. Things like melee bind were just part of the experience, we planned our adventures around it. I miss the package, the feeling and the community, Which is will never return, I know this:
Quote:
You can't go back home to your family, back home to your childhood, ... back home to a young man's dreams of glory and of fame ... back home to places in the country, back home to the old forms and systems of things which once seemed everlasting but which are changing all the time -- back home to the escapes of Time and Memory.
You Can't Go Home Again, Thomas Wolfe I have mixed feelings about NODROP. In my head it allowed for family heirlooms (like "my father's sword"). For most of my time there, it's the only way I used that loot rule. I admit in the final six months I played (so late 2005 into 2006), Selka and I went crazy with Spell Research and hauled in millions of plat. And I bought some DoN raid gear (this would have been during DoDH). And it changed my mental picture of myself, a lot (from a young girl "wearing robes slightly too large for her" to the matriarch of my House). Perhaps it even added to the reasons I felt it was time to retire, it was less about fun.
The NODROP rule as I play lightly today is more hurt than help to me and I would not cry to see it go (about the only benefit to me is I can sell my old Defiant after I use it). Anything that has any value is farmed to death.. seeing most bosses is rare, but even things like the Elixir of Scholarship quest are extra crazy. On a Blue server, yes there would be crowding.. but get yours and go, right? On FV you have groups locking down the spawns and hauling out scores of the drops to mass convert. I think Elixir of Scholarship is one of the most stable currencies on FV.
I don't think NODROP in general is inconsistent with RP, magic items binding to their owner/user/master reads as something that does happen in fantasy, but I do think it would be exception. My expectation is when a comrade falls, you can pick up his sword, or his magic helm.. at least most of the time?
One thing we did a lot in my early days was explain game mechanics in character.. this including rerolling. My first character was a female Shadow Knight of Innoruuk. She also liked to relax in silk, and she spent many hours in the Bazaar walking the stalls looking for robes that caught her fancy (iirc there were 5 robes that could be worn by a Shadowknight at the time.. I eventually found all of them). When I deleted her to make Felicite (when my sister's grief was too much that went alone into the mountains of Lavastorm and never returned), I passed those robes to Felicite and I still have them today (and think about her when I wear them). That is the NODROP rule as it was intended, I think.
But today I agree, it needs to go. Sorry for the tangent.